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	<channel>
		<title><![CDATA[Alamaze - New - All Forums]]></title>
		<link>https://alamaze.net/forum/</link>
		<description><![CDATA[Alamaze - New - https://alamaze.net/forum]]></description>
		<pubDate>Fri, 10 Jul 2026 18:35:21 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Game 6061 (new server)]]></title>
			<link>https://alamaze.net/forum/thread-17900.html</link>
			<pubDate>Thu, 09 Jul 2026 22:32:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=10497">Olorin</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17900.html</guid>
			<description><![CDATA[Rulers in this Campaign:<br />
<span style="font-style: italic;" class="mycode_i">        Abbr    Region                      Kingdom                                  Ruled By</span><br />
<br />
          AL    The Crown Islands(1)    The Experimental Studies of the Alchemist      DuPont<br />
          FO    Darkover(2)            The Lost Assembly of the Forgotten            Olorin<br />
          PI    The Diamond Coast(3)    The Pirates of Avalon and Beyond              Thudargh<br />
          AN    Triumvia(5)            The Secret Servants of the Ancient Ones        Ozymandius<br />
          RD    Zanthia(6)              The Reign of Terror of the Red Dragons        Xerro<br />
          DE    Nyvaria(7)              The Seven Hells of the Demon Princes          Windstar<br />
          DU    The Sword Coast(8)      The Domain of the Great Druid                  Alz<br />
          FF    Pellinor(9)            The Encompassing Realm of the Fairy Folk      Pine Needle<br />
          SO    Zamora(10)              The Hidden Realm of the Sorcerer              Strongwill<br />
          DW    Mythgar(11)            The Dwarven Lords of the Mountains            Brek<br />
<br />
<br />
Just a thread to place comments, point out bugs, and other such.]]></description>
			<content:encoded><![CDATA[Rulers in this Campaign:<br />
<span style="font-style: italic;" class="mycode_i">        Abbr    Region                      Kingdom                                  Ruled By</span><br />
<br />
          AL    The Crown Islands(1)    The Experimental Studies of the Alchemist      DuPont<br />
          FO    Darkover(2)            The Lost Assembly of the Forgotten            Olorin<br />
          PI    The Diamond Coast(3)    The Pirates of Avalon and Beyond              Thudargh<br />
          AN    Triumvia(5)            The Secret Servants of the Ancient Ones        Ozymandius<br />
          RD    Zanthia(6)              The Reign of Terror of the Red Dragons        Xerro<br />
          DE    Nyvaria(7)              The Seven Hells of the Demon Princes          Windstar<br />
          DU    The Sword Coast(8)      The Domain of the Great Druid                  Alz<br />
          FF    Pellinor(9)            The Encompassing Realm of the Fairy Folk      Pine Needle<br />
          SO    Zamora(10)              The Hidden Realm of the Sorcerer              Strongwill<br />
          DW    Mythgar(11)            The Dwarven Lords of the Mountains            Brek<br />
<br />
<br />
Just a thread to place comments, point out bugs, and other such.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DK Pit Fiends question]]></title>
			<link>https://alamaze.net/forum/thread-17899.html</link>
			<pubDate>Tue, 07 Jul 2026 16:43:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2321">gkmetty</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17899.html</guid>
			<description><![CDATA[I have read that the Pit Fiend wall of flame effect works on both offence and defense. It also works against flying creatures. <br />
<br />
Does anyone know if the effect works against PCs?]]></description>
			<content:encoded><![CDATA[I have read that the Pit Fiend wall of flame effect works on both offence and defense. It also works against flying creatures. <br />
<br />
Does anyone know if the effect works against PCs?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Removed Stagnant Startup Games]]></title>
			<link>https://alamaze.net/forum/thread-17898.html</link>
			<pubDate>Sun, 05 Jul 2026 13:33:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17898.html</guid>
			<description><![CDATA[Guys,<br />
<br />
I removed the following games; many of the players are no longer playing and are 9+ months old.<br />
<br />
Created on:<br />
Into darkness - Oct 26 2025<br />
Artifact Hunt - Wed Aug 27 2025]]></description>
			<content:encoded><![CDATA[Guys,<br />
<br />
I removed the following games; many of the players are no longer playing and are 9+ months old.<br />
<br />
Created on:<br />
Into darkness - Oct 26 2025<br />
