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Exploring Water Unusual Sightings
#1
A question was raised in another thread about how to explore an unusual sighting in the water where you don't have any fleets and can't build any due to lack of pop centers on that sea.

The answer is to send in a patrol, which can cross a sea without having any fleets.

The danger is that an opponent's sea patrol could destroy your patrol if they get lucky and successfully intercept.

The way to mitigate that risk is to send in just a low leader such as a Captain, and then if the patrol makes it to the designated sea area, you can either explore the unusual sighting, or if you need more power, you can teleport in Wizards with the 830 spell.  This is because a non-moving patrol cannot be intercepted by opponents' fleets.

Once you're finished exploring the sighting, you can move off of the sea area safely via the 708 Ship of Mists spell or an 850 Teleport Brigade spell.
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#2
I know this may out there but you can also ask permission to go into the owners waters.

Another tactic if you really need those high level leaders but do not want to risk them divine or scout for fleets in the sea zone. Many times you will find no fleet of any players in the sea zone.
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#3
Or you could negotiate to have the main fleet power go retrieve the sighting for you.
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#4
Yes Smile. Especially if it is HH or LD. They love US.

More a general US siting tip than specifically water. But use the player aid tool and fiddle with it. It can be sometimes worth while to use a tactic three vs risking a wizard Play with the different combinations.
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