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Order 945 confusion
#1
I have been talking to JF about order 945.  Does anyone else find the description confusing?

If you leave column E blank it creates an error message on ORDER CHECKER.  But the description below says column E is optional.  Then is says it is for location of a group that is in ambush.

If I leave column E blank will my agent search all squares with a 10 area range?  That would be my preference.

If column E can be left blank can the order checker produce a different response?









#945 ASSASSINATE FOREIGN HERO OR WIZARD -

Similar to Order #940, except the target is a group figure, not an emissary. The group must be within the agent's range in order to have an opportunity of succeeding, but the exact location of the group need not be known (See NOTE below). The target area (Column “E”) must be within 5 areas of the targeted group. Assassination of group figures is slightly more difficult than that of emissaries due to the security of a military organization. NOTE: This order will not be allowed on turn #1 and a kingdom may never attempt an assassination on a member of his group.
Column A - First two letters of the agent's name
Column B - Group I.D. of the target group
Column C - "L" or "W" (assassinate leader or wizard?)
Column D - "H" or "L" (highest or lowest ranking leader/wizard); or specific target’s initials
Column E – Optional for Target in Ambush: Area in which the group is anticipated to be located (* See note below)
Resource Cost - The agent's proficiency * 500 Gold.
* A level 7 agent/fanatic or higher can attempt to assassinate a hero or wizard from an ambushing group by limiting his/her efforts to only a single area. Add the area to Column E. The target group must be within five areas of the area in Column E.
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#2
I've always viewed this as a documentation ambiguity... otherwise, a well-placed agent could cover 2/3 of the squares in the game, with one order.

Even with a target hex, you can get a pretty large swath of the board, even making it impossible for a group to escape without either an ambush, teleport, or invisible order.

But I agree, it is a bit ambiguous.
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#3
(12-06-2015, 05:18 PM)HeadHoncho Wrote: I've always viewed this as a documentation ambiguity... otherwise, a well-placed agent could cover 2/3 of the squares in the game, with one order.

Even with a target hex, you can get a pretty large swath of the board, even making it impossible for a group to escape without either an ambush, teleport, or invisible order.

But I agree, it is a bit ambiguous.

So are you saying that column E is not optional?

Even if you are not targeting a group in ambush you need to enter a target for column E?
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#4
That's the way I've always done it, with a correctly parsing and executing order.
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#5
Same for me. Though not every thing on parcer is correct. I would guess though if the parcer flagged not likely support would help
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#6
Based on the the comments above rewording the order description might help with confusion from players like me.   
Here would be my suggestion:

#945 ASSASSINATE FOREIGN HERO OR WIZARD -

Similar to Order #940, except the target is a group figure, not an emissary. The group must be within the agent's range in order to have an opportunity of succeeding, but the exact location of the group need not be known unless the group is in ambush

The target area (Column “E”) is where the agent will begin his search from.  The target area must be within 5 areas of actual location of the targeted group.  Assassination of group figures is slightly more difficult than that of emissaries due to the security of a military organization.
NOTE: This order will not be allowed on turn #1 and a kingdom may never attempt an assassination on a member of his group.

Column A - First two letters of the agent's name
Column B - Group I.D. of the target group
Column C - "L" or "W" (assassinate leader or wizard?)
Column D - "H" or "L" (highest or lowest ranking leader/wizard); or specific target’s initials
Column E – Target area the agent will begin his search for the target group from.    For Target in Ambush: Area in which the group is anticipated to be located (* See note below)
Resource Cost - The agent's proficiency * 500 Gold.


* A level 7 agent/fanatic or higher can attempt to assassinate a hero or wizard from an ambushing group by limiting his/her efforts to only a single area. If he ambush group is located in the target area the agent will attempt the assassination.
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#7
(12-06-2015, 08:08 PM)Hawk_ Wrote: Based on the the comments above rewording the order description might help with confusion from players like me.   
Here would be my suggestion:

#945 ASSASSINATE FOREIGN HERO OR WIZARD -

Similar to Order #940, except the target is a group figure, not an emissary. The group must be within the agent's range in order to have an opportunity of succeeding, but the exact location of the group need not be known unless the group is in ambush

The target area (Column “E”) is where the agent will begin his search from.  The target area must be within 5 areas of actual location of the targeted group.  Assassination of group figures is slightly more difficult than that of emissaries due to the security of a military organization.
NOTE: This order will not be allowed on turn #1 and a kingdom may never attempt an assassination on a member of his group.

