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Alchemist
#1
Post your advice for playing this kingdom in this thread.

Thank you for contributing to the collective wisdom on how to best play this kingdom in Alamaze!
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#2
Just finished 5703 with the Alchemist.

On the whole, I think its a second tier wizard kingdom.

The special abilities (gunpowder and salves) are not game changers. The healing potion is quite powerful as you can create a potion and use it on the same turn. Gunpowder is mostly useless (fireworks and explosive devices) and basically is just a pretty cheap way (10k gold) to generate income (2k/turn). You can only have one per PC, so its limited somewhat.

With this income and mithril, the AL can be as rich as any kingdom. Mithril, again mostly worthless, is converted to gold and creates 2k/turn for only a 5k investment. If there is double mithril, its 4k/turn. This is likely the most effective gold investment in all of Alamaze (maybe with the exception of hidden ore). The way mithril works, this is basically unlimited as a mithril deposit either produces the full amount of your miners (or double) or is extinguished so if you have 100,000 miners, you'll get 100,000 mithril per turn until the deposit is exhausted.

Thus, AL is an economic powerhouse which is kind of boring.
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#3
I think the Alchemist should be the only kingdom that could equip its fleets with cannons.

R
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