Artifact Hunt - Wed Aug 27 2025]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Server Beta Testing Update – Transition Plan Sept 15th]]></title>
			<link>https://alamaze.net/forum/thread-17897.html</link>
			<pubDate>Sat, 04 Jul 2026 21:19:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17897.html</guid>
			<description><![CDATA[We are currently beta testing the new server. The system is running well, but I am still making final modifications to kingdoms, spells, companions, and other elements.<br />
<br />
Once testing is complete, I will shut down the old server. At that point, all ongoing games on the current server will end. However, if any games are very close to finishing, I will allow them to complete.<br />
<br />
All logins will then be automatically directed to the new server, so the transition should feel relatively seamless from a player's perspective.<br />
<br />
Here is the link to the new server: <a href="https://omgalamaze.net/alamazeorders/" target="_blank" rel="noopener" class="mycode_url">https://omgalamaze.net/alamazeorders/</a><br />
<br />
I will also create a dedicated update page for the new server later today or tomorrow with more details.<br />
<br />
In the meantime, feel free to start new games on the new server if you’d like to get familiar with it ahead of the full transition.<br />
Thanks for your patience during this process!<br />
<br />
Brek]]></description>
			<content:encoded><![CDATA[We are currently beta testing the new server. The system is running well, but I am still making final modifications to kingdoms, spells, companions, and other elements.<br />
<br />
Once testing is complete, I will shut down the old server. At that point, all ongoing games on the current server will end. However, if any games are very close to finishing, I will allow them to complete.<br />
<br />
All logins will then be automatically directed to the new server, so the transition should feel relatively seamless from a player's perspective.<br />
<br />
Here is the link to the new server: <a href="https://omgalamaze.net/alamazeorders/" target="_blank" rel="noopener" class="mycode_url">https://omgalamaze.net/alamazeorders/</a><br />
<br />
I will also create a dedicated update page for the new server later today or tomorrow with more details.<br />
<br />
In the meantime, feel free to start new games on the new server if you’d like to get familiar with it ahead of the full transition.<br />
Thanks for your patience during this process!<br />
<br />
Brek]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First turn pop discovery]]></title>
			<link>https://alamaze.net/forum/thread-17896.html</link>
			<pubDate>Wed, 01 Jul 2026 21:38:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17896.html</guid>
			<description><![CDATA[I am the worlds worst at finding pop centers.  The last first turn I did I explored 62% of the region and found 3 villages.  Have I offended the gods?  This was not even my worst first turn.  Note this region the starting city is also hidden.]]></description>
			<content:encoded><![CDATA[I am the worlds worst at finding pop centers.  The last first turn I did I explored 62% of the region and found 3 villages.  Have I offended the gods?  This was not even my worst first turn.  Note this region the starting city is also hidden.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game 6068]]></title>
			<link>https://alamaze.net/forum/thread-17895.html</link>
			<pubDate>Fri, 26 Jun 2026 16:15:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17895.html</guid>
			<description><![CDATA[FO--&gt;LI<br />
<br />
I will ransom back your prince for 1 gold. I will enter the order now.]]></description>
			<content:encoded><![CDATA[FO--&gt;LI<br />
<br />
I will ransom back your prince for 1 gold. I will enter the order now.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3 Games on New Server]]></title>
			<link>https://alamaze.net/forum/thread-17894.html</link>
			<pubDate>Mon, 22 Jun 2026 05:39:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17894.html</guid>
			<description><![CDATA[Hey Alamaze community,<br />
<br />
We’re starting <span style="font-weight: bold;" class="mycode_b">three new games</span> on the test server, and they include all the latest troop modifications, spell changes, and troop reinforcements. I’ll post the full list of new changes shortly.<br />
<br />
These games are set up as one each of a <span style="font-weight: bold;" class="mycode_b">1-day</span>, <span style="font-weight: bold;" class="mycode_b">3-day</span>, and <span style="font-weight: bold;" class="mycode_b">7-day</span> turn speed so we can test different paces. I’ve set up the new server and I’m looking for volunteers to help put it through its paces. I’d like to run at least one full game all the way to turn 40 to make sure everything is working smoothly. <br />
