Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wizard Spells
#1

  1. Spell # 0 – Presence 
  2. Spell # 71 – Instant Self Teleport 
  3. Spell # 73 – Self Invisible 
  4. Spell # 75 – Lightning Attack 
  5. Spell # 77 – Dispel Magic 
  6. Spell # 79 – Power Word Stun 
  7. Spell # 80 – Ice Torrent 
  8. Spell # 81 – Chain Lightning 
  9. Spell # 82 – Prismatic Rays 
  10. Spell # 83 – Incendiary Cloud 
  11. Spell # 84 – Disintegrate 
  12. Spell # 85 – Arcane Disjunction 
  13. Spell # 87 – Destroy Undead 
  14. Spell # 88 – Instant Summon Phantasmal Forces 
  15. Spell # 89 – Wind Storm 
  16. Spell # 90 – Flash Flood 
  17. Spell # 93 – Instant Summon Phantoms 
  18. Spell # 94 – Protect Heroes and Wizards 
  19. Spell # 95 – Stun Leader 
  20. Spell # 96 – Kill Leader/Wizard 
  21. Spell # 97 – Crack The Sky 
  22. Spell # 98 – Wall of Flame 
  23. Spell # 99 – Summon Death 
  24. Spell #100 – Shield 
  25. Spell #101 – Guarded Attack 
  26. Spell #103 – Firestrike 
  27. Spell #104 – Command Tornado 
  28. Spell #105 – Earthquake 
  29. Spell #106 – Chaos 
  30. Spell #107 – Fear 
  31. Spell #108 – Valor 
  32. Spell #109 – Ancient Intervention 
  33. Spell #112 – Raise Zombies 
  34. Spell #130 – Ward Population Center 
  35. Spell #132 – Light Of The Evening Star 
  36. Spell #133 – Bridge of Mist 
  37. Spell #135 – Dome of Invulnerability 
  38. Spell #136 – Dispel Dome of Invulnerability 
  39. Spell #138 – Mirror Image 
  40. Spell #139 – Wizard Assist Encounter 
  41. Spell #155 – Meteor Strike 
  42. Spell #171 – Diplomacy 
  43. Spell #208 – Create Food 
  44. Spell #209 – Create Gold 
  45. Spell #211 – Dire Wolf Familiar 
  46. Spell #301 – Ward 
  47. Spell #305 – Sleep 
  48. Spell #308 – Augment Title 
  49. Spell #349 – Conceal Emissary 
  50. Spell #370 – Reveal King's Influence 
  51. Spell #381 – Conjure Scandal 
  52. Spell #386 – Curse 
  53. Spell #472 – Charm Region 
  54. Spell #477 – Infuriate Populace 
  55. Spell #481 – Conjure Prestige 
  56. Spell #482 – Enhance King's Aura 
  57. Spell #525 – Create Magical Item 
  58. Spell #601 – Strengthen Walls 
  59. Spell #602 – Fertile Fields 
  60. Spell #603 – Hidden Ore 
  61. Spell #610 – Raise Population Center Census 
  62. Spell #658 – Summon Leviathan 
  63. Spell #659 – Summon Kraken 
  64. Spell #660 – Storm at Sea 
  65. Spell #661 – Dispel Storm at Sea 
  66. Spell #708 – Ship of Mist 
  67. Spell #718 – Speed 
  68. Spell #751 – Unveil Population Centers 
  69. Spell #778 – Protection from Regional Effect 
  70. Spell #779 – Dispel Regional Effect 
  71. Spell #781 – Cold Darkness (Regional Effect) 
  72. Spell #782 – Blinding Light (Regional Effect) 
  73. Spell #783 – Demonic Visions (Regional Effect) 
  74. Spell #784 – Plague (Regional Effect) 
  75. Spell #785 – Famine (Regional Effect) 
  76. Spell #786 – Bounty (Regional Effect)
  77. Spell #788 – Raise Regional Census (Regional Effect) 
  78. Spell #796 – Learn Artifact Power 
  79. Spell #799 – Magic Research 
  80. Spell #800 – Rite of the Magi 
  81. Spell #815 – Heal
  82. Spell #821 – Lesser Masking 
  83. Spell #822 – Greater Masking 
  84. Spell #825 – Simulacrum 
  85. Spell #830 – Teleport Self 
  86. Spell #836 – Teleport Patrol 
  87. Spell #843 – Invisible Patrol 
  88. Spell #845 – Invisible Brigade 
  89. Spell #846 – Invisible Division 
  90. Spell #847 – Invisible Army 
  91. Spell #850 – Teleport Brigade 
  92. Spell #851 – Teleport Division 
  93. Spell #852 – Teleport Army 
  94. Spell #853 – Teleport Army Group 
  95. Spell #855 – Locate Character or Group 
  96. Spell #858 – Unveil Group Locations
  97. Spell #860 – Summon Minotaurs
  98. Spell #861 – Summon Skeletons 
  99. Spell #862 – Summon Ghouls 
  100. Spell #863 – Summon Wights 
  101. Spell #864 – Summon Specters 
  102. Spell #865 – Summon Rock Golems 
  103. Spell #866 – Summon Mummies 
  104. Spell #867 – Summon Iron Golem 
  105. Spell #868 – Summon Air Elemental 
  106. Spell #869 – Summon Earth Elemental 
  107. Spell #870 – Wraith Form 
  108. Spell #871 – Transform to Lich 
  109. Spell #872 – Summon Fire Elemental 
  110. Spell #873 – Summon Water Elemental 
  111. Spell #875 – Sacrifice 
  112. Spell #877 – Transform to Nazgul 
  113. Spell #882 – Project Image Of Group 
  114. Spell #887 – Eagle Familiar 
  115. Spell #888 – Raven Familiar 
  116. Spell #890 – Summon Monster I (Troglodyte) 
  117. Spell #891 – Summon Monster II (Gnoll) 
  118. Spell #892 – Summon Monster III (Owlbear)
  119. Spell #893 – Summon Monster IV (Gargoyle) 
  120. Spell #894 – Summon Monster V (Manticore) 
  121. Spell #895 – Summon Monster VI (Ettin) 
  122. Spell #896 – Summon Monster VII (Umber Hulk) 
  123. Spell #897 – Summon Monster VIII (Gelatinous Cube) 
  124. Spell #898 – Summon Monster IX (Shambling Mound) 
  125. Spell #899 – Summon Pit Fiend 
  126. Spell #933 – Imp Familiar 
  127. Spell #941 – Summon Demon 
  128. Spell #942 – Summon High Demon 
  129. Spell #966 – True Seeing 
  130. Spell #985 – Revelation 
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.