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		<title><![CDATA[Alamaze - New - General Alamaze Discussion Area]]></title>
		<link>https://alamaze.net/forum/</link>
		<description><![CDATA[Alamaze - New - https://alamaze.net/forum]]></description>
		<pubDate>Tue, 20 Oct 2026 02:21:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[New game forming]]></title>
			<link>https://alamaze.net/forum/thread-17939.html</link>
			<pubDate>Mon, 19 Oct 2026 21:16:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=461">Ruingurth</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17939.html</guid>
			<description><![CDATA[Need one more to launch a new game on the old server.<br />
<br />
R]]></description>
			<content:encoded><![CDATA[Need one more to launch a new game on the old server.<br />
<br />
R]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Initial kingdom listing]]></title>
			<link>https://alamaze.net/forum/thread-17924.html</link>
			<pubDate>Tue, 13 Oct 2026 16:22:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17924.html</guid>
			<description><![CDATA[I have a proposal:<br />
In an anonymous game, there should be a listing for the kingdoms but not the players in each region. It is hard for someone who signs up early, and maybe checks a little on how the signup is going, but he doesn't know who his competitors are if say 6 people sign up overnight.]]></description>
			<content:encoded><![CDATA[I have a proposal:<br />
In an anonymous game, there should be a listing for the kingdoms but not the players in each region. It is hard for someone who signs up early, and maybe checks a little on how the signup is going, but he doesn't know who his competitors are if say 6 people sign up overnight.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ice Age movement]]></title>
			<link>https://alamaze.net/forum/thread-17919.html</link>
			<pubDate>Mon, 21 Sep 2026 12:08:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=12727">Clueless</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17919.html</guid>
			<description><![CDATA[In an Ice Age game where emissaries and agents are limited to only a 5-area range, can that restriction be overcome somehow? I'm in an Ice Age game and that 5-range limit is really restricting my actions for the turn. Any suggestions?]]></description>
			<content:encoded><![CDATA[In an Ice Age game where emissaries and agents are limited to only a 5-area range, can that restriction be overcome somehow? I'm in an Ice Age game and that 5-range limit is really restricting my actions for the turn. Any suggestions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Trader's bazaar]]></title>
			<link>https://alamaze.net/forum/thread-17908.html</link>
			<pubDate>Sun, 16 Aug 2026 15:42:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=660">Windstar</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17908.html</guid>
			<description><![CDATA[I assume that everybody knows that the FT start with a bazaar in their capital. This used to be important, as it was neeeded to build a thieves guild and a port. However, since that time has passed and it is no longer needed, it becomes a liability.<br />
<br />
Let's say that your capital starts with a gold production of 12,000 gold. Add to this 4,000 from the wealth, and that makes 16,000 gold. Multiply this by 25%, and you get an additional 4K in gold.<br />
<br />
This then becomes a liability. If you were able to get your gold production up to 40k in gold, which is highly likely, then you would get an additional 10k in gold. Or, as I like to do it, up to 100k in gold and multiply by said rate, and you get an additional 25k in gold.<br />
<br />
All in all, I would recommend that Brek would take this into account for when he revamps all the kingdoms.]]></description>
			<content:encoded><![CDATA[I assume that everybody knows that the FT start with a bazaar in their capital. This used to be important, as it was neeeded to build a thieves guild and a port. However, since that time has passed and it is no longer needed, it becomes a liability.<br />
<br />
Let's say that your capital starts with a gold production of 12,000 gold. Add to this 4,000 from the wealth, and that makes 16,000 gold. Multiply this by 25%, and you get an additional 4K in gold.<br />
<br />
This then becomes a liability. If you were able to get your gold production up to 40k in gold, which is highly likely, then you would get an additional 10k in gold. Or, as I like to do it, up to 100k in gold and multiply by said rate, and you get an additional 25k in gold.<br />
<br />
All in all, I would recommend that Brek would take this into account for when he revamps all the kingdoms.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Summon Demon vs. Summon High Demon]]></title>
			<link>https://alamaze.net/forum/thread-17907.html</link>
			<pubDate>Mon, 10 Aug 2026 20:20:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=212">Lord Moontree.</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17907.html</guid>
			<description><![CDATA[What is the difference in these spells? In the rulebook (is 1.9 the latest?) it says Summon Demon acts as a level 14 agent, and Summon High Demon sacts as a level 12 agent. I would have expected a High Demon to be more powerful than a Demon.]]></description>
			<content:encoded><![CDATA[What is the difference in these spells? In the rulebook (is 1.9 the latest?) it says Summon Demon acts as a level 14 agent, and Summon High Demon sacts as a level 12 agent. I would have expected a High Demon to be more powerful than a Demon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Random City Placement with Maelstrom]]></title>
