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		<title><![CDATA[Alamaze - New - General Alamaze Discussion Area]]></title>
		<link>https://alamaze.net/forum/</link>
		<description><![CDATA[Alamaze - New - https://alamaze.net/forum]]></description>
		<pubDate>Sat, 11 Apr 2026 04:30:15 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Is it live?]]></title>
			<link>https://alamaze.net/forum/thread-17804.html</link>
			<pubDate>Fri, 10 Apr 2026 16:34:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17804.html</guid>
			<description><![CDATA[In a game that I am in, I see two enemy groups, the same one actually, in two different places. In one, I see the group at a village, and in the other, I see the same group. However, with my innate true sight perk from my wizard, it doesn't show up at the same place as my group with wizard. Does this mean that they tried to pull a fast one on me using a spell?]]></description>
			<content:encoded><![CDATA[In a game that I am in, I see two enemy groups, the same one actually, in two different places. In one, I see the group at a village, and in the other, I see the same group. However, with my innate true sight perk from my wizard, it doesn't show up at the same place as my group with wizard. Does this mean that they tried to pull a fast one on me using a spell?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10 Player Hidden Capital Game]]></title>
			<link>https://alamaze.net/forum/thread-17803.html</link>
			<pubDate>Fri, 10 Apr 2026 14:15:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=145">davekuyk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17803.html</guid>
			<description><![CDATA[Here is the idea:<br />
<ul class="mycode_list"><li>10 player game (thus two regions start empty)<br />
</li>
<li>All players have a hidden capital; only kingdoms with a hidden capital are available<br />
</li>
<li>Players draft kingdoms and regions<br />
</li>
<li>Lower-tier kingdoms are buffed versus the top-tier kingdoms<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">The Kingdoms</span><br />
<br />
Tiers (1 to 4) are from my <a href="https://docs.google.com/spreadsheets/d/1PphljHn-DBAeiN8iepVKHyQFVzfDcBUPgnQ9hA_jBMg/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Kingdom Ratings shee</a>t.<br />
<ul class="mycode_list"><li>Amazons (tier 3)<br />
</li>
<li>Ancient Ones (tier 1)<br />
</li>
<li>Atlanteans (tier 4)<br />
</li>
<li>Demon Princes (tier 1)<br />
</li>
<li>Druid (tier 1)<br />
</li>
<li>Fairy Folk (tier 4)<br />
</li>
<li>Forgotten (tier 3)<br />
</li>
<li>Illusionist (tier 2)<br />
</li>
<li>Pirates (tier 4)<br />
</li>
<li>Underworld (tier 2)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier Adjustments</span><br />
<br />
This is assuming these are indeed things Brek can adjust. I <span style="font-style: italic;" class="mycode_i">think </span>they are, but only Brek can say if this is feasible or not.<br />
<br />
Tier 1 kingdoms are unchanged<br />
Tier 2 kingdoms gain an extra 3000 food and gold production to the capital, and an adept is raised to a p-1<br />
Tier 3 kingdoms gain the tier 2 boost, plus an extra point of influence<br />
Tier 4 kingdoms gain the tier 2 and 3 boosts, plus an extra 20,000 food and gold<br />
<br />
<br />
Thoughts? Any interest?]]></description>
			<content:encoded><![CDATA[Here is the idea:<br />
<ul class="mycode_list"><li>10 player game (thus two regions start empty)<br />
</li>
<li>All players have a hidden capital; only kingdoms with a hidden capital are available<br />
</li>
<li>Players draft kingdoms and regions<br />
</li>
<li>Lower-tier kingdoms are buffed versus the top-tier kingdoms<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">The Kingdoms</span><br />
<br />
Tiers (1 to 4) are from my <a href="https://docs.google.com/spreadsheets/d/1PphljHn-DBAeiN8iepVKHyQFVzfDcBUPgnQ9hA_jBMg/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Kingdom Ratings shee</a>t.<br />
<ul class="mycode_list"><li>Amazons (tier 3)<br />
</li>
<li>Ancient Ones (tier 1)<br />
</li>
<li>Atlanteans (tier 4)<br />
</li>
<li>Demon Princes (tier 1)<br />
</li>
<li>Druid (tier 1)<br />
</li>
<li>Fairy Folk (tier 4)<br />
</li>
<li>Forgotten (tier 3)<br />
</li>
<li>Illusionist (tier 2)<br />
</li>
<li>Pirates (tier 4)<br />
</li>
<li>Underworld (tier 2)<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tier Adjustments</span><br />
<br />
This is assuming these are indeed things Brek can adjust. I <span style="font-style: italic;" class="mycode_i">think </span>they are, but only Brek can say if this is feasible or not.<br />
<br />
Tier 1 kingdoms are unchanged<br />
Tier 2 kingdoms gain an extra 3000 food and gold production to the capital, and an adept is raised to a p-1<br />
Tier 3 kingdoms gain the tier 2 boost, plus an extra point of influence<br />
Tier 4 kingdoms gain the tier 2 and 3 boosts, plus an extra 20,000 food and gold<br />
<br />
<br />
Thoughts? Any interest?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buying Ships question]]></title>
			<link>https://alamaze.net/forum/thread-17801.html</link>
