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Ice Age game interest?
#31
(02-06-2022, 11:30 PM)PTRILEY Wrote: So what’s the consciences on kingdoms?  As posted CI and NE have winter attack trait it will be auto/active in all regions throughout game.  If my memory serves dragons cause more damage in ice age (Mike can check me on this, I can’t remember) and all wizard fire based spells pack extra damage.  I’m for whatever everyone else wants. Smile  just someone make the call before we pick.

All kingdoms should be available, it’s why i chose to select 2nd!  If we are going to eliminate kingdoms i would like another choice in spots plz. 
They all have advantages, lets see how they play out
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#32
(02-06-2022, 11:30 PM)PTRILEY Wrote: So what’s the consciences on kingdoms?  As posted CI and NE have winter attack trait it will be auto/active in all regions throughout game.  If my memory serves dragons cause more damage in ice age (Mike can check me on this, I can’t remember) and all wizard fire based spells pack extra damage.  I’m for whatever everyone else wants. Smile  just someone make the call before we pick.

Presence is described as a lightning attack, not firestrike. Check the description of presence under 3rd level spells of a kingdom turn report. So, no bonus to presence during an Ice Age. However, presence damage is doubled as done for all battle spells during the last update.

Dragons don't have extra damage during an Ice Age but Phoenix brigades get double the healing bonus (5% becomes 10%). And since water is completely frozen over during an Ice Age, dragons can investigate encounters and attack pc's or other groups on the water.

Teleport spells can finish movement on frozen water too. Read the Ice Age forum post here: http://www.kingdomsofarcania.net/forum/s...1#pid48271
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#33
Thanks Mike.
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#34
I just read the cimmerians set up. I am wrong they would have to be banned
Their production bonuses would be ridiculous
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#35
(02-07-2022, 08:03 AM)uncledarkside2 Wrote: I just read the cimmerians set up.  I am wrong they would have to be banned
Their production bonuses would be ridiculous

That's true but I would like everyone to have the freedom to choose whichever kingdom they would like as well. In order to make everyone happy, how about making this a highly customized game where I can add extra food/gold to the other kingdoms to help balance things out a bit. It won't show on your turn 0 kingdom turn report but I can add the extra amounts before turn 1 runs. If everyone agrees then I just need to know how much to add once kingdom selection has been made. Perhaps, a general ballpark figure might be +50,000 food and +75,000 gold would be good or something more stylized for each kingdom type: like those amounts for military-style kingdoms but others may get greater/lesser amounts. Let me know if there's any interest in doing this for the sake of greater kingdom selection.
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#36
(02-07-2022, 08:03 AM)uncledarkside2 Wrote: I just read the cimmerians set up.  I am wrong they would have to be banned
Their production bonuses would be ridiculous

I played them in a recent Ice Age and didn't do too well. Small sample, but I didn't think they had that much of an advantage. I thought the wizards had much more of an advantage (but this was pre-nerf Bounty spell).

I went after DuPont's UN right away and he basically stomped/stopped me cold. Cold! Get it?
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#37
I would defer to eveyone else. I dont have that much experience in ice age.
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#38
I’m good with everything available, let’s get er filled and going Smile
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#39
(02-08-2022, 12:45 PM)PTRILEY Wrote: I’m good with everything available, let’s get er filled and going  Smile

Word
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#40
Frostbite Fight!
Ice Age Game-Steel
48 hour turnaround.
Limited diplomacy, no more than three trades in a row for 3 turns thereafter

1. Eregnon
2. Uncle Darkseid
3. Drogo
4. Windstar
5. Lt Gisgo
6. Brek
7. Ptriley
8.
9.
10. DuPont
11.
12.

3 more if Mike takes the last slot available.
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