<br />
Whether you want to play seriously to win or just jump in casually for fun, all help is welcome — no pressure at all.<br />
<br />
Thanks in advance for any help testing the new server. I really appreciate it!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test Server Sign-up:</span><br />
<a href="https://omgalamaze.net/alamazeorders/" target="_blank" rel="noopener" class="mycode_url">https://omgalamaze.net/alamazeorders/</a><br />
<br />
Brek<br />
<br />
Included the new troop and spell lists for kingdoms, this is a work in progress, and input is appreciated.  <br />
Black Dragons have been moved up to tier 3 magic, Demon Princes to tier 2, and Deathknights down to tier 4.<br />
<br />
Also, please provide feedback in this thread. Once your game starts, could someone please start a dedicated thread for it so people can share feedback on the troops and other changes?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://alamaze.net/forum/images/attachtypes/xls.png" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1566" target="_blank" title="">Community Changes to Spells and Troops.xlsx</a> (Size: 15.11 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey Alamaze community,<br />
<br />
We’re starting <span style="font-weight: bold;" class="mycode_b">three new games</span> on the test server, and they include all the latest troop modifications, spell changes, and troop reinforcements. I’ll post the full list of new changes shortly.<br />
<br />
These games are set up as one each of a <span style="font-weight: bold;" class="mycode_b">1-day</span>, <span style="font-weight: bold;" class="mycode_b">3-day</span>, and <span style="font-weight: bold;" class="mycode_b">7-day</span> turn speed so we can test different paces. I’ve set up the new server and I’m looking for volunteers to help put it through its paces. I’d like to run at least one full game all the way to turn 40 to make sure everything is working smoothly. <br />
<br />
Whether you want to play seriously to win or just jump in casually for fun, all help is welcome — no pressure at all.<br />
<br />
Thanks in advance for any help testing the new server. I really appreciate it!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test Server Sign-up:</span><br />
<a href="https://omgalamaze.net/alamazeorders/" target="_blank" rel="noopener" class="mycode_url">https://omgalamaze.net/alamazeorders/</a><br />
<br />
Brek<br />
<br />
Included the new troop and spell lists for kingdoms, this is a work in progress, and input is appreciated.  <br />
Black Dragons have been moved up to tier 3 magic, Demon Princes to tier 2, and Deathknights down to tier 4.<br />
<br />
Also, please provide feedback in this thread. Once your game starts, could someone please start a dedicated thread for it so people can share feedback on the troops and other changes?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://alamaze.net/forum/images/attachtypes/xls.png" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1566" target="_blank" title="">Community Changes to Spells and Troops.xlsx</a> (Size: 15.11 KB / Downloads: 33)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thank You UncleMike! Server Fixed + New Turn Time (Mon Jun 22)]]></title>
			<link>https://alamaze.net/forum/thread-17893.html</link>
			<pubDate>Sat, 20 Jun 2026 17:16:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17893.html</guid>
			<description><![CDATA[First, a big thank you to UncleMike for helping get the server running again. Hopefully going forward I’ll be able to prevent this from happening with better maintenance on my end.<br />
<br />
All games are now set to run on <span style="font-weight: bold;" class="mycode_b">Monday, June 22, 2026 at 1:01 AM CDT</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some tips:</span><ul class="mycode_list"><li>If you didn’t get your turn last time, load it from the Order Entry main tab, bottom right corner → “Kingdom Reports”.<br />
</li>
<li>If you already did your turn previously, load it and confirm it was saved.<br />
</li>
<li>When you are comfortable with your orders, hit “Ready”.<br />
</li>
<li>When everyone hits “Ready,” the game will process. Otherwise, it will run automatically on Monday, June 22, 2026 at 1:01 AM CDT.<br />
</li>
</ul>
Any questions or issues, just let me know.<br />
<br />
Brek]]></description>
			<content:encoded><![CDATA[First, a big thank you to UncleMike for helping get the server running again. Hopefully going forward I’ll be able to prevent this from happening with better maintenance on my end.<br />
