03-17-2023, 09:58 PM
Spell #305 – Sleep This spell places the target emissary in a magically deep sleep, similar to a coma. The emissary remains in such a state for one month (the game turn) during which time he obviously can perform no activity. A slept emissary is more susceptible to kidnapping and assassination attempts. There are various types of magic that can affect the success of this spell. Maximum range of this spell is 10 areas.
Does a successful sleep spell stop all actions from an agent on the turn it is cast, including the earlier orders like counter espionage and guard or only the orders that occur after the spell?
Does a successful sleep spell stop all actions from an agent on the turn it is cast, including the earlier orders like counter espionage and guard or only the orders that occur after the spell?