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Dual
#11
Say you cast invisible brigade on a patrol then do 710 sea movement. Will the invisible not apply this turn since it's 845? When it does apply will it prevent your patrol from being attacked by a sea patrol? I am trying to figure out if there's a way a wizard in a patrol can protect his patrol while they are at sea.
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#12
(12-08-2021, 06:31 PM)bachbach Wrote: Say you cast invisible brigade on a patrol then do 710 sea movement.  Will the invisible not apply this turn since it's 845?  When it does apply will it prevent your patrol from being attacked by a sea patrol?   I am trying to figure out if there's a way a wizard in a patrol can protect his patrol while they are at sea.

Yes and no... err, sort of.

Invisible group does not prevent your group from being intercepted by sea patrol... but it's not only because of the arrangement of the orders (sea patrol happening first) invisible group will not even protect your group from the following turns sea patrol, even though technically your group will be invisible if it does not move or recruit.

Invisible group does not protect you from agent orders either, even though invisible group comes before agent orders.

Invisible group only protects your group from being detected by normal means (Alert from a PC or group without true seeing, regional intelligence, agent recon less than level 10, raven/eagle familiar, crystal of seeing, palentir.)
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#13
(12-08-2021, 10:29 PM)Senior Tactician Wrote:
(12-08-2021, 06:31 PM)bachbach Wrote: Say you cast invisible brigade on a patrol then do 710 sea movement.  Will the invisible not apply this turn since it's 845?  When it does apply will it prevent your patrol from being attacked by a sea patrol?   I am trying to figure out if there's a way a wizard in a patrol can protect his patrol while they are at sea.

Yes and no... err, sort of.

Invisible group does not prevent your group from being intercepted by sea patrol... but it's not only because of the arrangement of the orders (sea patrol happening first) invisible group will not even protect your group from the following turns sea patrol, even though technically your group will be invisible if it does not move or recruit.

Invisible group does not protect you from agent orders either, even though invisible group comes before agent orders.

Invisible group only protects your group from being detected by normal means (Alert from a PC or group without true seeing, regional intelligence, agent recon less than level 10, raven/eagle familiar, crystal of seeing, palentir.)
Bachbach
I have to be honest i am not a worthy adversary at this point.  Have a few things going on in real life that have limited my time.
Can anyone else play this guy or is there a reg game to start up?
I have missed the last three turns
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#14
Thought you were going extra easy on me. If you can't play I'm still learning by trying things out. Like you shouldn't recruit 3 times in a turn out of a pc.
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#15
(12-11-2021, 01:23 PM)bachbach Wrote: Thought you were going extra easy on me.  If you can't play I'm still learning by trying things out.  Like you shouldn't recruit 3 times in a turn out of a pc.

That's actually a good tactic if you want to attack the PC to train your troops without tanking your reaction level
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#16
What happened to the game? It just disappeared.
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#17
(12-12-2021, 11:54 AM)bachbach Wrote: What happened to the game?  It just disappeared.

If a player misses 3 turns in a row the program clears the position.  In a 12 player game the controlled  pc's turn human.  In a duel the other player wins.  Check the Valhalla page and you should have a victory there.
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#18
Crap, again i apologize. Can someone help bachbach out
Legitimately snuck up on me on turn two and played better than me.
Sorry again bb
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#19
No apologies necessary, I still had fun playing. Got to try out a new nation and format. Learned a few things too. Thanks.
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#20
Bachbach - I am happy to do a duel with you - let me know if you would like - pm me here or at brekpbm@gmail.com
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