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Instant Summon Phantom (most versatile spell?)
#1
Have not done a Tip in a long time.   

93 instant summon phantom
At face value it lets you summon phantoms to fight along side your troops.  It does this very well.  But there is much more hidden gem.

Need to take/Nuke a sea PC and have no ships
Move a patrol into the sea zone on to the PC.  Best if combined with an elite ship and invisiblity
Summon phantoms and cast your nuke or take the PC if low enough defenses.  Note: you can teleport after your done but can not move on the sea zone the same turn you summon phantoms.

Need to recruit.  Summon phantoms to give you 3 brigades to beable to recruit that turn.  Works well for those artifact hunting patrols that need to turn into combat groups quickly

Want to take PCs with just a patrol.  Each phanton gives you aprox 2k strength.  So 3 phantoms can take a village.  4 can likely take a town with the help of a wind storm spell.  If I find a higher strength town and have a patrol I would use this combo.  Summon phantoms, nuke, wind storm.  Attack using threaten PC.  This way you will attack after your nuke goes off.  You can do this even with no general in your group.
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#2
(03-12-2018, 05:39 AM)Draugr Wrote: Have not done a Tip in a long time.   

93 instant summon phantom
At face value it lets you summon phantoms to fight along side your troops.  It does this very well.  But there is much more hidden gem.

Need to take/Nuke a sea PC and have no ships
Move a patrol into the sea zone on to the PC.  Best if combined with an elite ship and invisiblity
Summon phantoms and cast your nuke or take the PC if low enough defenses.  Note: you can teleport after your done but can not move on the sea zone the same turn you summon phantoms.

Need to recruit.  Summon phantoms to give you 3 brigades to beable to recruit that turn.  Works well for those artifact hunting patrols that need to turn into combat groups quickly

Want to take PCs with just a patrol.  Each phanton gives you aprox 2k strength.  So 3 phantoms can take a village.  4 can likely take a town with the help of a wind storm spell.  If I find a higher strength town and have a patrol I would use this combo.  Summon phantoms, nuke, wind storm.  Attack using threaten PC.  This way you will attack after your nuke goes off.  You can do this even with no general in your group.

Great tip Draugh.  Thanks for sharing!
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