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All,
If it's not too late, I would welcome the chance to play the RA.
MadMardigan
With the new testing system are the cities that are currently shown on the maps going to exist or are 100% of cities hidden/random?

Acererak

Ouch. Got my setup as the Nomad and I forgot how much less powerful the 1st cycle kingdoms are than the 2nd cycle. I guess this is more for testing than trying to win because the 1st cycle kingdoms are at an extreme disadvantage in starting forces/court/gold/food stockpiles - not to mention special orders, or the complete lack of them.
(11-14-2014, 04:55 PM)Hawk_ Wrote: [ -> ]With the new testing system are the cities that are currently shown on the maps going to exist or are 100% of cities hidden/random?

Each region has a random 0-3 cities to be discovered so please ignore the city locations on the resurgent map.

Turn 0 files were mailed out a minute after noon so check your email. If you didn't receive your files then let me know.

Quote:All,
If it's not too late, I would welcome the chance to play the RA.
MadMardigan

Sorry, but I was too busy at work Fri morning to get you in this game. That's one of the problems with an automated system, if you don't sign up by the deadline, it'll move forward without you. Don't worry though, this game should go quick and then you can join the Beta test.

BTW, try to get your orders in by 10am on the due date if possible. I'll be working on the order checker program over the weekend to process the new orders/spells for this game (SVC, spells, Druid's grove, ...etc.).
Can't remember, diplomacy or no?

I can't seem to find my username and PW for the sign in for submitting orders, did I miss a post somewhere?
I think this one is diplomacy via the forum, right? So that Mikey can see what is going on with everything?
Should we do our orders on the new order entry system? The only reason I asked was that I do not see this game in the drop down game selection Kingdom section.
- Full diplomacy (as shown near the top of your kingdom report), you may discuss the game with each other in any manner: forum, private emails, ...etc.

- Enter orders normally with the order checker program but Rick needs to first register this game with his magic before it'll display in the dropdown list. Also, I'll be making code changes to the order checker program over the weekend to handle the new stuff (orders, spells, 8 new kingdoms from 1st cycle).
Special kingdom orders were not listed on my setup sheet. I pulled up the normal Dwarf one to look at the special orders there. Can I use orders like 599 (special defense building) and 120 (tactical withdraw in mountains to intended effect)?
(11-14-2014, 07:09 PM)Rogal Wrote: [ -> ]Special kingdom orders were not listed on my setup sheet. I pulled up the normal Dwarf one to look at the special orders there. Can I use orders like 599 (special defense building) and 120 (tactical withdraw in mountains to intended effect)?

Yes all 2nd cycle kingdom-types have their full kingdom abilities in this game. For the 1st cycle kingdoms, only the Halfling has his special trade exchange rate. The Swampmen can't summon monsters in swamp areas yet with order 565 and the Paladin can't use 119 (thermopylae stand) and the Nomad can't use their special order 124 in the desert (avoid battle).
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