			<pubDate>Tue, 07 Apr 2026 16:32:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17801.html</guid>
			<description><![CDATA[I was reading the rules yesterday and then double checked with the order entry system.  My understanding is that ships/fleets must be bought requiring a Port.  Ports require a few other buildings, it must be in a town or city and must be coastal.  Does that mean that if only villages are coastal on a sea there is no opportunity to build more ships then people start with?]]></description>
			<content:encoded><![CDATA[I was reading the rules yesterday and then double checked with the order entry system.  My understanding is that ships/fleets must be bought requiring a Port.  Ports require a few other buildings, it must be in a town or city and must be coastal.  Does that mean that if only villages are coastal on a sea there is no opportunity to build more ships then people start with?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Halfling flanking]]></title>
			<link>https://alamaze.net/forum/thread-17798.html</link>
			<pubDate>Thu, 26 Mar 2026 23:09:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17798.html</guid>
			<description><![CDATA[As a fictional Halfling I have 3 centaurs and 5 rohirim in the plains vs a Warlord led Giants why can I not use flanking tactic in the battle options?  I have a Marshall.]]></description>
			<content:encoded><![CDATA[As a fictional Halfling I have 3 centaurs and 5 rohirim in the plains vs a Warlord led Giants why can I not use flanking tactic in the battle options?  I have a Marshall.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[#985 Revelation spell]]></title>
			<link>https://alamaze.net/forum/thread-17797.html</link>
			<pubDate>Thu, 26 Mar 2026 19:51:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17797.html</guid>
			<description><![CDATA[I have a question: Let's say that a kingdom dropped before you could do a revelation spell, thus it went human. Is there a way that I can use said spell on the region with a hidden human town/Village? Or am I just out of luck?]]></description>
			<content:encoded><![CDATA[I have a question: Let's say that a kingdom dropped before you could do a revelation spell, thus it went human. Is there a way that I can use said spell on the region with a hidden human town/Village? Or am I just out of luck?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dark magic slew my wizard]]></title>
			<link>https://alamaze.net/forum/thread-17791.html</link>
			<pubDate>Mon, 23 Mar 2026 01:52:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=10553">Frostking</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17791.html</guid>
			<description><![CDATA[what does this mean (obviously my wizard is dead), but what spell did they cast.  There was no battle, but another group was sitting on mine.  Also how do you protect yourself against it]]></description>
			<content:encoded><![CDATA[what does this mean (obviously my wizard is dead), but what spell did they cast.  There was no battle, but another group was sitting on mine.  Also how do you protect yourself against it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Prisoners freed!]]></title>
			<link>https://alamaze.net/forum/thread-17771.html</link>
			<pubDate>Tue, 17 Mar 2026 17:45:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17771.html</guid>
			<description><![CDATA[I have a question: In a game that I am playing, my capital, filled with many prisoners, was captured. What happens if said kingdom has allies and they have prisoners in said capital. Do they automatically go back to the original owners or does the capturing player have to ransom them back one by one?]]></description>
			<content:encoded><![CDATA[I have a question: In a game that I am playing, my capital, filled with many prisoners, was captured. What happens if said kingdom has allies and they have prisoners in said capital. Do they automatically go back to the original owners or does the capturing player have to ransom them back one by one?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Old Time News Letter]]></title>
			<link>https://alamaze.net/forum/thread-17770.html</link>
			<pubDate>Sat, 14 Mar 2026 21:20:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17770.html</guid>
			<description><![CDATA[Does anyone remember the monthly newsletter or fanzine that was sent out with recaps, game stories etc.  It was probably like late 90s or early 2000s.  Those would be cool to have on the site.  Ry Vor had a pretty good story if memory serves, I submitted but my literature skills were not stellar!]]></description>
			<content:encoded><![CDATA[Does anyone remember the monthly newsletter or fanzine that was sent out with recaps, game stories etc.  It was probably like late 90s or early 2000s.  Those would be cool to have on the site.  Ry Vor had a pretty good story if memory serves, I submitted but my literature skills were not stellar!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chatbot for new players?]]></title>
			<link>https://alamaze.net/forum/thread-17764.html</link>
