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Game 5360 Seasonal Steel (War of the Mages)
Is this the talk turn?
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(01-31-2020, 08:20 PM)PTRILEY Wrote: Is this the talk turn?

Late season only so the coming turn.
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Nope, just announcing a drop.
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(01-31-2020, 08:06 PM)Airetar Wrote: This is the most annoying game of Alamaze I have ever played.  Like Ry Vor says, if it ain't fun, just start over. 

Next time I will find the Underworld capital as a first priority.  He is hanging in, just to bugger me, supported by his gold daddy the only alliance in the game.  Sorcerer feed Underworld..   Its not illegal in this format, just unsavory.  

This situation maybe should be addressed.  The Underworld can just assassinate early, before guard or counter espionage, and if he has an ally, doesn't even need an economic base.  And you can't find his capital to end it.  You might think its clever, unless you are on the other end.  Sorry, but this particular three on one, with all the special orders from UN and AN going against you turn after turn, I think design has to address.  (Leaves in tears)..

Well first off your completely off base.  I received not  a single gift or trade for gold/food or other support from the SO or anyone else for that matter.  The only trades I made were early ones for towns/villages all done in the clear and on the boards, to have trade routes and a supply of gold.  
You INVADED me and got whooped, and didn't decide to search out my capital before you invaded, who's fault is that?   I am happy to share my turns after the game if you feel something unfair was done.  
I am doing more than hanging in, you wonder where my gold comes from, its a combination of income from sea trades and people training agents, and my  8 wizards, so the turn you thought I had a help from others sleeping you well that was all me.
The only other person to involve himself (long after I had crippled you) was the AN, and I think thats more a matter of him, going for regions, and less about me Smile
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SO - PI
Hey there Capt'n Salty.    I have to admit, those sailor agents of yours are really something.  They have done so well I am willing to offer you a deal.  How about we call an end to these hostilities you started so long ago.  I'll give you back  villages in region 1 which will give you control of Crown Coast again.  You can also keep your single village in my region so you can do mercantile in Tempest.  If you are strong enough to get back your town with the great castle you can take that too and I'll keep the one with legendary. 
If you want to continue our war you won't get a whole lot more as all my towns will have legendary castles.
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PI-SO: Oh, why not? Honestly, my move against you was half-cocked in the first place (quarter cocked to be honest) and I've been very distracted by life, so I've sort of been phoning it in. But we'll call it quits on the terms you've suggested and I'll find something else to do with my various forces.
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(02-02-2020, 08:53 AM)DuPont Wrote: PI-SO: Oh, why not? Honestly, my move against you was half-cocked in the first place (quarter cocked to be honest) and I've been very distracted by life, so I've sort of been phoning it in. But we'll call it quits on the terms you've suggested and I'll find something else to do with my various forces.

Okay Salty we have a deal.  I have to go back and change a bunch of orders.  To recap, I'll let you take back all of the villages in region 1 and keep the 1 you have that borders the tempest.
Are you strong enough to retake the town I hold with a great castle in region 1?   If not I do have a lot invested in it and you don't need to have it for control.

Hoping for smoother sailing,

SO
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(02-02-2020, 12:39 PM)Wookie Panz Wrote:
(02-02-2020, 08:53 AM)DuPont Wrote: PI-SO: Oh, why not? Honestly, my move against you was half-cocked in the first place (quarter cocked to be honest) and I've been very distracted by life, so I've sort of been phoning it in. But we'll call it quits on the terms you've suggested and I'll find something else to do with my various forces.

Okay Salty we have a deal.  I have to go back and change a bunch of orders.  To recap, I'll let you take back all of the villages in region 1 and keep the 1 you have that borders the tempest.
Are you strong enough to retake the town I hold with a great castle in region 1?   If not I do have a lot invested in it and you don't need to have it for control.

Hoping for smoother sailing,

SO

Can you tax a town with a great castle?
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(02-02-2020, 01:58 PM)uncledarkseid Wrote:
(02-02-2020, 12:39 PM)Wookie Panz Wrote:
(02-02-2020, 08:53 AM)DuPont Wrote: PI-SO: Oh, why not? Honestly, my move against you was half-cocked in the first place (quarter cocked to be honest) and I've been very distracted by life, so I've sort of been phoning it in. But we'll call it quits on the terms you've suggested and I'll find something else to do with my various forces.

Okay Salty we have a deal.  I have to go back and change a bunch of orders.  To recap, I'll let you take back all of the villages in region 1 and keep the 1 you have that borders the tempest.
Are you strong enough to retake the town I hold with a great castle in region 1?   If not I do have a lot invested in it and you don't need to have it for control.

Hoping for smoother sailing,

SO

Can you tax a town with a great castle?
I believe you can tax it  but why?  It can only be taken with military.  Emissaries cannot do anything against it.
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SO- PI   I will wait a turn before declaring you neutral.  I used all of the orders pulling my guys back home.
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