01-31-2017, 05:07 AM
I'm all in favor of these new changes listed in UM's Corner EXCEPT the 50% Death to emmys re-locating to a non-populated area. This is going to cause groups to destroy PCs in the hopes that emmys sent there will potentially die on the same or a later turn. Imagine the DE gating in 2 Demon Princes only to have their locale destroyed by the group at that location and now both dead. And I have on more than one occasion entered the wrong coordinates on accident when re-locating an emmy. And again, this jacks up wizards who can sit invisibly at a PC than destroy with Meteor Strikes and have incoming emmys dying on top of the ones they already killed with their spells.
I think 50% is a bit high since the emmys seem to represent an "entourage" and not just a lone person. Instead of death, perhaps the emmy is not able to perform an action the following turn (upon return from the un-populated area; sort of like an Exhausted HP). You in essence, are forcing everyone to recon a location every time they want to move someone to a new location with little defense if a PC is unexpectedly destroyed.
Effective Immediately:
•During multiple engagements, retreating from any battle will now prevent your group from interacting with a pc or encounter. Previously, if multiple groups attacked yours and your group was victorious in the last battle despite withdrawing from the others, your group would still be allowed to continue forward. Now, retreating from any battle, even if you were successful in conquering all opponents except the one that you withdrew, will prevent an interaction with a pc/encounter.
•Alternate capital assignment (order #495) now only costs 4,000 food and 4,000 gold when you issue the directive. The reoccurring cost for maintenance every turn has been eliminated.
•If a group was inactive or patrol (no troops) at the beginning of the turn and troops were transferred to it which were then subsequently healed by a priestess/wizard, the heal will now be successful and the kingdom turn report will no longer state an error that the troops (from the inactive group) were not properly fed/paid that prevented the heal from taking place.
•Moving an emissary, agent, or priestess with order #350 (or gate with #351) to a non-populated map area (without a pc) will now entail a 50% chance of death due to the possibility of being killed by bandits or eaten by wild animals.
•The Druid kingdom now has an intercept radius of 3 (was 4).
•The Ring of Spells is now a Superior classed artifact.
•The order entry website has been enhanced to display all your games registered under your account. This may be useful if you are playing in multiple games for its comprehensive display. BTW, the number of orders listed in this area includes the "free" transfer orders so that players may verify that they are above their normal limit (use the Verify button for the accuracy of your orders). On the Home page, click on the All Games button and the results should be given in the message box area. To pick up the latest version of the website, you will need to press your browser refresh button (hold down the Shift key while clicking on the browser refresh to force the browser to reload the page rather than reference its cache).
I think 50% is a bit high since the emmys seem to represent an "entourage" and not just a lone person. Instead of death, perhaps the emmy is not able to perform an action the following turn (upon return from the un-populated area; sort of like an Exhausted HP). You in essence, are forcing everyone to recon a location every time they want to move someone to a new location with little defense if a PC is unexpectedly destroyed.
Effective Immediately:
•During multiple engagements, retreating from any battle will now prevent your group from interacting with a pc or encounter. Previously, if multiple groups attacked yours and your group was victorious in the last battle despite withdrawing from the others, your group would still be allowed to continue forward. Now, retreating from any battle, even if you were successful in conquering all opponents except the one that you withdrew, will prevent an interaction with a pc/encounter.
•Alternate capital assignment (order #495) now only costs 4,000 food and 4,000 gold when you issue the directive. The reoccurring cost for maintenance every turn has been eliminated.
•If a group was inactive or patrol (no troops) at the beginning of the turn and troops were transferred to it which were then subsequently healed by a priestess/wizard, the heal will now be successful and the kingdom turn report will no longer state an error that the troops (from the inactive group) were not properly fed/paid that prevented the heal from taking place.
•Moving an emissary, agent, or priestess with order #350 (or gate with #351) to a non-populated map area (without a pc) will now entail a 50% chance of death due to the possibility of being killed by bandits or eaten by wild animals.
•The Druid kingdom now has an intercept radius of 3 (was 4).
•The Ring of Spells is now a Superior classed artifact.
•The order entry website has been enhanced to display all your games registered under your account. This may be useful if you are playing in multiple games for its comprehensive display. BTW, the number of orders listed in this area includes the "free" transfer orders so that players may verify that they are above their normal limit (use the Verify button for the accuracy of your orders). On the Home page, click on the All Games button and the results should be given in the message box area. To pick up the latest version of the website, you will need to press your browser refresh button (hold down the Shift key while clicking on the browser refresh to force the browser to reload the page rather than reference its cache).