11-02-2016, 04:32 PM
(11-02-2016, 04:30 PM)gkmetty Wrote:(11-02-2016, 02:21 PM)unclemike Wrote:UM, your War protest idea sounds interesting. If there were some way to slow down or deter multi on one attacks I might, and others might also, consider participating in diplomacy games.(11-02-2016, 01:54 PM)Rogal Wrote: Similar question I stated above, what constitutes an attack? Will an attack be based on specific orders? If it will be based on specific orders, what about non specific orders fire off against a kingdom?
Only orders for conquering a pc: emissary rebel/usurp, wizard diplomacy, and group attacks/parley/siege. I would think nothing else in the game should be affected to keep things simple, just the important issues of being ganged up on and losing your pc's because of it. So I'm actually in favor of a Causus Belli/War Protest combo since it will prevent gang ups from happening in the game.
So if I were a victim of a 5 vs 1 gang up (and they all issued a Causus Belli against me that allowed their attack), I would issue a War Protest on all 5 to slow down their advance and to give me a chance to survive. Again, you may only issue a War Protest if 2+ kingdoms issue a Causus Belli against you, not if a single kingdom is attacking you.
If I successfully defended my region and want to go on the offensive, I would have to cancel a War Protest on one of the attacking kingdoms and issue a Causus Belli myself against them or I wouldn't be able to attack their pc's.
Would this slow/down prevent people from taking PCs in their starting region? IE assume I am the DU, would I have more difficulty in taking the SA town in Oakendell?