11-17-2016, 06:09 PM
(NO) More bizarre results in group vs group battle. Here's the battle outside of Vanasheen (after the GN wiped out 6 brigades pre battle with summon death).
Battle between the 4th Gnome army group and the 1st Nomad army in the desert of area YU:
Gnome Nomad
Commanders
Marshal Brightsnout Lord Commander Stormbringer
Commander Glint Goremaker Captain Major Jakara Oasis
Centurion Hero of Runiclon Centurion Zanno the True
Wizards
Power-8 Fogmaster Power-3 Maz the Firecast
Power-7 Silver Mage
Power-6 Kanis Firewand
Brigades
3 Gnomes Veteran 3 Nomads Regular
5 Gnomes Regular 1 Zamorans Regular
3 Ogres Veteran 2 Zealots Regular
2 Ogres Regular 2 Skeletons Regular
5 Specters Regular
5 Rock Golems Veteran
3 Zombies Regular
2 War Machines Veteran
1 War Machines Regular
Combat Factors
Very Good Leaders Good Leaders
Tactical Selection
Barrage Attack Organized Withdrawal
The sight of so many Specters in the 4th Gnome has caused fear among the ranks of their
enemy. At the first light of dawn, the 4th Gnome army group raced to engage the defensive
position of the 1st Nomad army under Lord Commander Stormbringer. Across the field, the
Gnome's forces saw the banner of the Nomad 1st group, it's pride. As the attackers crossed
the surrounding dunes, the battle began.
- Archers -
The Gnome commander, Marshal Brightsnout, experienced in advanced warfare, now initiated
an intense barrage against the 1st Nomad. Hundreds of boulders and flaming tar hurled
through space into their defenses to the dismay of the defenders. The long range Gnome
slingers and light archers and the natural horse and foot archers of the Nomad force
initiated their attack. The Gnome forces imposed tremendous damage upon the Nomad ranks in
return, the Nomad dealt out minor losses to their foes.
- Conclusion -
At this moment in the struggle, losses suffered by the 1st Nomad had gone beyond the
original threshold planned. As a withdrawal was attempted, the field commanders of the 1st
Nomad assigned the duties of relaying withdrawal commands were dismayed as the effects of
the enemy's mesmerizing magic prevented their comrades from retreating as ordered. To
their credit, the 1st Nomad forces continued to fight as trained. Losses to the Nomad had
risen above expectations: Lord Commander Stormbringer ordered the retreat. The leaders of
the Nomad force managed the retreat fairly well, all considered. Gnome casualties were put
at 0.61%. All Gnome leaders survived the battle. Brightsnout showed great courage and has
been recognized as a Grand Marshal. Impressing his peers was Glint Goremaker, who again
has distinguished himself. He is now a Marshal. Hero of Runiclon distinguished himself and
has been promoted as a Captain. All the Gnome wizards survived the fray. The convincing
completeness of the force's victory has notably increased morale. Nomad casualties were
put at 91.43%. The group was destroyed! For defeating the 1st Nomad, the 4th Gnome has
acquired Champion Stallions as spoils of war! For defeating the 1st Nomad, the 4th Gnome
has acquired Crystal of Seeing as spoils of war! For defeating the 1st Nomad, the 4th
Gnome has acquired Stone of All Minds as spoils of war! For defeating the 1st Nomad, the
4th Gnome has acquired Valyrian Steel as spoils of war! Ravaging from hunger, the 4th
Gnome zombies ate the corpses of the dead from the battlefield and the force grew by 4
zombie brigades.
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So, naturally I knew that I wanted to try and get out of there as I was outclassed. My P7 and P5 teleported away to fight another day and I put in a 1 for organized withdrawal.
As you can see, the battle ended prior to the magic phase occurring - yet the Chaos spell apparently fired off and was a factor in the battle. Weren't we just told in the previous battle with the SA that since my retreat happened prior to the magic phase he didn't encounter the wall of flame? Wall of flame goes off in the 90's for orders, Chaos is in the 100's. If the magic phase didn't happen how did Chaos happen? If it did happen why does it happen and the Wall of Flame not if the Wall of Flame is a lower order?
More questions/Comments: It says my casualties were 91% yet I was destroyed- call me crazy but to be destroyed I should have 100% casualties no? I have a Lord Commander that should have lowered the effectiveness of Chaos (if it even should have fired off). I have supremacy in the Sands and much higher initiative/speed than the Gnome. I have the archery trait which lowers losses during retreat by 50%.
If you add all of this up, it doesn't make a lot of sense that my entire force was destroyed. There's no question I should have been defeated- and badly. But I should have been able to get away with my artifacts, wizard and leaders. If you look at the factors I laid out above I'm not sure how any objective person would disagree.
Mike?