			<link>https://alamaze.net/forum/thread-17906.html</link>
			<pubDate>Mon, 10 Aug 2026 20:11:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=212">Lord Moontree.</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17906.html</guid>
			<description><![CDATA[I really enjoy the exploration aspect of this game. Personally, I think having a Random City placement thought all regions in Maelstrom would be so fun!<br />
<br />
Is there a game balance or programming reason why this option is not available?]]></description>
			<content:encoded><![CDATA[I really enjoy the exploration aspect of this game. Personally, I think having a Random City placement thought all regions in Maelstrom would be so fun!<br />
<br />
Is there a game balance or programming reason why this option is not available?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[DK Pit Fiends question]]></title>
			<link>https://alamaze.net/forum/thread-17899.html</link>
			<pubDate>Tue, 07 Jul 2026 16:43:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2321">gkmetty</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17899.html</guid>
			<description><![CDATA[I have read that the Pit Fiend wall of flame effect works on both offence and defense. It also works against flying creatures. <br />
<br />
Does anyone know if the effect works against PCs?]]></description>
			<content:encoded><![CDATA[I have read that the Pit Fiend wall of flame effect works on both offence and defense. It also works against flying creatures. <br />
<br />
Does anyone know if the effect works against PCs?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First turn pop discovery]]></title>
			<link>https://alamaze.net/forum/thread-17896.html</link>
			<pubDate>Wed, 01 Jul 2026 21:38:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17896.html</guid>
			<description><![CDATA[I am the worlds worst at finding pop centers.  The last first turn I did I explored 62% of the region and found 3 villages.  Have I offended the gods?  This was not even my worst first turn.  Note this region the starting city is also hidden.]]></description>
			<content:encoded><![CDATA[I am the worlds worst at finding pop centers.  The last first turn I did I explored 62% of the region and found 3 villages.  Have I offended the gods?  This was not even my worst first turn.  Note this region the starting city is also hidden.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Missing turns]]></title>
			<link>https://alamaze.net/forum/thread-17892.html</link>
			<pubDate>Fri, 19 Jun 2026 01:51:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=237">VballMichael</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17892.html</guid>
			<description><![CDATA[Anyone else missing previously run turns on the server? One game i only have turn 0, on another i have 1-9 but we are on 11, and the other 2 games seem fine.<br />
I am ok because i can do my turns from my emailed results, but this just seems odd.]]></description>
			<content:encoded><![CDATA[Anyone else missing previously run turns on the server? One game i only have turn 0, on another i have 1-9 but we are on 11, and the other 2 games seem fine.<br />
I am ok because i can do my turns from my emailed results, but this just seems odd.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Legendary city bounce question.]]></title>
			<link>https://alamaze.net/forum/thread-17887.html</link>
			<pubDate>Sun, 14 Jun 2026 18:57:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17887.html</guid>
			<description><![CDATA[Would the group below bounce off a 220k defence major city?<br />
<br />
1st LYCANS        "Werewolves"      Decorations: footprintsshieldswordstandard<br />
<br />
    Location:  Lizandia (def 208,966) is here in the marsh of The Diamond Coast.<br />
<br />
    Morale: 120%  Attrition: 7.8%  Terrain Modifier: +10%  Defense: Very Good<br />
    Estimated total value in terrain: 283,898                Estimated value vs. PC: 214,050<br />
<br />
    By phase (excluding tactics, magic, and artifacts):<br />
    LR Missile: 16,290  SR Missile: 35,749  Charge: 34,087  Melee: 197,771  Storm: 82,446<br />
<br />
    Force composition (Army Group):<br />
<br />
                  Leadership                            Spell Casters<br />
                  Warlord Matep Refu                    Power-6 Brythan Gia<br />
                  Lord Commander Tyrak Cyria            Power-6 Fleya Kadyn<br />
                  Grand Marshal Waul Karyk              Power-3 Silika Ranulf<br />
<br />
      Equipment: Improved Armor, Improved Weaponry<br />
<br />
      Artifacts: Green Dragon Mates, Morgal Blade, Renowned Standard, Standard of Valor<br />
<br />
    Order of Battle:<br />
<br />
    Brigade Type        Experience    Number    Morale    Attrition    Defense<br />
<br />
    Lycans              Elite            6        141%        9.8%      Renowned<br />
    Lycans              Veteran          4        150%        9.9%      Very Good<br />
    Lycans              Regular          9        117%        9.6%      Very Good<br />
    Trolls              Elite            2        135%          0%      Awesome<br />
    Trolls              Veteran          1        135%          0%      Renowned<br />
    Trolls              Regular          2        119%          0%      Excellent<br />
    Minotaurs            Regular          3        107%          0%      Good<br />
