Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Use Shield not Protect Leaders and Wizards
#11
(07-13-2015, 05:09 PM)Ry Vor Wrote: The chance of leader death is based on the percentage loss of troops, with various modifications by rank and kingdom.  For example, the base for a captain is the same % as troop losses, so losing 30% gives a 30% chance of a captain dying, before kingdom modifications.  A general has 70% of the troop losses as his base, so 30% losses gives a general a 21% chance of dying.

Protect Heroes and Wizards is a core spell when facing wizard kingdoms, but yes, is not useful attacking PC's.

Don't forget the combat attack spells now feature density, so they are doing 250% of base against an army group.  Try it, you'll like it.  Remember magic damage occurs after missile phases and before charge / cavalry. 

I noticed that the description for guarded attack (#101) has not changed to account for density. Is this an oversight or is it not included?
Reply

#12
The damage portion of presence (not the shield aspect) considers density.
Reply

#13
(07-24-2015, 04:05 PM)unclemike Wrote: The damage portion of presence (not the shield aspect) considers density.

Cool. thx!
Reply

#14
Re: Shield spell, is there a formula that indicates how much damage is prevented (e.g. 300 dmg * caster level) or some such?
Reply

#15
Guys...thanks for this thread. I usually stay way from the wizard kingdoms because I'm not very confident with my ability to select the right spell for any given situation. (Strange since my first character I ever developed in my D&D days was a magic user...he is the one that I'll never forget.) Anyway, keep the advice coming...because I know that in the last game I played I did use Protect Heroes/Wizards against a PC.
Reply

#16
Does shield reduction change (increase) based on caster levels above the base level like damage spells?
Reply

#17
(06-29-2019, 02:05 PM)Brekk Wrote: Does shield reduction change (increase)  based on caster levels above the base level like damage spells?

Yes, it does.
     This spell causes a glimmering shield of magic to protect the force, and increases
     the defensive values of the wizard's group, effectively reducing the casualties it
     will suffer from battle with a specific opposing group or a population center. The
     amount of benefit received increases with the power level of the spellcaster.
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.