Column A - First two letters of the agent's name
Column B - Group I.D. of the target group
Column C - "L" or "W" (assassinate leader or wizard?)
Column D - "H" or "L" (highest or lowest ranking leader/wizard); or specific target’s initials
Column E – Target area the agent will begin his search for the target group from.    For Target in Ambush: Area in which the group is anticipated to be located (* See note below)
Resource Cost - The agent's proficiency * 500 Gold.


* A level 7 agent/fanatic or higher can attempt to assassinate a hero or wizard from an ambushing group by limiting his/her efforts to only a single area. If he ambush group is located in the target area the agent will attempt the assassination.
this is a carry-over from North Carolina.  Find it confusing myself.  Just one of those things on a to-do list.
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#8
(12-07-2015, 07:14 PM)Ry Vor Wrote:
(12-06-2015, 08:08 PM)Hawk_ Wrote: Based on the the comments above rewording the order description might help with confusion from players like me.   
Here would be my suggestion:

#945 ASSASSINATE FOREIGN HERO OR WIZARD -

Similar to Order #940, except the target is a group figure, not an emissary. The group must be within the agent's range in order to have an opportunity of succeeding, but the exact location of the group need not be known unless the group is in ambush

The target area (Column “E”) is where the agent will begin his search from.  The target area must be within 5 areas of actual location of the targeted group.  Assassination of group figures is slightly more difficult than that of emissaries due to the security of a military organization.
NOTE: This order will not be allowed on turn #1 and a kingdom may never attempt an assassination on a member of his group.

Column A - First two letters of the agent's name
Column B - Group I.D. of the target group
Column C - "L" or "W" (assassinate leader or wizard?)
Column D - "H" or "L" (highest or lowest ranking leader/wizard); or specific target’s initials
Column E – Target area the agent will begin his search for the target group from.    For Target in Ambush: Area in which the group is anticipated to be located (* See note below)
Resource Cost - The agent's proficiency * 500 Gold.


* A level 7 agent/fanatic or higher can attempt to assassinate a hero or wizard from an ambushing group by limiting his/her efforts to only a single area. If he ambush group is located in the target area the agent will attempt the assassination.
this is a carry-over from North Carolina.  Find it confusing myself.  Just one of those things on a to-do list.

Ok, thanks!
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#9
(12-07-2015, 11:26 PM)Hawk_ Wrote:
(12-07-2015, 07:14 PM)Ry Vor Wrote:
(12-06-2015, 08:08 PM)Hawk_ Wrote: Based on the the comments above rewording the order description might help with confusion from players like me.   
Here would be my suggestion:

#945 ASSASSINATE FOREIGN HERO OR WIZARD -

Similar to Order #940, except the target is a group figure, not an emissary. The group must be within the agent's range in order to have an opportunity of succeeding, but the exact location of the group need not be known unless the group is in ambush

The target area (Column “E”) is where the agent will begin his search from.  The target area must be within 5 areas of actual location of the targeted group.  Assassination of group figures is slightly more difficult than that of emissaries due to the security of a military organization.
NOTE: This order will not be allowed on turn #1 and a kingdom may never attempt an assassination on a member of his group.

Column A - First two letters of the agent's name
Column B - Group I.D. of the target group
Column C - "L" or "W" (assassinate leader or wizard?)
Column D - "H" or "L" (highest or lowest ranking leader/wizard); or specific target’s initials
Column E – Target area the agent will begin his search for the target group from.    For Target in Ambush: Area in which the group is anticipated to be located (* See note below)
Resource Cost - The agent's proficiency * 500 Gold.


* A level 7 agent/fanatic or higher can attempt to assassinate a hero or wizard from an ambushing group by limiting his/her efforts to only a single area. If he ambush group is located in the target area the agent will attempt the assassination.
this is a carry-over from North Carolina.  Find it confusing myself.  Just one of those things on a to-do list.

Ok, thanks!
So my 945 order failed because my target simply changed his group number.

To me this feels like a "work around" in game mechanics.  My high level agent was foiled when the target group changed the number on their banner.

Would you consider moving 945 next order 615 SPOIL  which occurs prior to move/combine?   
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