    Orcs                Elite            7        128%        13.9%      Very Good<br />
    Orcs                Veteran          4        136%        14.6%      Good<br />
    Orcs                Regular          4        118%        17.8%      Above Average<br />
    Rock Golems          Regular          4        96%        9.5%      Excellent<br />
    Skeletons            Regular        12        100%          0%      Above Average]]></description>
			<content:encoded><![CDATA[Would the group below bounce off a 220k defence major city?<br />
<br />
1st LYCANS        "Werewolves"      Decorations: footprintsshieldswordstandard<br />
<br />
    Location:  Lizandia (def 208,966) is here in the marsh of The Diamond Coast.<br />
<br />
    Morale: 120%  Attrition: 7.8%  Terrain Modifier: +10%  Defense: Very Good<br />
    Estimated total value in terrain: 283,898                Estimated value vs. PC: 214,050<br />
<br />
    By phase (excluding tactics, magic, and artifacts):<br />
    LR Missile: 16,290  SR Missile: 35,749  Charge: 34,087  Melee: 197,771  Storm: 82,446<br />
<br />
    Force composition (Army Group):<br />
<br />
                  Leadership                            Spell Casters<br />
                  Warlord Matep Refu                    Power-6 Brythan Gia<br />
                  Lord Commander Tyrak Cyria            Power-6 Fleya Kadyn<br />
                  Grand Marshal Waul Karyk              Power-3 Silika Ranulf<br />
<br />
      Equipment: Improved Armor, Improved Weaponry<br />
<br />
      Artifacts: Green Dragon Mates, Morgal Blade, Renowned Standard, Standard of Valor<br />
<br />
    Order of Battle:<br />
<br />
    Brigade Type        Experience    Number    Morale    Attrition    Defense<br />
<br />
    Lycans              Elite            6        141%        9.8%      Renowned<br />
    Lycans              Veteran          4        150%        9.9%      Very Good<br />
    Lycans              Regular          9        117%        9.6%      Very Good<br />
    Trolls              Elite            2        135%          0%      Awesome<br />
    Trolls              Veteran          1        135%          0%      Renowned<br />
    Trolls              Regular          2        119%          0%      Excellent<br />
    Minotaurs            Regular          3        107%          0%      Good<br />
    Orcs                Elite            7        128%        13.9%      Very Good<br />
    Orcs                Veteran          4        136%        14.6%      Good<br />
    Orcs                Regular          4        118%        17.8%      Above Average<br />
    Rock Golems          Regular          4        96%        9.5%      Excellent<br />
    Skeletons            Regular        12        100%          0%      Above Average]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Holding for Player]]></title>
			<link>https://alamaze.net/forum/thread-17884.html</link>
			<pubDate>Sat, 13 Jun 2026 21:11:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17884.html</guid>
			<description><![CDATA[Do we know if this just means someone missed a turn?  It is in the order input form.]]></description>
			<content:encoded><![CDATA[Do we know if this just means someone missed a turn?  It is in the order input form.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hidden Capitals (Easy To Locate)]]></title>
			<link>https://alamaze.net/forum/thread-17883.html</link>
			<pubDate>Fri, 12 Jun 2026 13:06:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=12727">Clueless</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17883.html</guid>
			<description><![CDATA[Hey, I just discovered a vulnerability with hidden pc's.<br />
<br />
To discover them, you don't need a level 4+ agent doing a single map area recon. Or anything else that's special like the True Seeing or Revelations spell.<br />
<br />
I was able to locate a hidden pc simply by moving a level 1 agent to a blind map area! I recruited a bunch of level 1 agents and moved them to empty map locations in enemy territory that is not occupied by a pc or encounter. Eventually, one of my level 1 agents moved to the other kingdom's hidden pc without knowing about it beforehand.<br />
<br />
Back in the old days, DuPont (I think his real name was Dave Patterson) used to move a bunch of emissaries to undiscovered map locations early in the game (like turns 1-3) in addition to moving groups to find pc's that much faster. At a time, the game software would say that your emissary could be eaten by a wild animal or something (I don't remember the text or what the percentage chance of being killed), but I haven't encountered that so far with moving agents.<br />
<br />
I thought about using low-level emissaries like DuPont to find hidden pc's, but they're more expensive than hiring a level 1 agent and there's a percentage chance that they'll alert the other kingdom of the emissary's relocation. So, I used a bunch of level 1 agents that won't alert the other kingdom and it worked!<br />
<br />
Also, by moving the emissary/agent rather than recon the area, any counter-agents won't detect or prevent your action. Counteragents may block and kill your level 4 agent recon, but the counterespionage action has no effect on moving an emissary/agent to the location.<br />
<br />
How cool is that!]]></description>
			<content:encoded><![CDATA[Hey, I just discovered a vulnerability with hidden pc's.<br />
<br />
To discover them, you don't need a level 4+ agent doing a single map area recon. Or anything else that's special like the True Seeing or Revelations spell.<br />