			<pubDate>Sat, 14 Feb 2026 22:57:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">Brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17764.html</guid>
			<description><![CDATA[Do you think a chatbot here on the forum with rules would be useful for new players?]]></description>
			<content:encoded><![CDATA[Do you think a chatbot here on the forum with rules would be useful for new players?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Standing Orders and the Use Thereof]]></title>
			<link>https://alamaze.net/forum/thread-17762.html</link>
			<pubDate>Mon, 09 Feb 2026 22:08:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=145">davekuyk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17762.html</guid>
			<description><![CDATA[I have always enjoyed standing orders and finding ways to get the most out of them. Here are my thoughts on this manner.<br />
<br />
# 50 – Cancel Standing Order<br />
I do wish this were a free order. I often end up with stale standing orders in the mid to late game and can’t spare the order to cancel them.<br />
<br />
# 60 – Create Standing Order<br />
The turn result does a poor job of indicating how many standing orders your kingdom has available. And the rulebook is out of date (sigh). It works as follows:<br />
<ul class="mycode_list"><li>Base of six standing orders (eight with Forethought trait)<br />
</li>
<li>Three additional standing orders per region controlled (four with Forethought)<br />
</li>
</ul>
<br />
Supposedly, the system will automatically remove extra standing orders if you lose a region and have too many to support. I’ve never actually seen this happen, and I’ve carried extra standing orders for at least two turns.<br />
<br />
Note that there are a handful of commands that cannot be designated as standing:<br />
<ul class="mycode_list"><li>#510 – Hire New Figure (Tavern) (Curiously, 511 is allowed)<br />
</li>
<li>All victory checks<br />
</li>
<li>All one-time orders (Kingdom Customization, Set ESO, Claim ESO)<br />
</li>
</ul>
<br />
The order entry system will catch these. Note that the system DOES allow orders that are clearly not valid, such as the 511 example above, or something nonsensical, such as group movement or an agent searching for encounters. Be careful with that checkbox!<br />
<br />
Creative Use of Standing Orders<br />
<br />
I’ve identified some patterns that I use to maximize standing orders.<br />
<br />
Using 500 to train an agent is a common use case for standing orders. Conveniently, one can use the agent to counter-espionage (54) or guard prisoners (299) without having to cancel the training order. Useful if the protection is needed for a single turn. The agent can also be moved (via 350) and then resume training at the new location. This is useful for when an agent reaches the maximum level without a Thieves’ Guild (9) and needs to be moved to where one exists. <br />
<br />
Titling an emissary (390) is another example. The 390 order comes after all other emissary actions. Thus, the emissary can be promoted to a prince and then proceed to be utilized without needing to cancel the 390 order. (The 390 fails without consequence)<br />
<br />
Setting a standing order to Increase Influence (480) is something I do every single game, sometimes as early as turn one. This one is nice as every other commonly used  king order (enamor, denigrate, and move capital) comes before 480. I have had games where I never remove this order. Another nice perk is that the 390 (title emissary) order comes first. Thus, you can use one or more 390s to lower the king’s influence to below 19 and allow the 480 to execute.<br />
<br />
Merchant Trading (711) comes after Sea Movement (710). One can transport fleets without breaking the merchant trading standing order. This also works for Sea Patrol (705); however, it sadly does not work for Sea Movement Search for PC, as this is order 715.<br />
<br />
Using the 600 orders to raise gold/food is fairly common. As the orders come rather late in the turn, in the off-season, it is possible to plan to spend your food/gold before these orders and simply let them fail. This allows you to maintain them even when you can’t afford them.<br />
<br />
I'd love to hear about use clever ways to use standing orders.]]></description>
			<content:encoded><![CDATA[I have always enjoyed standing orders and finding ways to get the most out of them. Here are my thoughts on this manner.<br />
<br />
# 50 – Cancel Standing Order<br />
I do wish this were a free order. I often end up with stale standing orders in the mid to late game and can’t spare the order to cancel them.<br />
<br />
# 60 – Create Standing Order<br />
The turn result does a poor job of indicating how many standing orders your kingdom has available. And the rulebook is out of date (sigh). It works as follows:<br />
<ul class="mycode_list"><li>Base of six standing orders (eight with Forethought trait)<br />
</li>
<li>Three additional standing orders per region controlled (four with Forethought)<br />
</li>
</ul>
<br />