<br />
All games are now set to run on <span style="font-weight: bold;" class="mycode_b">Monday, June 22, 2026 at 1:01 AM CDT</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Some tips:</span><ul class="mycode_list"><li>If you didn’t get your turn last time, load it from the Order Entry main tab, bottom right corner → “Kingdom Reports”.<br />
</li>
<li>If you already did your turn previously, load it and confirm it was saved.<br />
</li>
<li>When you are comfortable with your orders, hit “Ready”.<br />
</li>
<li>When everyone hits “Ready,” the game will process. Otherwise, it will run automatically on Monday, June 22, 2026 at 1:01 AM CDT.<br />
</li>
</ul>
Any questions or issues, just let me know.<br />
<br />
Brek]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing turns]]></title>
			<link>https://alamaze.net/forum/thread-17892.html</link>
			<pubDate>Fri, 19 Jun 2026 01:51:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=237">VballMichael</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17892.html</guid>
			<description><![CDATA[Anyone else missing previously run turns on the server? One game i only have turn 0, on another i have 1-9 but we are on 11, and the other 2 games seem fine.<br />
I am ok because i can do my turns from my emailed results, but this just seems odd.]]></description>
			<content:encoded><![CDATA[Anyone else missing previously run turns on the server? One game i only have turn 0, on another i have 1-9 but we are on 11, and the other 2 games seem fine.<br />
I am ok because i can do my turns from my emailed results, but this just seems odd.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Legendary city bounce question.]]></title>
			<link>https://alamaze.net/forum/thread-17887.html</link>
			<pubDate>Sun, 14 Jun 2026 18:57:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17887.html</guid>
			<description><![CDATA[Would the group below bounce off a 220k defence major city?<br />
<br />
1st LYCANS        "Werewolves"      Decorations: footprintsshieldswordstandard<br />
<br />
    Location:  Lizandia (def 208,966) is here in the marsh of The Diamond Coast.<br />
<br />
    Morale: 120%  Attrition: 7.8%  Terrain Modifier: +10%  Defense: Very Good<br />
    Estimated total value in terrain: 283,898                Estimated value vs. PC: 214,050<br />
<br />
    By phase (excluding tactics, magic, and artifacts):<br />
    LR Missile: 16,290  SR Missile: 35,749  Charge: 34,087  Melee: 197,771  Storm: 82,446<br />
<br />
    Force composition (Army Group):<br />
<br />
                  Leadership                            Spell Casters<br />
                  Warlord Matep Refu                    Power-6 Brythan Gia<br />
                  Lord Commander Tyrak Cyria            Power-6 Fleya Kadyn<br />
                  Grand Marshal Waul Karyk              Power-3 Silika Ranulf<br />
<br />
      Equipment: Improved Armor, Improved Weaponry<br />
<br />
      Artifacts: Green Dragon Mates, Morgal Blade, Renowned Standard, Standard of Valor<br />
<br />
    Order of Battle:<br />
<br />
    Brigade Type        Experience    Number    Morale    Attrition    Defense<br />
<br />
    Lycans              Elite            6        141%        9.8%      Renowned<br />
    Lycans              Veteran          4        150%        9.9%      Very Good<br />
    Lycans              Regular          9        117%        9.6%      Very Good<br />
    Trolls              Elite            2        135%          0%      Awesome<br />
    Trolls              Veteran          1        135%          0%      Renowned<br />
    Trolls              Regular          2        119%          0%      Excellent<br />
    Minotaurs            Regular          3        107%          0%      Good<br />
    Orcs                Elite            7        128%        13.9%      Very Good<br />
    Orcs                Veteran          4        136%        14.6%      Good<br />
    Orcs                Regular          4        118%        17.8%      Above Average<br />
    Rock Golems          Regular          4        96%        9.5%      Excellent<br />
    Skeletons            Regular        12        100%          0%      Above Average]]></description>
			<content:encoded><![CDATA[Would the group below bounce off a 220k defence major city?<br />
<br />
1st LYCANS        "Werewolves"      Decorations: footprintsshieldswordstandard<br />
<br />
    Location:  Lizandia (def 208,966) is here in the marsh of The Diamond Coast.<br />
<br />
    Morale: 120%  Attrition: 7.8%  Terrain Modifier: +10%  Defense: Very Good<br />
    Estimated total value in terrain: 283,898                Estimated value vs. PC: 214,050<br />
