01-14-2014, 02:48 PM
I threw out the idea of an anonymous Warlords game in the thread Ry Vor started about the format and several people expressed interest. So I thought I'd start a thread here to see if four people wanted to commit? (Three, really, since I want to play!)
Here's how it would work: You sign up to play and submit a list of all 15 kingdoms in order of your preference to the noble gamemasters. No conditionals - that is, 'If I don't get the RD, give me the DW instead' - just a straight list.
The GM draws the four names in random order - so he assigns numbers 1-4 to the players. Player #1 gets the first kingdom on his list. Then Player #2 gets the first kingdom on his list unless it was the one Player #1 got, in which case he gets the second kingdom on his list.
When you get to player #4, he gets two draws in a row, then it goes back to 3,2,1,3,4,1,2 until everybody has three kingdoms. Non picked kingdoms are not present on the map. Players do not know which positions are not being played. The composition of the teams in not announced and allies are not declared at the start.
So there is room for all sorts of mayhem. Declare one of your own kingdoms an enemy! Vote for a random person on the HC! Declare an ally of another player - even better if you determine it's a position that is not being played!
How does one win? Control of 6 regions or most status points at turn 40. No contact, in or out of the game - scout's honor. Sending in game messages is an interesting idea, but too complex and we want something easy that doesn't give the GM any new work.
So, what do you think? Sign up!
Oh, and for the culturally challenged Dusi, I offer these lines from Mathew Arnold:
And we are here as on a darkling plain
Swept with confused alarms of struggle and flight,
Where ignorant armies clash by night.
Here's how it would work: You sign up to play and submit a list of all 15 kingdoms in order of your preference to the noble gamemasters. No conditionals - that is, 'If I don't get the RD, give me the DW instead' - just a straight list.
The GM draws the four names in random order - so he assigns numbers 1-4 to the players. Player #1 gets the first kingdom on his list. Then Player #2 gets the first kingdom on his list unless it was the one Player #1 got, in which case he gets the second kingdom on his list.
When you get to player #4, he gets two draws in a row, then it goes back to 3,2,1,3,4,1,2 until everybody has three kingdoms. Non picked kingdoms are not present on the map. Players do not know which positions are not being played. The composition of the teams in not announced and allies are not declared at the start.
So there is room for all sorts of mayhem. Declare one of your own kingdoms an enemy! Vote for a random person on the HC! Declare an ally of another player - even better if you determine it's a position that is not being played!
How does one win? Control of 6 regions or most status points at turn 40. No contact, in or out of the game - scout's honor. Sending in game messages is an interesting idea, but too complex and we want something easy that doesn't give the GM any new work.
So, what do you think? Sign up!
Oh, and for the culturally challenged Dusi, I offer these lines from Mathew Arnold:
And we are here as on a darkling plain
Swept with confused alarms of struggle and flight,
Where ignorant armies clash by night.