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  Hidden Capitals (Easy To Locate)
Posted by: Clueless - Yesterday, 01:06 PM - Forum: General Alamaze Discussion Area - Replies (7)

Hey, I just discovered a vulnerability with hidden pc's.

To discover them, you don't need a level 4+ agent doing a single map area recon. Or anything else that's special like the True Seeing or Revelations spell.

I was able to locate a hidden pc simply by moving a level 1 agent to a blind map area! I recruited a bunch of level 1 agents and moved them to empty map locations in enemy territory that is not occupied by a pc or encounter. Eventually, one of my level 1 agents moved to the other kingdom's hidden pc without knowing about it beforehand.

Back in the old days, DuPont (I think his real name was Dave Patterson) used to move a bunch of emissaries to undiscovered map locations early in the game (like turns 1-3) in addition to moving groups to find pc's that much faster. At a time, the game software would say that your emissary could be eaten by a wild animal or something (I don't remember the text or what the percentage chance of being killed), but I haven't encountered that so far with moving agents.

I thought about using low-level emissaries like DuPont to find hidden pc's, but they're more expensive than hiring a level 1 agent and there's a percentage chance that they'll alert the other kingdom of the emissary's relocation. So, I used a bunch of level 1 agents that won't alert the other kingdom and it worked!

Also, by moving the emissary/agent rather than recon the area, any counter-agents won't detect or prevent your action. Counteragents may block and kill your level 4 agent recon, but the counterespionage action has no effect on moving an emissary/agent to the location.

How cool is that!

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  dome of Invulnerability
Posted by: Alzreborn - 06-09-2026, 03:13 PM - Forum: General Alamaze Discussion Area - Replies (2)

I attacked a town recently, expecting a dome I cast dispel dome which said was successful but the town still had a dome.  Is it possible to cast multiple domes on 1 pop center?  Thus requiring multiple dispells?  Same question on ward pop center can I cast it multiple times.

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  Order Submit error - Turn 41
Posted by: Lord Telor - 06-01-2026, 07:39 PM - Forum: General Alamaze Discussion Area - Replies (3)

Hi everybody,

When submitting my orders for Game 6072, I encounter the following error: ERROR MESSAGES:
INVALID TURN NUMBER, MUST BE WITHIN 1-40.

Will it still accept my orders? Should I disregard this?

Thank you!

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