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Full Version: Something is wrong with Iron Golem defense Game 5833
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If I had to guess, IG brigade damage setting is good or average, not ultimate.

DA Turn 27 Group 4 

Iron Golem Regular 0% attrition Defense Ultimate

Other brigades in the group, e.g.:

Dark Elves Elite 0% Defense Excellent
Specters Regular 0% Defense  Good

Turn 28 Attack UN Legendary castle 15.77% losses

Brigades now in Group 5

Iron Golem becomes Veteran Attrition 33.1%
Dark Elves Elite Attrition 15.5%
Specters Regular 33.1%

I suppose there could have been eliminated brigades, but there was only on Specter and one Iron Golem and they took the same amount of damage despite different ratings (and twice the damage of the group).

Happened a couple more times but IG took losses like a Beholder Brigade

Please check it out, powers that be. Not a gripe- just a fix.
I don't see a fight on this turn.
(09-23-2024, 07:03 PM)Brekk Wrote: [ -> ]I don't see a fight on this turn.

I agree tho, the IG defense is very weak, not ultimate.  I have had this issue in the past.  The DK is also too strong (let me know when this gets annoying), ok, i will stop.  Thanks for everything you do Brek.
From my experience the IG is one of the first brigades to die, either from a battle spell or actual fight. Just adding my .02.
(09-23-2024, 09:16 PM)uncledarkseid Wrote: [ -> ]
(09-23-2024, 07:03 PM)Brekk Wrote: [ -> ]I don't see a fight on this turn.

I agree tho, the IG defense is very weak, not ultimate.  I have had this issue in the past.  The DK is also too strong (let me know when this gets annoying), ok, i will stop.  Thanks for everything you do Brek.

If you mean the DK kingdom is too strong relative to the other kingdoms, I agree. We have a problem now, especially with the newer changes, that there is not a lot of play testing, so its hard to separate the kingdom from the player or whatever.

When DK had that wicked pop plague, it would make it more likely that other kingdoms would react hostiley to it, which might balance some of its relative strength- but the plague has been defanged. Now its great magic, easy and cheap companions, evil and fine emissaries. No real weaknesses.

I'm sure DK will get dinged eventually.
(09-23-2024, 09:16 PM)uncledarkseid Wrote: [ -> ]
(09-23-2024, 07:03 PM)Brekk Wrote: [ -> ]I don't see a fight on this turn.

I agree tho, the IG defense is very weak, not ultimate.  I have had this issue in the past.  The DK is also too strong (let me know when this gets annoying), ok, i will stop.  Thanks for everything you do Brek.

I will ask for feedback on all classes in the next few weeks, and you’ll get to have your say as well. My goal isn’t to drag anyone down but to help lift up those at the bottom. Now that I can more easily understand some of the code and database information—and what I can and cannot touch—I can work on some balancing. For instance, is it the fact that they have a wide variety of troops, too much magic, too many tricks? What makes them too powerful? You don’t have to answer here, but these are the things I’m trying to understand.
Thanks to a player, Zolzar, I have almost completed a full review and tweaking of the rulebook and what I could in the database to clean up the setups. Once I complete this—hopefully by mid-week—I’ll update all the setup links (although any new game starting now will already use the refreshed sheets). After that is done, I will post the kingdoms for feedback while I also update the webpage.
So, more to come!
Also, it doesn’t hurt my feelings when people have frustrations, and I get it. I haven’t played in almost two years but plan to jump into a few games so I can experience things again. As long as everyone is respectful, it’s all good. I like to think of it like a Monday Night Football pub; everyone can yell, scream, and be mad, but when it comes to throwing punches, people know better. Smile
Brekk