Posting a new thread for Steel Ice Age game. I guess with nearly the same rules as the No-Human thread so:
- All kingdoms are available
- Random draft order
- No NAP's or alliances
- Communication on forum every 3rd turn
- Trades allowed every turn but negotiations only every 3rd turn
- 3 day turnaround
Read about Ice Age rules here:
http://www.kingdomsofarcania.net/forum/s...1#pid48271
Sign me up!
I am interested in this game as well as the other.
Just curious, what kingdoms do people think would be at a disadvantage during an Ice Age? I want to play one of the underdogs to see if they can be successful but I don't know off-hand which kingdoms would be lousy in an ever-present winter.
(07-01-2020, 05:16 PM)unclemike Wrote: [ -> ]Just curious, what kingdoms do people think would be at a disadvantage during an Ice Age? I want to play one of the underdogs to see if they can be successful but I don't know off-hand which kingdoms would be lousy in an ever-present winter.
Nomad, Pirate, Sacred Order, Atlantians
Please include Canticar in this game.
Responding to Pine needle. I actually think the Atlantians would be a good kingdom in Ice Age.
(07-01-2020, 09:00 PM)gkmetty Wrote: [ -> ]Please include Canticar in this game.
Responding to Pine needle. I actually think the Atlantians would be a good kingdom in Ice Age.
I guess because neither of us gave our reasons, I can’t disagree with you. I’ve said too much already...
Good luck with the ATL!
(07-01-2020, 11:24 PM)Pine Needle Wrote: [ -> ] (07-01-2020, 09:00 PM)gkmetty Wrote: [ -> ]Please include Canticar in this game.
Responding to Pine needle. I actually think the Atlantians would be a good kingdom in Ice Age.
I guess because neither of us gave our reasons, I can’t disagree with you. I’ve said too much already...
Good luck with the ATL!
Hey Pine Needle, This is an art not a science, and play style makes a difference. This is why I think the AT would be good in a game with restricted resources. The seafaring does not hurt.
Charisma
Feudal
Foreknowledge (Random)
Forethought
Healing
Industrious
Oratory
Rich
Seafaring
Secretive
Magic Standard