03-21-2017, 05:45 PM
Rex victory by the Onyx Imperium of the Darkelves played by Devildog. On the podium as well was vball Michael (gnomes) and Titus (illusionist).
My initial game was a cautious one. I felt a bit constrained as my neighbors were great players. There is always the sense that one of your neighbors is waiting for you to go somewhere else so they can ransack your region while you are away. My southern neighbor was the nomad played by Dupont. I kept an eye on him and he was building a very impressive diplomatic stable but had yet to make a move. My northern neighbor was Drogo playing the atlantians. He had moved on a vacant amberland very early on and then took on the Warlock. With Drogo going for his third region, my only move at that point was to take the eastern steppes. Otherwise he would have turned on me and win in short order. The gnome was busy on the west side of the board and was threatening oakendell. As I prepared to move, there were a few recons of my southern pop centers which I judged to be an atlantian feint since the nomads were still suspicious in Synisvania. The atlantians managed to dispose of the warlock depressingly fast but I was able to take Eastern Steppes. By this time the Illusionist had moved on the nomads so at least my southern flank was protected for a while. I managed to make eastern steppes too hard for Drogo to re-take so the Atlantians moved into synisvania instead, coincidentally at the same time that the illusionist moved in. I let them fight it out while I moved on the talking mountains. With the Atlantians still trying to take synisvania I thought to weaken him further by moving into amberland. The illusionist took synisvania and must have been judged the primary threat as the gnomes moved against him. All the while the nomads were still active and would re-take southern sands whenever the illusionist focused elsewhere. Once I had amberland in hand I was able to re-take synisvania from the illusionist and declare rex victory. At various times the atlantians, illusionist, and gnomes had 3 regions and threatened the win. The elves did well to hold off the gnomes from taking his regions and winning the game.
There were 3 main factors in the win. One, luck with the other players' decisions. Two, a better understanding of other players' game styles nd being able to predict how they will react. And three, the darkelf kingdom with its multiple strengths and no real weaknesses.
My initial game was a cautious one. I felt a bit constrained as my neighbors were great players. There is always the sense that one of your neighbors is waiting for you to go somewhere else so they can ransack your region while you are away. My southern neighbor was the nomad played by Dupont. I kept an eye on him and he was building a very impressive diplomatic stable but had yet to make a move. My northern neighbor was Drogo playing the atlantians. He had moved on a vacant amberland very early on and then took on the Warlock. With Drogo going for his third region, my only move at that point was to take the eastern steppes. Otherwise he would have turned on me and win in short order. The gnome was busy on the west side of the board and was threatening oakendell. As I prepared to move, there were a few recons of my southern pop centers which I judged to be an atlantian feint since the nomads were still suspicious in Synisvania. The atlantians managed to dispose of the warlock depressingly fast but I was able to take Eastern Steppes. By this time the Illusionist had moved on the nomads so at least my southern flank was protected for a while. I managed to make eastern steppes too hard for Drogo to re-take so the Atlantians moved into synisvania instead, coincidentally at the same time that the illusionist moved in. I let them fight it out while I moved on the talking mountains. With the Atlantians still trying to take synisvania I thought to weaken him further by moving into amberland. The illusionist took synisvania and must have been judged the primary threat as the gnomes moved against him. All the while the nomads were still active and would re-take southern sands whenever the illusionist focused elsewhere. Once I had amberland in hand I was able to re-take synisvania from the illusionist and declare rex victory. At various times the atlantians, illusionist, and gnomes had 3 regions and threatened the win. The elves did well to hold off the gnomes from taking his regions and winning the game.
There were 3 main factors in the win. One, luck with the other players' decisions. Two, a better understanding of other players' game styles nd being able to predict how they will react. And three, the darkelf kingdom with its multiple strengths and no real weaknesses.