01-27-2025, 06:25 PM
As the Pirate I recently had this result:
Pirates Deathknights
Commanders
Lord Commander Uncle Salty Warlord Zrat Aglub
Commander Gold Rapier Captain Major Raarmex
Captain Terrible Bill Captain Jagliz Ilrik
Wizards
Power-6 Kaladon Power-1 Toklim
Power-4 Windstorm Power-1 Vacco
Power-1 Veq Qriax
Brigades
1 Pirates Elite 2 Deathknights Veteran
3 Pirates Veteran 4 Deathknights Regular
4 Stormgate Guard Elite 1 Trolls Regular
2 Stormgate Guard Veteran 2 Knights of Styx Regular
4 Trolls Veteran 3 Westmen Regular
1 Trolls Regular 4 Hell Hounds Regular
2 Skeletons Veteran 3 War Machines Regular
5 Skeletons Regular
Combat Factors
Forged Armor Forged Armor
Forged Weaponry Forged Weaponry
Very Good Leaders Very Good Leaders
Tactical Selection
Determined Attack Organized Withdrawal
Due to the ruthless nature of the Deathknights, the Pirates forces became weakened as they
succumbed to their fear. When the sun had risen to its highest point, the 1st Pirates army
group raced to engage the defensive position of the 1st Deathknights army group under
Warlord Zrat Aglub. Across the field, the Deathknights' forces saw the banner of the
Pirates 1st group, it's pride. The Deathknights fielded its pride: its 1st group. As the
attackers swept over the sparse woods, the first missiles sang out.
- Long Range Missilers -
Long range missile fire from both sides was not a significant factor in the battle.
- Short Range Missilers -
Short range missilers from both sides joined the fray and fired their arrows. The Pirates
lines dealt out light damage upon the Deathknights lines as the Deathknights caused minor
casualties to their foes.
- Magic -
Pirates conjurers dismounted scarcely past where the defensive missiles were falling and
began an incomprehensible incantation. Kaladon's presence was noted. Arcs of searing fire
shot forth from the wizard. Windstorm also let his presence be seen in like manner.
Deathknights wizards dismounted barely past where the defensive missiles were falling and
began an animated incantation. Power-1 Wizard Toklim made a series of intricate gestures.
He then created a powerful warding, which would protect the heroes and wizards of his
force from the black magics of any opposing spellcasters. The Deathknights Vacco (Power-1)
was not a factor in the battle. Power-1 Wizard Veq Qriax glowered intently and issued
indecipherable utterances. He then created a powerful warding, which would protect the
heroes and wizards of his force from the black magics of any opposing spellcasters. Coming
forth are a pack of Hell Hounds aiding the 1st Deathknights, breathing intense fire
through the enemy, and reeking havoc. The Pirates forces imposed light losses upon the
Deathknights forces as the Deathknights dealt out minor damage to their enemy.
- Artifact -
Deathknights Warlord Zrat Aglub displayed the Axe of Farin for all to see, his troops thus
encouraged multiplied their efforts and the enemy's leaders quaked as the magical axe slew
enemy forces. Waving in the wind, the Renowned Standard bolstered the Deathknights troops
with hope during the battle.
- Charge -
To this point, neither side could claim a decisive advantage. Bolting ahead to meet the
chargers of their foes were both the Pirates riders and the Deathknights riders. The
Pirates ranks imposed light losses upon the Deathknights ranks in response, the
Deathknights caused minor damage to their foes.
- Melee -
Steel gleamed brightly, as the masses of foot soldiers sprang to the ready, and then
charged forth with a roar, engaging in battle which took many proud lives. The Pirates
melee advanced forward to meet the Deathknights ground forces in close quarters. The
Pirates forces dealt out noticable casualties upon the Deathknights lines in response, the
Deathknights claimed minor damage to their enemy.
- Conclusion -
Deathknights casualties had now exceeded acceptable levels in the judgement of Warlord
Zrat Aglub so the order for retreat was sounded. Losses in retreat for the Deathknights
were minor. Pirates casualties were put at 10.68%. All Pirates leaders survived the
battle. All the Pirates wizards survived the fray. Due to experience, victory and valor, a
Veteran Pirates brigade has been recognized as Elite! Due to experience, victory and
valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience, victory
and valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience,
victory and valor, a Veteran Trolls brigade has been recognized as Elite! Earning
promotion was an Trolls brigade. They are now a Veteran brigade. An Skeletons unit was
awarded promotion to Veteran status. An Skeletons unit was awarded promotion to Veteran
status. An Skeletons brigade of Regular experience battled valorously and have been
promoted to Veteran experience. The troops are anxious for more victories: morale is up!
Deathknights casualties were put at 27.68%. All Deathknights leaders survived the battle.
All the Deathknights wizards survived the fray. An Deathknights brigade of Regular
experience fought valorously and have been elevated to Veteran experience. An Knights of
Styx brigade of Regular experience fought bravely and have been promoted to Veteran
status. An Hell Hounds unit earned promotion to Veteran status. The toll of battle has
lowered the group's morale.
The reason I bring up this result is that the DK did exactly what he should have done - defend on a 1. The fact the battle went to the melee phase seems incorrect.
I know the reasons why - the forest terrain cut down on the archery and calvary phase damage, meaning the retreat threshold was not reached. I didn't cast any offensive spells in this battle. Oddly enough, I likely did more damage than if I did, as my infantry got to hit him.
However, this doesn't sit well for me. His intent was to retreat ASAP. I believe he should have retreated, at the latest, after the charge phase. His leaders are not stupid; they see the infantry on each side. They have their orders - organized withdrawal. By all means, sound the retreat sooner!
I would like some parts of the battle logic to be looked at again. Though I am on the winning side here, I don't feel like *I* did it, rather the game mechanics.