<br />
    By phase (excluding tactics, magic, and artifacts):<br />
    LR Missile: 16,290  SR Missile: 35,749  Charge: 34,087  Melee: 197,771  Storm: 82,446<br />
<br />
    Force composition (Army Group):<br />
<br />
                  Leadership                            Spell Casters<br />
                  Warlord Matep Refu                    Power-6 Brythan Gia<br />
                  Lord Commander Tyrak Cyria            Power-6 Fleya Kadyn<br />
                  Grand Marshal Waul Karyk              Power-3 Silika Ranulf<br />
<br />
      Equipment: Improved Armor, Improved Weaponry<br />
<br />
      Artifacts: Green Dragon Mates, Morgal Blade, Renowned Standard, Standard of Valor<br />
<br />
    Order of Battle:<br />
<br />
    Brigade Type        Experience    Number    Morale    Attrition    Defense<br />
<br />
    Lycans              Elite            6        141%        9.8%      Renowned<br />
    Lycans              Veteran          4        150%        9.9%      Very Good<br />
    Lycans              Regular          9        117%        9.6%      Very Good<br />
    Trolls              Elite            2        135%          0%      Awesome<br />
    Trolls              Veteran          1        135%          0%      Renowned<br />
    Trolls              Regular          2        119%          0%      Excellent<br />
    Minotaurs            Regular          3        107%          0%      Good<br />
    Orcs                Elite            7        128%        13.9%      Very Good<br />
    Orcs                Veteran          4        136%        14.6%      Good<br />
    Orcs                Regular          4        118%        17.8%      Above Average<br />
    Rock Golems          Regular          4        96%        9.5%      Excellent<br />
    Skeletons            Regular        12        100%          0%      Above Average]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game 6072 ends - musings from the DW Thane]]></title>
			<link>https://alamaze.net/forum/thread-17886.html</link>
			<pubDate>Sun, 14 Jun 2026 03:41:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13016">Lord Telor</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17886.html</guid>
			<description><![CDATA[A hearty congratulations to <span style="font-weight: bold;" class="mycode_b">Wynand of the Alchemists</span>, who claimed victory with a terrific late-game surge and an impressive final total of <span style="font-weight: bold;" class="mycode_b">142,779</span>. The closing turns saw the Alchemist rise with a potent blend of alchemy, sorcery, invention, and sheer momentum, ultimately claiming five regions and reshaping the world in dramatic fashion.<br />
<br />
<br />
Thanks also to the five players who fought all the way to the end, and to the seven others who were part of the struggle before dropping or being eliminated along the way. It was a memorable contest with a lot of movement, tension, uncertainty, and shifting fortunes.<br />
<br />
-----<br />
<br />
From the mountain halls, Thane Brokk Ironmantle looked eastward and heard the echoes of a land utterly transformed. Where once there had been mystery and contest, there now rose the smoke and rhythm of an industrialized, thriving steampunk economy — a realm powerfully altered by clever alchemical innovation, strange technologies, and formidable wizardry. Though he grudgingly ceded the conflict to his unseen rival, the Thane took some comfort in the thought that this impressive sorcerer-inventor seemed not merely to conquer, but to elevate the people of the world through contraptions, craft, and magic.<br />
<br />
Nor would the Thane forget the Elves. He had long measured dwarven strength against elven grace, and in this age the Elf proved a worthy and vexing rival — deftly outmaneuvering dwarven kind time and again with swift-moving magics, powerful diplomats, and prodigious wizardry. Dwarf and Elf, old rivals though they were, now faced a changed world together.<br />
<br />
Perhaps, in the age to come, they would learn to work with the Alchemist. Perhaps, for a time, ancient rivalries could be set aside so that the world might heal from this hard-fought age of Alamaze.<br />
<br />
Yet in the deep places beneath the mountains, where grudges are not forgotten and lessons are etched in iron and stone, Thane Brokk Ironmantle made another entry — and then another, and another still. By the end, fifty-seven new logs had been entered into the Grand Book of Grudges concerning the Ranger and his astonishing use of allies from the diverse tribes of man.<br />
<br />