Supposedly, the system will automatically remove extra standing orders if you lose a region and have too many to support. I’ve never actually seen this happen, and I’ve carried extra standing orders for at least two turns.<br />
<br />
Note that there are a handful of commands that cannot be designated as standing:<br />
<ul class="mycode_list"><li>#510 – Hire New Figure (Tavern) (Curiously, 511 is allowed)<br />
</li>
<li>All victory checks<br />
</li>
<li>All one-time orders (Kingdom Customization, Set ESO, Claim ESO)<br />
</li>
</ul>
<br />
The order entry system will catch these. Note that the system DOES allow orders that are clearly not valid, such as the 511 example above, or something nonsensical, such as group movement or an agent searching for encounters. Be careful with that checkbox!<br />
<br />
Creative Use of Standing Orders<br />
<br />
I’ve identified some patterns that I use to maximize standing orders.<br />
<br />
Using 500 to train an agent is a common use case for standing orders. Conveniently, one can use the agent to counter-espionage (54) or guard prisoners (299) without having to cancel the training order. Useful if the protection is needed for a single turn. The agent can also be moved (via 350) and then resume training at the new location. This is useful for when an agent reaches the maximum level without a Thieves’ Guild (9) and needs to be moved to where one exists. <br />
<br />
Titling an emissary (390) is another example. The 390 order comes after all other emissary actions. Thus, the emissary can be promoted to a prince and then proceed to be utilized without needing to cancel the 390 order. (The 390 fails without consequence)<br />
<br />
Setting a standing order to Increase Influence (480) is something I do every single game, sometimes as early as turn one. This one is nice as every other commonly used  king order (enamor, denigrate, and move capital) comes before 480. I have had games where I never remove this order. Another nice perk is that the 390 (title emissary) order comes first. Thus, you can use one or more 390s to lower the king’s influence to below 19 and allow the 480 to execute.<br />
<br />
Merchant Trading (711) comes after Sea Movement (710). One can transport fleets without breaking the merchant trading standing order. This also works for Sea Patrol (705); however, it sadly does not work for Sea Movement Search for PC, as this is order 715.<br />
<br />
Using the 600 orders to raise gold/food is fairly common. As the orders come rather late in the turn, in the off-season, it is possible to plan to spend your food/gold before these orders and simply let them fail. This allows you to maintain them even when you can’t afford them.<br />
<br />
I'd love to hear about use clever ways to use standing orders.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Limit on Rods of Fire?]]></title>
			<link>https://alamaze.net/forum/thread-17761.html</link>
			<pubDate>Mon, 09 Feb 2026 17:59:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=212">Lord Moontree.</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17761.html</guid>
			<description><![CDATA[Assuming I have enough mithril, can I have 15 Rods of Fire in my Military unit with just a single caster to use them?]]></description>
			<content:encoded><![CDATA[Assuming I have enough mithril, can I have 15 Rods of Fire in my Military unit with just a single caster to use them?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Any Outstanding Issues?]]></title>
			<link>https://alamaze.net/forum/thread-17759.html</link>
			<pubDate>Sat, 31 Jan 2026 18:44:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=1">admin</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17759.html</guid>
			<description><![CDATA[Is anyone experiencing any additional game issues?<br />
<br />
I know of at least one person who was unable to create a game account. Unfortunately, I no longer have access to my old emails, so if you’ve had any issues or need help, please post here or send an email to <a href="mailto:support@alamaze.net" class="mycode_email">support@alamaze.net</a> and I’ll sort things out for you.<br />
<br />
Also, in about a month I’ll need a few volunteers to help test a new server. If anyone is willing, let me know! I expect it will run smoothly, but we’ve made some significant hardware and security upgrades.<br />
<br />
Glad to be back and getting things back on track!<br />
<br />
Brek/John]]></description>
			<content:encoded><![CDATA[Is anyone experiencing any additional game issues?<br />
<br />
I know of at least one person who was unable to create a game account. Unfortunately, I no longer have access to my old emails, so if you’ve had any issues or need help, please post here or send an email to <a href="mailto:support@alamaze.net" class="mycode_email">support@alamaze.net</a> and I’ll sort things out for you.<br />
<br />
Also, in about a month I’ll need a few volunteers to help test a new server. If anyone is willing, let me know! I expect it will run smoothly, but we’ve made some significant hardware and security upgrades.<br />