Pirates Deathknights
Commanders
Lord Commander Uncle Salty Warlord Zrat Aglub
Commander Gold Rapier Captain Major Raarmex
Captain Terrible Bill Captain Jagliz Ilrik
Wizards
Power-6 Kaladon Power-1 Toklim
Power-4 Windstorm Power-1 Vacco
Power-1 Veq Qriax
Brigades
1 Pirates Elite 2 Deathknights Veteran
3 Pirates Veteran 4 Deathknights Regular
4 Stormgate Guard Elite 1 Trolls Regular
2 Stormgate Guard Veteran 2 Knights of Styx Regular
4 Trolls Veteran 3 Westmen Regular
1 Trolls Regular 4 Hell Hounds Regular
2 Skeletons Veteran 3 War Machines Regular
5 Skeletons Regular
Combat Factors
Forged Armor Forged Armor
Forged Weaponry Forged Weaponry
Very Good Leaders Very Good Leaders
Tactical Selection
Determined Attack Organized Withdrawal
Due to the ruthless nature of the Deathknights, the Pirates forces became weakened as they
succumbed to their fear. When the sun had risen to its highest point, the 1st Pirates army
group raced to engage the defensive position of the 1st Deathknights army group under
Warlord Zrat Aglub. Across the field, the Deathknights' forces saw the banner of the
Pirates 1st group, it's pride. The Deathknights fielded its pride: its 1st group. As the
attackers swept over the sparse woods, the first missiles sang out.
- Long Range Missilers -
Long range missile fire from both sides was not a significant factor in the battle.
- Short Range Missilers -
Short range missilers from both sides joined the fray and fired their arrows. The Pirates
lines dealt out light damage upon the Deathknights lines as the Deathknights caused minor
casualties to their foes.
- Magic -
Pirates conjurers dismounted scarcely past where the defensive missiles were falling and
began an incomprehensible incantation. Kaladon's presence was noted. Arcs of searing fire
shot forth from the wizard. Windstorm also let his presence be seen in like manner.
Deathknights wizards dismounted barely past where the defensive missiles were falling and
began an animated incantation. Power-1 Wizard Toklim made a series of intricate gestures.
He then created a powerful warding, which would protect the heroes and wizards of his
force from the black magics of any opposing spellcasters. The Deathknights Vacco (Power-1)
was not a factor in the battle. Power-1 Wizard Veq Qriax glowered intently and issued
indecipherable utterances. He then created a powerful warding, which would protect the
heroes and wizards of his force from the black magics of any opposing spellcasters. Coming
forth are a pack of Hell Hounds aiding the 1st Deathknights, breathing intense fire
through the enemy, and reeking havoc. The Pirates forces imposed light losses upon the
Deathknights forces as the Deathknights dealt out minor damage to their enemy.
- Artifact -
Deathknights Warlord Zrat Aglub displayed the Axe of Farin for all to see, his troops thus
encouraged multiplied their efforts and the enemy's leaders quaked as the magical axe slew
enemy forces. Waving in the wind, the Renowned Standard bolstered the Deathknights troops
with hope during the battle.
- Charge -
To this point, neither side could claim a decisive advantage. Bolting ahead to meet the
chargers of their foes were both the Pirates riders and the Deathknights riders. The
Pirates ranks imposed light losses upon the Deathknights ranks in response, the
Deathknights caused minor damage to their foes.
- Melee -
Steel gleamed brightly, as the masses of foot soldiers sprang to the ready, and then
charged forth with a roar, engaging in battle which took many proud lives. The Pirates
melee advanced forward to meet the Deathknights ground forces in close quarters. The
Pirates forces dealt out noticable casualties upon the Deathknights lines in response, the
Deathknights claimed minor damage to their enemy.
- Conclusion -
Deathknights casualties had now exceeded acceptable levels in the judgement of Warlord
Zrat Aglub so the order for retreat was sounded. Losses in retreat for the Deathknights
were minor. Pirates casualties were put at 10.68%. All Pirates leaders survived the
battle. All the Pirates wizards survived the fray. Due to experience, victory and valor, a
Veteran Pirates brigade has been recognized as Elite! Due to experience, victory and
valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience, victory
and valor, a Veteran Pirates brigade has been recognized as Elite! Due to experience,
victory and valor, a Veteran Trolls brigade has been recognized as Elite! Earning
promotion was an Trolls brigade. They are now a Veteran brigade. An Skeletons unit was
awarded promotion to Veteran status. An Skeletons unit was awarded promotion to Veteran
status. An Skeletons brigade of Regular experience battled valorously and have been
promoted to Veteran experience. The troops are anxious for more victories: morale is up!
Deathknights casualties were put at 27.68%. All Deathknights leaders survived the battle.
All the Deathknights wizards survived the fray. An Deathknights brigade of Regular
experience fought valorously and have been elevated to Veteran experience. An Knights of
Styx brigade of Regular experience fought bravely and have been promoted to Veteran
status. An Hell Hounds unit earned promotion to Veteran status. The toll of battle has
lowered the group's morale.
The reason I bring up this result is that the DK did exactly what he should have done - defend on a 1. The fact the battle went to the melee phase seems incorrect.
I know the reasons why - the forest terrain cut down on the archery and calvary phase damage, meaning the retreat threshold was not reached. I didn't cast any offensive spells in this battle. Oddly enough, I likely did more damage than if I did, as my infantry got to hit him.
However, this doesn't sit well for me. His intent was to retreat ASAP. I believe he should have retreated, at the latest, after the charge phase. His leaders are not stupid; they see the infantry on each side. They have their orders - organized withdrawal. By all means, sound the retreat sooner!
I would like some parts of the battle logic to be looked at again. Though I am on the winning side here, I don't feel like *I* did it, rather the game mechanics.