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(08-15-2023, 04:53 AM)RELLGAR Wrote: (08-15-2023, 02:30 AM)Brekk Wrote: (08-15-2023, 02:17 AM)RELLGAR Wrote: It's saying it's a malicious website
Thats odd Rellgar are you behind a Proxy? Sometimes a new website will show as malicious if its new. If you have any specific info send to me.
Website has been reported as a malware distributor. My anti-virus has stated.
Interesting, I can check for anything it might be flagging, but its simple HTML/CSS. Thanks for the heads up though, if your getting it other might as well. What antivirus are you running?
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(08-15-2023, 02:39 PM)Maximus Dominus Wrote: Once upon a time ago, paragraphs were invented. Perhaps it is high time to return to that time, as paragraphs facilitate the reading of big, long masses of text.
Plus, too, they just plain make things easier on the eyes.
Fair enough. Chat GPT and me havent reviewed them again, I was focused on left aligning them. Easy Fix thanks for the feedback.
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New and improved is always good in my opinion.
Some areas to examine when you have a chance:
1) Getting Started for New Players, nearly all the links are dead and need redirection.
2) Tools and Resources, this page has old Alamaze information. The map is Resurgent, which is 3rd Cycle from years ago. I would like to see newer stuff being offered on the page.
3) How To Join A Game, is just a link to our login page, which will be confusing if the visitor doesn't have an account. What may be better is the document that we currently have on the Help Guilds page (named How To Join A Game - pdf file). That explains the process a bit better than just directing newcomers to a login page.
4) From the old alamaze.co website, we posted sample kingdom turns for the visitor to examine. The reason why is that we've had questions on what exactly is Alamaze, and what does it look like? Some were expecting a pc-like game of sorts. So, to help, we posted sample kingdom turns and setup files on the old alamaze.co website. Not too many items to overwhelm the visitor, but enough to let the newcomer know what Alamaze is, and what to expect in return.
For those sample turns on the old website, I had to custom configure and arrange things to generate them in a certain way to be as appealing as possible (those files weren't randomly thrown up there without any consideration). But they're old versions of the game, and lack the latest version of the new artwork and format that I added in the latest release. If you want, I could re-generate new custom kingdom reports to showcase certain areas of the game, and to highlight detailed battle reports.
You may also want to consider putting up our Wizard Spellbook, from the Help Guides page. That could catch some newcomer's interest to see what types of magic is available in the game. Afterall, the magic system is the main difference that Alamaze has with other games, in that it's magic is more advanced and developed than other PBM's. For example, take a look at the spells of MEPBM or another. They're simplistic in nature to say the least. Cast a spell, do x amount of damage. That's it.
Take a look at our expansive spellbook: Simulacrum, for example, to protect your wizard from being assassinated, Teleport Army to instantly relocate your army on the map, Wraithform which converts your wizard to an undead spellcaster, Eagle Familiar to scry multiple map areas, etc. All of those spells are alot more exciting and developed in design concept-wise than many other games.
You may want to showcase Alamaze's magic system, and other areas that makes Alamaze better than other PBM games. Like having an exotic army that can put forth Beholders with multiple eye beams, or a colossal Iron Golem, and such. Even mentioning a few artifacts like the Golden Spear of Lerix, Crystal of Seeing, or Armor of Anon, may entice certain people. Doing so, could bring in some newcomers just to try Alamaze out.
5) Praise for Alamaze (if you scroll down the page), is alright but lacks the very important Origins Game of the Year Award Winner symbol. Comments by others is ok, but nothing beats the award symbol, which showcases the game as one of the best. That's why I included it on the title page of the new rulebook. That's something that you should push a little to advertise the game.
6) The new website doesn't have anything regarding cost. Yes, it's something nobody likes to discuss that much, but newcomers kind of need to know how much is this thing going to cost me, if I decide to play? The older website had on the front page, "Try Alamaze Free!" (regarding free duel games and such). Something like that to entice newcomers would be good.
