09-15-2023, 03:00 AM
- Spell # 0 – Presence
- Spell # 71 – Instant Self Teleport
- Spell # 73 – Self Invisible
- Spell # 75 – Lightning Attack
- Spell # 77 – Dispel Magic
- Spell # 79 – Power Word Stun
- Spell # 80 – Ice Torrent
- Spell # 81 – Chain Lightning
- Spell # 82 – Prismatic Rays
- Spell # 83 – Incendiary Cloud
- Spell # 84 – Disintegrate
- Spell # 85 – Arcane Disjunction
- Spell # 87 – Destroy Undead
- Spell # 88 – Instant Summon Phantasmal Forces
- Spell # 89 – Wind Storm
- Spell # 90 – Flash Flood
- Spell # 93 – Instant Summon Phantoms
- Spell # 94 – Protect Heroes and Wizards
- Spell # 95 – Stun Leader
- Spell # 96 – Kill Leader/Wizard
- Spell # 97 – Crack The Sky
- Spell # 98 – Wall of Flame
- Spell # 99 – Summon Death
- Spell #100 – Shield
- Spell #101 – Guarded Attack
- Spell #103 – Firestrike
- Spell #104 – Command Tornado
- Spell #105 – Earthquake
- Spell #106 – Chaos
- Spell #107 – Fear
- Spell #108 – Valor
- Spell #109 – Ancient Intervention
- Spell #112 – Raise Zombies
- Spell #130 – Ward Population Center
- Spell #132 – Light Of The Evening Star
- Spell #133 – Bridge of Mist
- Spell #135 – Dome of Invulnerability
- Spell #136 – Dispel Dome of Invulnerability
- Spell #138 – Mirror Image
- Spell #139 – Wizard Assist Encounter
- Spell #155 – Meteor Strike
- Spell #171 – Diplomacy
- Spell #208 – Create Food
- Spell #209 – Create Gold
- Spell #211 – Dire Wolf Familiar
- Spell #301 – Ward
- Spell #305 – Sleep
- Spell #308 – Augment Title
- Spell #349 – Conceal Emissary
- Spell #370 – Reveal King's Influence
- Spell #381 – Conjure Scandal
- Spell #386 – Curse
- Spell #472 – Charm Region
- Spell #477 – Infuriate Populace
- Spell #481 – Conjure Prestige
- Spell #482 – Enhance King's Aura
- Spell #525 – Create Magical Item
- Spell #601 – Strengthen Walls
- Spell #602 – Fertile Fields
- Spell #603 – Hidden Ore
- Spell #610 – Raise Population Center Census
- Spell #658 – Summon Leviathan
- Spell #659 – Summon Kraken
- Spell #660 – Storm at Sea
- Spell #661 – Dispel Storm at Sea
- Spell #708 – Ship of Mist
- Spell #718 – Speed
- Spell #751 – Unveil Population Centers
- Spell #778 – Protection from Regional Effect
- Spell #779 – Dispel Regional Effect
- Spell #781 – Cold Darkness (Regional Effect)
- Spell #782 – Blinding Light (Regional Effect)
- Spell #783 – Demonic Visions (Regional Effect)
- Spell #784 – Plague (Regional Effect)
- Spell #785 – Famine (Regional Effect)
- Spell #786 – Bounty (Regional Effect)
- Spell #788 – Raise Regional Census (Regional Effect)
- Spell #796 – Learn Artifact Power
- Spell #799 – Magic Research
- Spell #800 – Rite of the Magi
- Spell #815 – Heal
- Spell #821 – Lesser Masking
- Spell #822 – Greater Masking
- Spell #825 – Simulacrum
- Spell #830 – Teleport Self
- Spell #836 – Teleport Patrol
- Spell #843 – Invisible Patrol
- Spell #845 – Invisible Brigade
- Spell #846 – Invisible Division
- Spell #847 – Invisible Army
- Spell #850 – Teleport Brigade
- Spell #851 – Teleport Division
- Spell #852 – Teleport Army
- Spell #853 – Teleport Army Group
- Spell #855 – Locate Character or Group
- Spell #858 – Unveil Group Locations
- Spell #860 – Summon Minotaurs
- Spell #861 – Summon Skeletons
- Spell #862 – Summon Ghouls
- Spell #863 – Summon Wights
- Spell #864 – Summon Specters
- Spell #865 – Summon Rock Golems
- Spell #866 – Summon Mummies
- Spell #867 – Summon Iron Golem
- Spell #868 – Summon Air Elemental
- Spell #869 – Summon Earth Elemental
- Spell #870 – Wraith Form
- Spell #871 – Transform to Lich
- Spell #872 – Summon Fire Elemental
- Spell #873 – Summon Water Elemental
- Spell #875 – Sacrifice
- Spell #877 – Transform to Nazgul
- Spell #882 – Project Image Of Group
- Spell #887 – Eagle Familiar
- Spell #888 – Raven Familiar
- Spell #890 – Summon Monster I (Troglodyte)
- Spell #891 – Summon Monster II (Gnoll)
- Spell #892 – Summon Monster III (Owlbear)
- Spell #893 – Summon Monster IV (Gargoyle)
- Spell #894 – Summon Monster V (Manticore)
- Spell #895 – Summon Monster VI (Ettin)
- Spell #896 – Summon Monster VII (Umber Hulk)
- Spell #897 – Summon Monster VIII (Gelatinous Cube)
- Spell #898 – Summon Monster IX (Shambling Mound)
- Spell #899 – Summon Pit Fiend
- Spell #933 – Imp Familiar
- Spell #941 – Summon Demon
- Spell #942 – Summon High Demon
- Spell #966 – True Seeing
- Spell #985 – Revelation