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Battle Result
#1
As the Pirate I recently had this result:



Pirates                                      Deathknights

                                        Commanders
                    Lord Commander Uncle Salty      Warlord Zrat Aglub
                    Commander Gold Rapier          Captain Major Raarmex
                    Captain Terrible Bill          Captain Jagliz Ilrik

                                        Wizards
                        Power-6 Kaladon            Power-1 Toklim
                        Power-4 Windstorm          Power-1 Vacco
                                                    Power-1 Veq Qriax

                                        Brigades
                    1 Pirates Elite                2 Deathknights Veteran
                    3 Pirates Veteran              4 Deathknights Regular
                    4 Stormgate Guard Elite        1 Trolls Regular
                    2 Stormgate Guard Veteran      2 Knights of Styx Regular
                    4 Trolls Veteran              3 Westmen Regular
                    1 Trolls Regular              4 Hell Hounds Regular
                    2 Skeletons Veteran            3 War Machines Regular
                    5 Skeletons Regular         

                                      Combat Factors
                          Forged Armor              Forged Armor
                      Forged Weaponry              Forged Weaponry
                    Very Good Leaders              Very Good Leaders

                                    Tactical Selection
                    Determined Attack              Organized Withdrawal
     
     
    Due to the ruthless nature of the Deathknights, the Pirates forces became weakened as they
    succumbed to their fear. When the sun had risen to its highest point, the 1st Pirates army
    group raced to engage the defensive position of the 1st Deathknights army group under
    Warlord Zrat Aglub. Across the field, the Deathknights' forces saw the banner of the
    Pirates 1st group, it's pride. The Deathknights fielded its pride: its 1st group. As the
    attackers swept over the sparse woods, the first missiles sang out.

                                  - Long Range Missilers -

    Long range missile fire from both sides was not a significant factor in the battle.

                                  - Short Range Missilers -

    Short range missilers from both sides joined the fray and fired their arrows. The Pirates
    lines dealt out light damage upon the Deathknights lines as the Deathknights caused minor
    casualties to their foes.

                                        - Magic -

    Pirates conjurers dismounted scarcely past where the defensive missiles were falling and
    began an incomprehensible incantation. Kaladon's presence was noted. Arcs of searing fire
    shot forth from the wizard. Windstorm also let his presence be seen in like manner.
    Deathknights wizards dismounted barely past where the defensive missiles were falling and
    began an animated incantation. Power-1 Wizard Toklim made a series of intricate gestures.
    He then created a powerful warding, which would protect the heroes and wizards of his
    force from the black magics of any opposing spellcasters. The Deathknights Vacco (Power-1)
    was not a factor in the battle. Power-1 Wizard Veq Qriax glowered intently and issued
    indecipherable utterances. He then created a powerful warding, which would protect the
    heroes and wizards of his force from the black magics of any opposing spellcasters. Coming
    forth are a pack of Hell Hounds aiding the 1st Deathknights, breathing intense fire
    through the enemy, and reeking havoc. The Pirates forces imposed light losses upon the
    Deathknights forces as the Deathknights dealt out minor damage to their enemy.

                                      - Artifact -

    Deathknights Warlord Zrat Aglub displayed the Axe of Farin for all to see, his troops thus
    encouraged multiplied their efforts and the enemy's leaders quaked as the magical axe slew
    enemy forces. Waving in the wind, the Renowned Standard bolstered the Deathknights troops
    with hope during the battle.

                                        - Charge -

    To this point, neither side could claim a decisive advantage. Bolting ahead to meet the
    chargers of their foes were both the Pirates riders and the Deathknights riders. The
    Pirates ranks imposed light losses upon the Deathknights ranks in response, the
    Deathknights caused minor damage to their foes.

                                        - Melee -

    Steel gleamed brightly, as the masses of foot soldiers sprang to the ready, and then
    charged forth with a roar, engaging in battle which took many proud lives. The Pirates
    melee advanced forward to meet the Deathknights ground forces in close quarters. The
    Pirates forces dealt out noticable casualties upon the Deathknights lines in response, the
    Deathknights claimed minor damage to their enemy.

                                      - Conclusion -

    Deathknights casualties had now exceeded acceptable levels in the judgement of Warlord
    Zrat Aglub so the order for retreat was sounded. Losses in retreat for the Deathknights
    were minor. Pirates casualties were put at 10.68%. All Pirates leaders survived the
    battle. All the Pirates wizards survived the fray. Due to experience, victory and valor, a
    Veteran Pirates brigade has been recognized as Elite! Due to experience, victory and
    valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience, victory
    and valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience,
    victory and valor, a Veteran Trolls brigade has been recognized as Elite! Earning
    promotion was an Trolls brigade. They are now a Veteran brigade. An Skeletons unit was
    awarded promotion to Veteran status. An Skeletons unit was awarded promotion to Veteran
    status. An Skeletons brigade of Regular experience battled valorously and have been
    promoted to Veteran experience. The troops are anxious for more victories: morale is up!
    Deathknights casualties were put at 27.68%. All Deathknights leaders survived the battle.
    All the Deathknights wizards survived the fray. An Deathknights brigade of Regular
    experience fought valorously and have been elevated to Veteran experience. An Knights of
    Styx brigade of Regular experience fought bravely and have been promoted to Veteran
    status. An Hell Hounds unit earned promotion to Veteran status. The toll of battle has
    lowered the group's morale.



The reason I bring up this result is that the DK did exactly what he should have done - defend on a 1. The fact the battle went to the melee phase seems incorrect. 

I know the reasons why - the forest terrain cut down on the archery and calvary phase damage, meaning the retreat threshold was not reached. I didn't cast any offensive spells in this battle. Oddly enough, I likely did more damage than if I did, as my infantry got to hit him.

However, this doesn't sit well for me. His intent was to retreat ASAP. I believe he should have retreated, at the latest, after the charge phase. His leaders are not stupid; they see the infantry on each side. They have their orders - organized withdrawal. By all means, sound the retreat sooner!


I would like some parts of the battle logic to be looked at again. Though I am on the winning side here, I don't feel like *I* did it, rather the game mechanics.
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#2
Thats an interesting battle- obviously later in the game because of the elite and veteran brigades and leaders, but DK has lower level wizards? Was it not his main battle group?

I remember a couple games ago I had the crappy forgotten and was getting schooled by the Ancient Ones. My beholder will get him, I thought, but my group retreated before magic every time. Very frustrating. Did I mention I had the crappy Forgotten?
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#3
Turn 24. He has several other groups.
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