01-22-2025, 10:35 PM
Having now played most kingdoms I find myself frustrated in the end game with certain kingdoms. Much of it revolves around the ability of a kingdom to take a legendary castle, as the ability to take these is often key to taking a region or even required in some cases.
I am using a "baseline" legendary for this exercise, i.e. 220k defense. All of this is my opinion; please feel free to share your own.
I broke the kingdoms down into three tiers:
Tier 1: Kingdoms that have all the tools to conquer a legendary (normal wizards and troop options are sufficient)
Tier 2: Kingdoms that would require an unusual amount of development over the course of a game (some beyond max-wizards and heavy recruiting is needed)
Tier 3: Kingdoms that would require an extraordinary amount of development (multiple beyond-max wizards, with heavy recruiting, fully forged troops with numerous elite brigades)
Tier 4: Kingdoms that cannot take a legendary outside of the 1 in 100 game where all things align
There is some wiggle room of course - should the DW be a tier 2 or tier 3? Do all of the wizard kingdoms belong in tier 1?
The result is (IMHO) we have 10 kingdoms that cannot conquer legendary castles and another six that would need an extraordinary amount of development. 16 kingdoms. Is that OK for the health of the game? Is it OK that several military kingdoms are in tier 3 or 4?
Tier 1:
Alchemist
Deathknights
Druids
Elementalist
Giant
Illusionist
Necromancer
Sorcerer
Tyrant
Warlock
Tier 2:
Gnome
Scared Order
Dwarven
Dark Elven
Demon Princes
Lycans
Tier 3:
Amazons
Cimmerians
Lizard Men
Pirate
Red Dragon
Underworld
Tier 4:
Ancient Ones
Atlanteans
Black Dragon
Elven
Fairy Folk
Forgotten
Free Traders
Halfling
Nomad
Ranger
I am using a "baseline" legendary for this exercise, i.e. 220k defense. All of this is my opinion; please feel free to share your own.
I broke the kingdoms down into three tiers:
Tier 1: Kingdoms that have all the tools to conquer a legendary (normal wizards and troop options are sufficient)
Tier 2: Kingdoms that would require an unusual amount of development over the course of a game (some beyond max-wizards and heavy recruiting is needed)
Tier 3: Kingdoms that would require an extraordinary amount of development (multiple beyond-max wizards, with heavy recruiting, fully forged troops with numerous elite brigades)
Tier 4: Kingdoms that cannot take a legendary outside of the 1 in 100 game where all things align
There is some wiggle room of course - should the DW be a tier 2 or tier 3? Do all of the wizard kingdoms belong in tier 1?
The result is (IMHO) we have 10 kingdoms that cannot conquer legendary castles and another six that would need an extraordinary amount of development. 16 kingdoms. Is that OK for the health of the game? Is it OK that several military kingdoms are in tier 3 or 4?
Tier 1:
Alchemist
Deathknights
Druids
Elementalist
Giant
Illusionist
Necromancer
Sorcerer
Tyrant
Warlock
Tier 2:
Gnome
Scared Order
Dwarven
Dark Elven
Demon Princes
Lycans
Tier 3:
Amazons
Cimmerians
Lizard Men
Pirate
Red Dragon
Underworld
Tier 4:
Ancient Ones
Atlanteans
Black Dragon
Elven
Fairy Folk
Forgotten
Free Traders
Halfling
Nomad
Ranger