Posts: 32
Threads: 0
Joined: Aug 2024
Reputation:
0
does brekk usually look at these suggestions? Just wondering if everyone else likes the battles being one sided?
Posts: 48
Threads: 6
Joined: Aug 2024
Reputation:
0
I have noticed, raising wizards, warlords and agents becomes so easy in further turns of the game. Happening like mostly war of wizards, leaders, agents. Troops becoming much less effective.
Raising figures would be more costly giving value and fun to battles. Diplomats also would be more difficult to raise, many princes around.
Food and gold easily becoming surplus.
Perhaps maintaining high level figures should be paid food / gold.
Legendary castles would take two turns instead of one.
Posts: 48
Threads: 6
Joined: Aug 2024
Reputation:
0
03-06-2025, 06:42 AM
(This post was last modified: 03-06-2025, 06:44 AM by Tacticus.)
In my opinion would be interesting to have kingdom banners, which may be shown on map at pop.centers or at groups or on turn reports.
Posts: 48
Threads: 6
Joined: Aug 2024
Reputation:
0
Yesterday, 05:52 AM
(This post was last modified: Yesterday, 06:28 AM by Tacticus.)
I would suggest a review on teleport mechanism.
A sudden appearance of a big army group in a pop.center is kind of too much unexpected strategy and tactics
Considering an update in the game; like teleport armies should take two turns. Giving intelligence to regional owner such as - patrols seen a big gate opened - or something like that.
Surprise attacks are part of tactics of course but teleport to a pop.center instantly with a big army is not giving any time to do defend.
As well, in my opinion, legendary castles also would give balance if takes two turns to build.