<br />
I was able to locate a hidden pc simply by moving a level 1 agent to a blind map area! I recruited a bunch of level 1 agents and moved them to empty map locations in enemy territory that is not occupied by a pc or encounter. Eventually, one of my level 1 agents moved to the other kingdom's hidden pc without knowing about it beforehand.<br />
<br />
Back in the old days, DuPont (I think his real name was Dave Patterson) used to move a bunch of emissaries to undiscovered map locations early in the game (like turns 1-3) in addition to moving groups to find pc's that much faster. At a time, the game software would say that your emissary could be eaten by a wild animal or something (I don't remember the text or what the percentage chance of being killed), but I haven't encountered that so far with moving agents.<br />
<br />
I thought about using low-level emissaries like DuPont to find hidden pc's, but they're more expensive than hiring a level 1 agent and there's a percentage chance that they'll alert the other kingdom of the emissary's relocation. So, I used a bunch of level 1 agents that won't alert the other kingdom and it worked!<br />
<br />
Also, by moving the emissary/agent rather than recon the area, any counter-agents won't detect or prevent your action. Counteragents may block and kill your level 4 agent recon, but the counterespionage action has no effect on moving an emissary/agent to the location.<br />
<br />
How cool is that!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dome of Invulnerability]]></title>
			<link>https://alamaze.net/forum/thread-17881.html</link>
			<pubDate>Tue, 09 Jun 2026 15:13:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13436">Alzreborn</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17881.html</guid>
			<description><![CDATA[I attacked a town recently, expecting a dome I cast dispel dome which said was successful but the town still had a dome.  Is it possible to cast multiple domes on 1 pop center?  Thus requiring multiple dispells?  Same question on ward pop center can I cast it multiple times.]]></description>
			<content:encoded><![CDATA[I attacked a town recently, expecting a dome I cast dispel dome which said was successful but the town still had a dome.  Is it possible to cast multiple domes on 1 pop center?  Thus requiring multiple dispells?  Same question on ward pop center can I cast it multiple times.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Order Submit error - Turn 41]]></title>
			<link>https://alamaze.net/forum/thread-17879.html</link>
			<pubDate>Mon, 01 Jun 2026 19:39:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=13016">Lord Telor</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17879.html</guid>
			<description><![CDATA[Hi everybody,<br />
<br />
When submitting my orders for Game 6072, I encounter the following error: ERROR MESSAGES:<br />
INVALID TURN NUMBER, MUST BE WITHIN 1-40.<br />
<br />
Will it still accept my orders? Should I disregard this?<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi everybody,<br />
<br />
When submitting my orders for Game 6072, I encounter the following error: ERROR MESSAGES:<br />
INVALID TURN NUMBER, MUST BE WITHIN 1-40.<br />
<br />
Will it still accept my orders? Should I disregard this?<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Watch This Thread - New Server Updates]]></title>
			<link>https://alamaze.net/forum/thread-17877.html</link>
			<pubDate>Sun, 31 May 2026 13:43:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://alamaze.net/forum/member.php?action=profile&uid=2218">brekk</a>]]></dc:creator>
			<guid isPermaLink="false">https://alamaze.net/forum/thread-17877.html</guid>
			<description><![CDATA[All,<br />
The new server will be receiving several updates over the next week. I have some time off from work and plan to implement the changes during that time.<br />
<br />
Before that, I will be posting updated information on troop balances and kingdom spells. We'll be looking for feedback, comments, and suggestions from everyone before the changes are finalized.<br />
<br />
Once the server updates are complete, I will start three test games on the new server: a 1-day game, a 2-day game, and a 1-week game. Please do not start any other games on the new server, as they will be deleted.<br />
<br />
I also want to give a big shout-out to Olorin for all the work he has done on the game. As part of the testing, he will be taking the updated FO as his kingdom of choice in the 1-week game.<br />
<br />
Stay tuned...<br />
<br />
Brek]]></description>
			<content:encoded><![CDATA[All,<br />
The new server will be receiving several updates over the next week. I have some time off from work and plan to implement the changes during that time.<br />
<br />
Before that, I will be posting updated information on troop balances and kingdom spells. We'll be looking for feedback, comments, and suggestions from everyone before the changes are finalized.<br />
<br />
Once the server updates are complete, I will start three test games on the new server: a 1-day game, a 2-day game, and a 1-week game. Please do not start any other games on the new server, as they will be deleted.<br />
<br />
I also want to give a big shout-out to Olorin for all the work he has done on the game. As part of the testing, he will be taking the updated FO as his kingdom of choice in the 1-week game.<br />
<br />
Stay tuned...<br />
<br />
Brek]]></content:encoded>
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