The Thane had seen many commanders in war, but he mused that the Ranger may have been the greatest general he had ever faced. The alliance between the Paladins — the Ranger’s foremost troop — and the Ranger’s own coordinated attacks in the field revealed a level of tactical genius that even dwarfkind, slow to praise and slower still to forget, could not deny.<br />
<br />
So it was that the Dwarves gave this brilliant foe a name in their own halls: Kazrak Manystandard, the General of Many Banners.<br />
<br />
This Ranger did not merely move armies. He wove them. Men of different tribes, oaths, and callings struck as one beneath his command. His attacks came not as scattered blows, but as the measured hammerfalls of a master smith. Against such a rival, even a proud Dwarven Thane could only nod grimly and mark the lesson well.<br />
<br />
And then there were the Cimmerians.<br />
<br />
Of all the peoples who endured the long twilight of this age, the Thane found himself especially moved by their plucky, resourceful defiance. The Cimmerians outlasted the rise of a hidden power rife with assassins and destructive magic, surviving war against the shadow through stubbornness, cunning, and a refusal to yield when lesser peoples might have vanished into memory.<br />
<br />
They fought to the end.<br />
<br />
For that, the Cimmerian people have earned a place among the Dwarven hearths. Should they need shelter in the hard winters to come, they shall find stone roofs above them. Should they need food, the mountain stores shall open. Should they need friendship, the Dwarves will remember.<br />
<br />
Like stone, they have shown they endure.<br />
<br />
So ends this age: with an Alchemist victorious, an Elf respected, a Ranger feared and admired, and the Cimmerians honored for their resilience. The grudges remain, of course — no proper dwarf would claim otherwise — but so too does respect. And perhaps, in the strange peace that follows, old rivals may find new purpose in rebuilding the world they so fiercely contested.<br />
<br />
Well played, Wynand — and well played to everyone who helped make this such a great game.<br />
<br />
Out of character, I also want to say that this game has been an incredible experience for me as a player. I feel like I made a quantum leap in my understanding of the big ideas of Alamaze: positioning, timing, diplomacy, kingdom identity, tempo, risk, and the sheer importance of long-term planning. I came away with a much deeper appreciation for the excellent decision space Alamaze offers. There were meaningful choices everywhere, and the game constantly rewarded both strategic thought and adaptation.<br />
<br />
Thanks again to everyone involved and the administrative and developer team that makes this game possible. This was a fantastic game to be part of.]]></description>
			<content:encoded><![CDATA[A hearty congratulations to <span style="font-weight: bold;" class="mycode_b">Wynand of the Alchemists</span>, who claimed victory with a terrific late-game surge and an impressive final total of <span style="font-weight: bold;" class="mycode_b">142,779</span>. The closing turns saw the Alchemist rise with a potent blend of alchemy, sorcery, invention, and sheer momentum, ultimately claiming five regions and reshaping the world in dramatic fashion.<br />
<br />
<br />
Thanks also to the five players who fought all the way to the end, and to the seven others who were part of the struggle before dropping or being eliminated along the way. It was a memorable contest with a lot of movement, tension, uncertainty, and shifting fortunes.<br />
<br />
-----<br />
<br />
From the mountain halls, Thane Brokk Ironmantle looked eastward and heard the echoes of a land utterly transformed. Where once there had been mystery and contest, there now rose the smoke and rhythm of an industrialized, thriving steampunk economy — a realm powerfully altered by clever alchemical innovation, strange technologies, and formidable wizardry. Though he grudgingly ceded the conflict to his unseen rival, the Thane took some comfort in the thought that this impressive sorcerer-inventor seemed not merely to conquer, but to elevate the people of the world through contraptions, craft, and magic.<br />
<br />
Nor would the Thane forget the Elves. He had long measured dwarven strength against elven grace, and in this age the Elf proved a worthy and vexing rival — deftly outmaneuvering dwarven kind time and again with swift-moving magics, powerful diplomats, and prodigious wizardry. Dwarf and Elf, old rivals though they were, now faced a changed world together.<br />
<br />
Perhaps, in the age to come, they would learn to work with the Alchemist. Perhaps, for a time, ancient rivalries could be set aside so that the world might heal from this hard-fought age of Alamaze.<br />
