02-17-2022, 04:21 AM
(02-16-2022, 01:15 PM)uncledarkside2 Wrote:Hey thanks uncledark2... big help(02-16-2022, 04:34 AM)Agent Orange Wrote: COMPLETE ice age rules are where again?
Ice Age Now AvailablePlease clear your browser cache to load the latest version (see attachments on how to clear Google Chrome cache).
- Winter season is always present throughout the entire game (the entire map experiences winter).
- The Ice Age option may be applied on any map (including Centauria).
- Terrain movement costs are x1.5 x1.25 current value (turn 0 kingdom setups will display an additional Ice Age column rate).
- All water areas will be completely frozen over. No ships may move which will nullify merchant trading, sea patrols, and troop transport. All groups may move on frozen water as if on land (use order #720/725). Teleport spells will be allowed to land on frozen water areas. Groups with flying artifacts (Pegasus, Red Bats, Green Dragons) will be allowed to land on frozen water.
- Dragons may land on frozen water so they may attack pc's or investigate encounters which was previously denied them.
- Group vs group combat on frozen water areas will be fought as a normal land battle (fleets are not involved).
- Groups may intercept and pursue other groups over frozen water.
- Fire-oriented spells have x1.5 damage (before spell density) during Ice Age epochs. This will boost the effects of the following spells: Firestrike, Wall of Flame, Meteor Strike (pc damage spell), Avenging Angel (divine fire aspect of this priestess spell). So a pwr-2 Firestrike would do 2,100 damage rather than 1,400 (before spell density and other effects).
- The banned list of spells during an Ice Age are: Summon Kraken (#659), Storm At Sea (#660), Dispel Storm At Sea (#661), Ship of Mist (#708).
- The banned list of orders during an Ice Age are: Sea Patrol (#705), Sea Group Moves (#710/715), Sea Trade Mission (#711), Increase Seapower (#748), Create Elite Ship (#749), Sabotage Seapower (#935).
- For Early Strategic Objectives, if you select the objective D4 (total 7+ fleets in each of 2+ seas) you will not be able to achieve your ESO in the game.
- Scrap seapower (order #245) is still permitted since some kingdoms were designed to be balanced with other kingdoms regarding number/quality of fleets as a factor (though their purpose during an Ice Age will be only to scrap for the extra gold).
- Phoenix brigades (fire creatures that only the Black/Red Dragon kingdoms may summon) are able to heal 10% attrition (normally 5%).
- Due to the inclement weather, all figure movements (emissary, agent, priestess) ranges are reduced by 2. So if your kingdom can move an agent 8 areas, that gets reduced to 6 areas. This movement penalty does NOT apply for artifacts that affect figure movement (e.g., Onyx Amulet, Red Elk Mount).
- All kingdoms will receive an extra 25,000 food on turn 0 as the liege releases his last reserves for the upcoming deep winter.
- Special kingdom locations (Druid's Grove, Dragon's Lair, etc.) are magical places that are not affected by the harsh winter conditions (full production).
Not sure if this is complete