So, overall, there are different types of visitors to expect to the new website: newcomers who never played the game before, experienced PBMer's who would like to try something different than their usual fare, and previous players of Alamaze, who haven't played in years, and would like to experience it again. The new website will need to appeal to all those types, without being too obnoxious about it (like me!).
Out of time now for additional comments, but keep up the good work...
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08-15-2023, 05:38 PM
(This post was last modified: 08-15-2023, 05:42 PM by Brekk.)
(08-15-2023, 05:09 PM)unclemike Wrote: New and improved is always good in my opinion.
Some areas to examine when you have a chance:
1) Getting Started for New Players, nearly all the links are dead and need redirection.
2) Tools and Resources, this page has old Alamaze information. The map is Resurgent, which is 3rd Cycle from years ago. I would like to see newer stuff being offered on the page.
3) How To Join A Game, is just a link to our login page, which will be confusing if the visitor doesn't have an account. What may be better is the document that we currently have on the Help Guilds page (named How To Join A Game - pdf file). That explains the process a bit better than just directing newcomers to a login page.
4) From the old alamaze.co website, we posted sample kingdom turns for the visitor to examine. The reason why is that we've had questions on what exactly is Alamaze, and what does it look like? Some were expecting a pc-like game of sorts. So, to help, we posted sample kingdom turns and setup files on the old alamaze.co website. Not too many items to overwhelm the visitor, but enough to let the newcomer know what Alamaze is, and what to expect in return.
For those sample turns on the old website, I had to custom configure and arrange things to generate them in a certain way to be as appealing as possible (those files weren't randomly thrown up there without any consideration). But they're old versions of the game, and lack the latest version of the new artwork and format that I added in the latest release. If you want, I could re-generate new custom kingdom reports to showcase certain areas of the game, and to highlight detailed battle reports.
You may also want to consider putting up our Wizard Spellbook, from the Help Guides page. That could catch some newcomer's interest to see what types of magic is available in the game. Afterall, the magic system is the main difference that Alamaze has with other games, in that it's magic is more advanced and developed than other PBM's. For example, take a look at the spells of MEPBM or another. They're simplistic in nature to say the least. Cast a spell, do x amount of damage. That's it.
Take a look at our expansive spellbook: Simulacrum, for example, to protect your wizard from being assassinated, Teleport Army to instantly relocate your army on the map, Wraithform which converts your wizard to an undead spellcaster, Eagle Familiar to scry multiple map areas, etc. All of those spells are alot more exciting and developed in design concept-wise than many other games.
You may want to showcase Alamaze's magic system, and other areas that makes Alamaze better than other PBM games. Like having an exotic army that can put forth Beholders with multiple eye beams, or a colossal Iron Golem, and such. Even mentioning a few artifacts like the Golden Spear of Lerix, Crystal of Seeing, or Armor of Anon, may entice certain people. Doing so, could bring in some newcomers just to try Alamaze out.
5) Praise for Alamaze (if you scroll down the page), is alright but lacks the very important Origins Game of the Year Award Winner symbol. Comments by others is ok, but nothing beats the award symbol, which showcases the game as one of the best. That's why I included it on the title page of the new rulebook. That's something that you should push a little to advertise the game.
6) The new website doesn't have anything regarding cost. Yes, it's something nobody likes to discuss that much, but newcomers kind of need to know how much is this thing going to cost me, if I decide to play? The older website had on the front page, "Try Alamaze Free!" (regarding free duel games and such). Something like that to entice newcomers would be good.
So, overall, there are different types of visitors to expect to the new website: newcomers who never played the game before, experienced PBMer's who would like to try something different than their usual fare, and previous players of Alamaze, who haven't played in years, and would like to experience it again. The new website will need to appeal to all those types, without being too obnoxious about it (like me!).
Out of time now for additional comments, but keep up the good work... Mike all great items thank you looking and the great feedback. I'm actually going to remove everything that isn't 4th cycle I'm thinking it just creates confusion for new players. Likely make a historical page, because its cool to see where Alamaze has come from! The dead links/open links I left in and will continue to modify with exactly the type of items you listed so had them create ta bunch of extra ones, so all I have to do is a small edit of the HTML
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