<br />
Yet in the deep places beneath the mountains, where grudges are not forgotten and lessons are etched in iron and stone, Thane Brokk Ironmantle made another entry — and then another, and another still. By the end, fifty-seven new logs had been entered into the Grand Book of Grudges concerning the Ranger and his astonishing use of allies from the diverse tribes of man.<br />
<br />
The Thane had seen many commanders in war, but he mused that the Ranger may have been the greatest general he had ever faced. The alliance between the Paladins — the Ranger’s foremost troop — and the Ranger’s own coordinated attacks in the field revealed a level of tactical genius that even dwarfkind, slow to praise and slower still to forget, could not deny.<br />
<br />
So it was that the Dwarves gave this brilliant foe a name in their own halls: Kazrak Manystandard, the General of Many Banners.<br />
<br />
This Ranger did not merely move armies. He wove them. Men of different tribes, oaths, and callings struck as one beneath his command. His attacks came not as scattered blows, but as the measured hammerfalls of a master smith. Against such a rival, even a proud Dwarven Thane could only nod grimly and mark the lesson well.<br />
<br />
And then there were the Cimmerians.<br />
<br />
Of all the peoples who endured the long twilight of this age, the Thane found himself especially moved by their plucky, resourceful defiance. The Cimmerians outlasted the rise of a hidden power rife with assassins and destructive magic, surviving war against the shadow through stubbornness, cunning, and a refusal to yield when lesser peoples might have vanished into memory.<br />
<br />
They fought to the end.<br />
<br />
For that, the Cimmerian people have earned a place among the Dwarven hearths. Should they need shelter in the hard winters to come, they shall find stone roofs above them. Should they need food, the mountain stores shall open. Should they need friendship, the Dwarves will remember.<br />
<br />
Like stone, they have shown they endure.<br />
<br />
So ends this age: with an Alchemist victorious, an Elf respected, a Ranger feared and admired, and the Cimmerians honored for their resilience. The grudges remain, of course — no proper dwarf would claim otherwise — but so too does respect. And perhaps, in the strange peace that follows, old rivals may find new purpose in rebuilding the world they so fiercely contested.<br />
<br />
Well played, Wynand — and well played to everyone who helped make this such a great game.<br />
<br />
Out of character, I also want to say that this game has been an incredible experience for me as a player. I feel like I made a quantum leap in my understanding of the big ideas of Alamaze: positioning, timing, diplomacy, kingdom identity, tempo, risk, and the sheer importance of long-term planning. I came away with a much deeper appreciation for the excellent decision space Alamaze offers. There were meaningful choices everywhere, and the game constantly rewarded both strategic thought and adaptation.<br />
<br />
Thanks again to everyone involved and the administrative and developer team that makes this game possible. This was a fantastic game to be part of.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Holding for Player]]></title>
			<link>https://alamaze.net/forum/thread-17884.html</link>
			<pubDate>Sat, 13 Jun 2026 21:11:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17884.html</guid>
			<description><![CDATA[Do we know if this just means someone missed a turn?  It is in the order input form.]]></description>
			<content:encoded><![CDATA[Do we know if this just means someone missed a turn?  It is in the order input form.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hidden Capitals (Easy To Locate)]]></title>
			<link>https://alamaze.net/forum/thread-17883.html</link>
			<pubDate>Fri, 12 Jun 2026 13:06:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=12727">Clueless</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17883.html</guid>
			<description><![CDATA[Hey, I just discovered a vulnerability with hidden pc's.<br />
<br />
To discover them, you don't need a level 4+ agent doing a single map area recon. Or anything else that's special like the True Seeing or Revelations spell.<br />
<br />
I was able to locate a hidden pc simply by moving a level 1 agent to a blind map area! I recruited a bunch of level 1 agents and moved them to empty map locations in enemy territory that is not occupied by a pc or encounter. Eventually, one of my level 1 agents moved to the other kingdom's hidden pc without knowing about it beforehand.<br />