All that being said, taking nothing away from the Gnome. He clearly had me outclassed and that's why I ran!
Battle between the 4th Gnome army group and the 1st Nomad army in the desert of area YU:
Gnome Nomad
Commanders
Marshal Brightsnout Lord Commander Stormbringer
Commander Glint Goremaker Captain Major Jakara Oasis
Centurion Hero of Runiclon Centurion Zanno the True
Wizards
Power-8 Fogmaster Power-3 Maz the Firecast
Power-7 Silver Mage
Power-6 Kanis Firewand
Brigades
3 Gnomes Veteran 3 Nomads Regular
5 Gnomes Regular 1 Zamorans Regular
3 Ogres Veteran 2 Zealots Regular
2 Ogres Regular 2 Skeletons Regular
5 Specters Regular
5 Rock Golems Veteran
3 Zombies Regular
2 War Machines Veteran
1 War Machines Regular
Combat Factors
Very Good Leaders Good Leaders
Tactical Selection
Barrage Attack Organized Withdrawal
The sight of so many Specters in the 4th Gnome has caused fear among the ranks of their
enemy. At the first light of dawn, the 4th Gnome army group raced to engage the defensive
position of the 1st Nomad army under Lord Commander Stormbringer. Across the field, the
Gnome's forces saw the banner of the Nomad 1st group, it's pride. As the attackers crossed
the surrounding dunes, the battle began.
- Archers -
The Gnome commander, Marshal Brightsnout, experienced in advanced warfare, now initiated
an intense barrage against the 1st Nomad. Hundreds of boulders and flaming tar hurled
through space into their defenses to the dismay of the defenders. The long range Gnome
slingers and light archers and the natural horse and foot archers of the Nomad force
initiated their attack. The Gnome forces imposed tremendous damage upon the Nomad ranks in
return, the Nomad dealt out minor losses to their foes.
- Conclusion -
At this moment in the struggle, losses suffered by the 1st Nomad had gone beyond the
original threshold planned. As a withdrawal was attempted, the field commanders of the 1st
Nomad assigned the duties of relaying withdrawal commands were dismayed as the effects of
the enemy's mesmerizing magic prevented their comrades from retreating as ordered. To
their credit, the 1st Nomad forces continued to fight as trained. Losses to the Nomad had
risen above expectations: Lord Commander Stormbringer ordered the retreat. The leaders of
the Nomad force managed the retreat fairly well, all considered. Gnome casualties were put
at 0.61%. All Gnome leaders survived the battle. Brightsnout showed great courage and has
been recognized as a Grand Marshal. Impressing his peers was Glint Goremaker, who again
has distinguished himself. He is now a Marshal. Hero of Runiclon distinguished himself and
has been promoted as a Captain. All the Gnome wizards survived the fray. The convincing
completeness of the force's victory has notably increased morale. Nomad casualties were
put at 91.43%. The group was destroyed! For defeating the 1st Nomad, the 4th Gnome has
acquired Champion Stallions as spoils of war! For defeating the 1st Nomad, the 4th Gnome
has acquired Crystal of Seeing as spoils of war! For defeating the 1st Nomad, the 4th
Gnome has acquired Stone of All Minds as spoils of war! For defeating the 1st Nomad, the
4th Gnome has acquired Valyrian Steel as spoils of war! Ravaging from hunger, the 4th
Gnome zombies ate the corpses of the dead from the battlefield and the force grew by 4
zombie brigades.
<> <> <>
So, naturally I knew that I wanted to try and get out of there as I was outclassed. My P7 and P5 teleported away to fight another day and I put in a 1 for organized withdrawal.
As you can see, the battle ended prior to the magic phase occurring - yet the Chaos spell apparently fired off and was a factor in the battle. Weren't we just told in the previous battle with the SA that since my retreat happened prior to the magic phase he didn't encounter the wall of flame? Wall of flame goes off in the 90's for orders, Chaos is in the 100's. If the magic phase didn't happen how did Chaos happen? If it did happen why does it happen and the Wall of Flame not if the Wall of Flame is a lower order?
More questions/Comments: It says my casualties were 91% yet I was destroyed- call me crazy but to be destroyed I should have 100% casualties no? I have a Lord Commander that should have lowered the effectiveness of Chaos (if it even should have fired off). I have supremacy in the Sands and much higher initiative/speed than the Gnome. I have the archery trait which lowers losses during retreat by 50%.
If you add all of this up, it doesn't make a lot of sense that my entire force was destroyed. There's no question I should have been defeated- and badly. But I should have been able to get away with my artifacts, wizard and leaders. If you look at the factors I laid out above I'm not sure how any objective person would disagree.
Mike?
All that being said, taking nothing away from the Gnome. He clearly had me outclassed and that's why I ran!