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Kingdom Set-Up Files
#1
The Kingdom Set-Up Files For All 32 Kingdoms
(Click on the links below)

Kingdom Turn 0 documents are included as an attachment in this post. Remember, each Turn 0 will vary based on the region you choose; these are provided as examples.
Additionally Starting region information can be found here: 
https://alamaze.net/forum/thread-17297-p...l#pid88481

AL - ALCHEMIST

AM - AMAZONS

AN - ANCIENT ONES

AT - ATLANTEANS

BL - BLACK DRAGON

CI - CIMMERIANS

DA - DARK ELVEN

DE - DEMON PRINCES

DK - DEATHKNIGHTS

DU - DRUID

DW - DWARVEN

EL - ELVEN

EM - ELEMENTALIST

FF - FAIRY FOLK

FO - FORGOTTEN

FT - FREE TRADERS

GI - GIANTS

GN - GNOME

HA - HALFLING

IL - ILLUSIONIST

LI - LIZARD MEN

LY - LYCANS

NE - NECROMANCER

NO - NOMAD

PI - PIRATES

RA - RANGER

RD - RED DRAGON

SA - SACRED ORDER

SO - SORCERER

TY - TYRANT

UN - UNDERWORLD

WA - WARLOCK


Updated for latest update - 7/5/2024


Attached Files
.zip   All Kingdom Zero turns.zip (Size: 501.95 KB / Downloads: 3)

#2
Can we get T0 for all of them as well?

#3
(09-24-2023, 07:39 PM)Acererak Wrote: Can we get T0 for all of them as well?

That's something that John is going to provide, if memory of his previous postings serves me correctly. he probably just hasn't gotten around to it, yet, or perhaps he has forgotten, due to inhaling so much cigar smoke.

It's not something that I, myself, currently have.

#4
(09-24-2023, 07:42 PM)Maximus Dominus Wrote:
(09-24-2023, 07:39 PM)Acererak Wrote: Can we get T0 for all of them as well?

That's something that John is going to provide, if memory of his previous postings serves me correctly. he probably just hasn't gotten around to it, yet, or perhaps he has forgotten, due to inhaling so much cigar smoke.

It's not something that I, myself, currently have.

The turn zero would vary depending on which region was chosen.

#5
Wookie hit on the exact issue I ran into when I started looking at the setups. Some parts are kingdom-specific, which you already have and others are really just modifications made by your region choice. Specifically, what is the ask are we looking to get? Is it where do your village/towns you have in a given region or where they are if say you pick Krynn, where will my second town and troops start?

#6
(09-24-2023, 11:57 PM)admin Wrote: Wookie hit on the exact issue I ran into when I started looking at the setups.  Some parts are kingdom-specific, which you already have and others are really just modifications made by your region choice.  Specifically, what is the ask are we looking to get?  Is it where do your village/towns you have in a given region or where they are if say you pick Krynn, where will my second town and troops start?

The "ask" is the same as it was, previously, wherein at the end of August I posted:

(08-31-2023, 12:13 AM)Maximus Dominus Wrote: One area that experienced players of Alamaze have a starting advantage over newcomers to the game is that the Kingdom Set-UP files don't list what starting characters that kingdoms get. So, an experienced player might still have old turns results which they can refer back to, and see how many agents or wizards or whatever that the new players is starting with playing a given kingdom, but the new player is utterly lacking knowledge of such, even after the game that they signed up for starts.

SOURCE: https://alamaze.net/forum/thread-17045-p...l#pid85758
SOURCE DATE: 08-30-2023


Wookie Panz, in fact responded at that time:

(08-31-2023, 12:58 AM)Wookie Panz Wrote: That's very true Max.  Most veteran players have a bunch of files of the zero turns for various kingdoms.  
Having an example of a zero turn for each kingdom available for everyone would be a big help to new players.

SOURCE: https://alamaze.net/forum/thread-17045-p...l#pid85760
SOURCE DATE: 08-30-2023 


Something would be better than nothing. As it stands now, newcomers to Alamaze are at a noticeable disadvantage to experienced players, as newcomers don't have actual examples of what other kingdoms start with, whereas experienced players do. Thus, one segment of your Alamaze player base has access to information that another segment of your player base doesn't have access to. This is not just an advantage, but a starting advantage.

If kingdoms start out with different assets, then instead of one example per kingdom, just post multiple examples per kingdom. These could be pulled from past games of Alamaze. It wouldn't be any harder linking to them than for linking to Kingdom Abbreviation Codes or Kingdom Set-Ups.

#7
[quote pid="86195" dateline="1695603352"]
[quote pid="85758" dateline="1693440822"]
So, an experienced player might still have old turns results which they can refer back to, and see how many agents or wizards or whatever that the new players is starting with playing a given kingdom, but the new player is utterly lacking knowledge of such, even after the game that they signed up for starts.
[/quote]

[/quote]
What would be even more useful than a "turn zero" would be a list of the on-board assets each kingdom starts with so we can immediately compare them.

Something like:
Halflings: two villages, one town, one Agent-4, two Wizard 0-3, 600000 bonus gold, ...
Giants: two villages, two towns, one Agent-5, one Adept, ...

And so on.

#8
(09-25-2023, 01:43 AM)luty Wrote: [quote pid="86195" dateline="1695603352"]
[quote pid="85758" dateline="1693440822"]
So, an experienced player might still have old turns results which they can refer back to, and see how many agents or wizards or whatever that the new players is starting with playing a given kingdom, but the new player is utterly lacking knowledge of such, even after the game that they signed up for starts.

[/quote]
What would be even more useful than a "turn zero" would be a list of the on-board assets each kingdom starts with so we can immediately compare them.

Something like:
Halflings: two villages, one town, one Agent-4, two Wizard 0-3, 600000 bonus gold, ...
Giants: two villages, two towns, one Agent-5, one Adept, ...

And so on.
[/quote]

In order to do this properly it requires a zero turn for each kingdom that is current to the Maelstrom setup and not modified by region. 

A possible solution to this would be to add zero turn information into each setup.  It would have the groups,  with the units and leaders that come with each, the agents, and the political emissaries.  This could require a good bit of work but it would be a nice enhancement to what we currently have and give new players a clear idea of what comes with the kingdom.

#9
I will try to work something out with the base kingdoms, I can pull in the info from the database and manipulate it easier.
I will create some examples. I know it sounds easy but will take me a little time.

#10
Any update here? Thanks.



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