09-28-2023, 08:13 PM
Hello Valued Players,
I hope you're all enjoying your adventures in the world of Alamaze. Today, I come to you with an exciting idea that could potentially reshape our gaming experience, and I'm eager to hear your thoughts.
As you've probably noticed, Alamaze has gradually shifted from a strategic war game to one focused on resource management, particularly gold. What if we made a significant change? What if elements like troops, mages, and buildings still used gold and food, but your "court," consisting of emissaries, agents, high priestesses, and others, no longer required gold and simply consumed an order instead?
This shift could have several advantages. First, it would allow you to continue playing even if you lose your "gold" from PCs and keep you engaged in the game, even in challenging situations. Second, it might reduce the drop-offs we've seen lately.
Now, I understand that gold loss is tied to population centers, cities, towns, and villages. This is a critical aspect of the game, and we don't want to disregard it. However, we can explore ways to balance this, perhaps by adjusting how these losses impact gold and incorporating new mechanics to ensure that resource management remains vital without overwhelming new players.
Moreover, simplifying gold management to focus mainly on recruiting, troop maintenance, and construction could make Alamaze more accessible to new players. We want to ensure that newcomers find our game easy to pick up without sacrificing its complexity.
I understand that this is a pretty bold move away from the current state of Alamaze. I'd love for you to think about the potential benefits and drawbacks of this idea, especially in light of the gold loss tied to population centers. Alamaze's future depends on our ability to evolve and welcome new players, but we also want to maintain the unique depth and challenge that make this game so special.
Your feedback and insights are incredibly valuable as we contemplate these changes. Let's work together to keep Alamaze exciting, engaging, and open to everyone.
Thank you for your time and consideration.
John
I hope you're all enjoying your adventures in the world of Alamaze. Today, I come to you with an exciting idea that could potentially reshape our gaming experience, and I'm eager to hear your thoughts.
As you've probably noticed, Alamaze has gradually shifted from a strategic war game to one focused on resource management, particularly gold. What if we made a significant change? What if elements like troops, mages, and buildings still used gold and food, but your "court," consisting of emissaries, agents, high priestesses, and others, no longer required gold and simply consumed an order instead?
This shift could have several advantages. First, it would allow you to continue playing even if you lose your "gold" from PCs and keep you engaged in the game, even in challenging situations. Second, it might reduce the drop-offs we've seen lately.
Now, I understand that gold loss is tied to population centers, cities, towns, and villages. This is a critical aspect of the game, and we don't want to disregard it. However, we can explore ways to balance this, perhaps by adjusting how these losses impact gold and incorporating new mechanics to ensure that resource management remains vital without overwhelming new players.
Moreover, simplifying gold management to focus mainly on recruiting, troop maintenance, and construction could make Alamaze more accessible to new players. We want to ensure that newcomers find our game easy to pick up without sacrificing its complexity.
I understand that this is a pretty bold move away from the current state of Alamaze. I'd love for you to think about the potential benefits and drawbacks of this idea, especially in light of the gold loss tied to population centers. Alamaze's future depends on our ability to evolve and welcome new players, but we also want to maintain the unique depth and challenge that make this game so special.
Your feedback and insights are incredibly valuable as we contemplate these changes. Let's work together to keep Alamaze exciting, engaging, and open to everyone.
Thank you for your time and consideration.
John