<br />
Glad to be back and getting things back on track!<br />
<br />
Brek/John]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some Updates]]></title>
			<link>https://alamaze.net/forum/thread-17757.html</link>
			<pubDate>Sat, 24 Jan 2026 18:07:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">Brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17757.html</guid>
			<description><![CDATA[First, sorry for the slow responses to those sending me PMs and emails. I was out of the country with less-than-perfect internet, and when I got back I spent the last week dealing with something that felt like pneumonia. I’m just starting to get moving again and catch up on things.<br />
<br />
I have been in contact with our programmer and hope to have the email solution up and fixed in the next couple of days. We had to write some new code, and we’re going to give it a try shortly once the programmer has some time. I anticipated this issue coming, but had hoped the new server would be in place before it happened.<br />
<br />
Which brings me to my second update: the new replacement server is almost complete. This will be an updated server running the latest server software, and my programmer has also made changes he felt were needed, such as SSL and other improvements. I had hoped it would be ready when I got back from Thailand, but as we all know, things never go perfectly.<br />
<br />
If people have problems, issues, or questions in the meantime, please email me at <span style="font-weight: bold;" class="mycode_b">Brekpbm@g</span><span style="font-weight: bold;" class="mycode_b">mail.com</span> and I will get back to you ASAP. Those who have my phone number are also welcome to text me if issues are afoot.<br />
<br />
I am buried with job work, but this is my passion, and I’m sorry you guys have had so many issues. Please reach out if needed, and know that I am working hard to fix things.<br />
<br />
John / Brek]]></description>
			<content:encoded><![CDATA[First, sorry for the slow responses to those sending me PMs and emails. I was out of the country with less-than-perfect internet, and when I got back I spent the last week dealing with something that felt like pneumonia. I’m just starting to get moving again and catch up on things.<br />
<br />
I have been in contact with our programmer and hope to have the email solution up and fixed in the next couple of days. We had to write some new code, and we’re going to give it a try shortly once the programmer has some time. I anticipated this issue coming, but had hoped the new server would be in place before it happened.<br />
<br />
Which brings me to my second update: the new replacement server is almost complete. This will be an updated server running the latest server software, and my programmer has also made changes he felt were needed, such as SSL and other improvements. I had hoped it would be ready when I got back from Thailand, but as we all know, things never go perfectly.<br />
<br />
If people have problems, issues, or questions in the meantime, please email me at <span style="font-weight: bold;" class="mycode_b">Brekpbm@g</span><span style="font-weight: bold;" class="mycode_b">mail.com</span> and I will get back to you ASAP. Those who have my phone number are also welcome to text me if issues are afoot.<br />
<br />
I am buried with job work, but this is my passion, and I’m sorry you guys have had so many issues. Please reach out if needed, and know that I am working hard to fix things.<br />
<br />
John / Brek]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Games]]></title>
			<link>https://alamaze.net/forum/thread-17756.html</link>
			<pubDate>Tue, 20 Jan 2026 16:47:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17756.html</guid>
			<description><![CDATA[I know that emails are down right now and the powers are working on a solution.  My question is can we get some new game queues up that will not start until this issue is fixed.  My games are getting closer to finish and I dont see how I could start a new one in the dark.  Just a thought friends.]]></description>
			<content:encoded><![CDATA[I know that emails are down right now and the powers are working on a solution.  My question is can we get some new game queues up that will not start until this issue is fixed.  My games are getting closer to finish and I dont see how I could start a new one in the dark.  Just a thought friends.]]></content:encoded>
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			<title><![CDATA[Disband group #20]]></title>
			<link>https://alamaze.net/forum/thread-17755.html</link>
			<pubDate>Sun, 18 Jan 2026 01:37:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=30">Lord Thanatos</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17755.html</guid>
			<description><![CDATA[I am curious having never seen this order.<br />
<br />
What does it do?]]></description>
			<content:encoded><![CDATA[I am curious having never seen this order.<br />
<br />
What does it do?]]></content:encoded>
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