10-01-2015, 06:10 PM
So while we were waiting for the individual fast silent game to start, a few of us got together and put together a private game proposal, which I'm happy to report that Ry Vor has approved. Basically, it would be each player controlling two Kingdoms:
1) Two game slots (for two Kingdoms each)
2) $25 setup fee (individual games are $15 and Warlords games are $35)
3) Fast (M-W-F)
4) Silent (absolutely no communication among players, but not truly anonymous)
5) Rex only, no SVC (and to be clear, it would need to be ONE of a player's Kingdoms holding four regions and declaring, per the standard Rex)
These additional PLAYER-ENFORCED rules would also apply:
1) Ally declarations, trades, and gifts are only allowed between your own two Kingdoms
2) Enemies can be freely declared, but you cannot later declare an enemy neutral
3) No HC issues are allowed to help another player's Kingdoms
4) All HC issues must be by SECRET ballot (this one tends to be the most forgotten of the player-enforced rules)
5) No drops before end-of-T20 (i.e. final orders issued on T17, before the three turn drop notice takes effect with an end-of-T20 message to all)
Kingdom assignments for this particular game were selected via a standard snake draft (first to last, then last to first), in order below, with the first Kingdom listed being selected first:
Picks 1/12 (HeadHoncho): GI & AN
Picks 2/11 (Lord Alz): BL & UN
Picks 3/10 (Lord Thanatos): RD & WI
Picks 4/9 (MadMardigan): EL & TR
Picks 5/8 (DuPont): DE & GN
Picks 6/7 (Imperial Tark): DA & RA
Unselected and not present: DW, SO, WA
This is similar to a Warlords game, but with a couple more players and 1/3 less complexity, with players only running two Kingdoms instead of three. I don't think there will be any update reports since it's a "silent" game, but hopefully there will be some end-of-game reports, at least. We'll see how it goes!
1) Two game slots (for two Kingdoms each)
2) $25 setup fee (individual games are $15 and Warlords games are $35)
3) Fast (M-W-F)
4) Silent (absolutely no communication among players, but not truly anonymous)
5) Rex only, no SVC (and to be clear, it would need to be ONE of a player's Kingdoms holding four regions and declaring, per the standard Rex)
These additional PLAYER-ENFORCED rules would also apply:
1) Ally declarations, trades, and gifts are only allowed between your own two Kingdoms
2) Enemies can be freely declared, but you cannot later declare an enemy neutral
3) No HC issues are allowed to help another player's Kingdoms
4) All HC issues must be by SECRET ballot (this one tends to be the most forgotten of the player-enforced rules)
5) No drops before end-of-T20 (i.e. final orders issued on T17, before the three turn drop notice takes effect with an end-of-T20 message to all)
Kingdom assignments for this particular game were selected via a standard snake draft (first to last, then last to first), in order below, with the first Kingdom listed being selected first:
Picks 1/12 (HeadHoncho): GI & AN
Picks 2/11 (Lord Alz): BL & UN
Picks 3/10 (Lord Thanatos): RD & WI
Picks 4/9 (MadMardigan): EL & TR
Picks 5/8 (DuPont): DE & GN
Picks 6/7 (Imperial Tark): DA & RA
Unselected and not present: DW, SO, WA
This is similar to a Warlords game, but with a couple more players and 1/3 less complexity, with players only running two Kingdoms instead of three. I don't think there will be any update reports since it's a "silent" game, but hopefully there will be some end-of-game reports, at least. We'll see how it goes!