<br />
Back in the old days, DuPont (I think his real name was Dave Patterson) used to move a bunch of emissaries to undiscovered map locations early in the game (like turns 1-3) in addition to moving groups to find pc's that much faster. At a time, the game software would say that your emissary could be eaten by a wild animal or something (I don't remember the text or what the percentage chance of being killed), but I haven't encountered that so far with moving agents.<br />
<br />
I thought about using low-level emissaries like DuPont to find hidden pc's, but they're more expensive than hiring a level 1 agent and there's a percentage chance that they'll alert the other kingdom of the emissary's relocation. So, I used a bunch of level 1 agents that won't alert the other kingdom and it worked!<br />
<br />
Also, by moving the emissary/agent rather than recon the area, any counter-agents won't detect or prevent your action. Counteragents may block and kill your level 4 agent recon, but the counterespionage action has no effect on moving an emissary/agent to the location.<br />
<br />
How cool is that!]]></description>
			<content:encoded><![CDATA[Hey, I just discovered a vulnerability with hidden pc's.<br />
<br />
To discover them, you don't need a level 4+ agent doing a single map area recon. Or anything else that's special like the True Seeing or Revelations spell.<br />
<br />
I was able to locate a hidden pc simply by moving a level 1 agent to a blind map area! I recruited a bunch of level 1 agents and moved them to empty map locations in enemy territory that is not occupied by a pc or encounter. Eventually, one of my level 1 agents moved to the other kingdom's hidden pc without knowing about it beforehand.<br />
<br />
Back in the old days, DuPont (I think his real name was Dave Patterson) used to move a bunch of emissaries to undiscovered map locations early in the game (like turns 1-3) in addition to moving groups to find pc's that much faster. At a time, the game software would say that your emissary could be eaten by a wild animal or something (I don't remember the text or what the percentage chance of being killed), but I haven't encountered that so far with moving agents.<br />
<br />
I thought about using low-level emissaries like DuPont to find hidden pc's, but they're more expensive than hiring a level 1 agent and there's a percentage chance that they'll alert the other kingdom of the emissary's relocation. So, I used a bunch of level 1 agents that won't alert the other kingdom and it worked!<br />
<br />
Also, by moving the emissary/agent rather than recon the area, any counter-agents won't detect or prevent your action. Counteragents may block and kill your level 4 agent recon, but the counterespionage action has no effect on moving an emissary/agent to the location.<br />
<br />
How cool is that!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dome of Invulnerability]]></title>
			<link>https://alamaze.net/forum/thread-17881.html</link>
			<pubDate>Tue, 09 Jun 2026 15:13:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17881.html</guid>
			<description><![CDATA[I attacked a town recently, expecting a dome I cast dispel dome which said was successful but the town still had a dome.  Is it possible to cast multiple domes on 1 pop center?  Thus requiring multiple dispells?  Same question on ward pop center can I cast it multiple times.]]></description>
			<content:encoded><![CDATA[I attacked a town recently, expecting a dome I cast dispel dome which said was successful but the town still had a dome.  Is it possible to cast multiple domes on 1 pop center?  Thus requiring multiple dispells?  Same question on ward pop center can I cast it multiple times.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Order Submit error - Turn 41]]></title>
			<link>https://alamaze.net/forum/thread-17879.html</link>
			<pubDate>Mon, 01 Jun 2026 19:39:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13016">Lord Telor</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17879.html</guid>
			<description><![CDATA[Hi everybody,<br />
<br />
When submitting my orders for Game 6072, I encounter the following error: ERROR MESSAGES:<br />
INVALID TURN NUMBER, MUST BE WITHIN 1-40.<br />
<br />
Will it still accept my orders? Should I disregard this?<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi everybody,<br />
<br />
When submitting my orders for Game 6072, I encounter the following error: ERROR MESSAGES:<br />
INVALID TURN NUMBER, MUST BE WITHIN 1-40.<br />
<br />
Will it still accept my orders? Should I disregard this?<br />
<br />
Thank you!]]></content:encoded>
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