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Military Group Movement
#1
Military Group Movement

  1. Groups have 20 movement points.

  2. Terrain types that groups move through have different movement costs.

  3. If your group's morale is 100 or higher, then it can Force March (25 movement points instead of the normal 20).

  4. Groups with morale below 100 cannot Force March.

  5. Group Movement is on Page 73 of the rulebook.

  6. Group movement on the Sea depends on Seapower Fleets/Quality, not troops. Refer to the Nautical Seapower Report on your turn results for this information.
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#2
#720 – Land Movement

Use this order to move your groups across the map when no water areas are traveled.
Inactive groups may not move. Groups may move vertically, horizontally, or diagonally
on the map. Groups ending their movement in a Hostile Region will suffer a 3% loss of
morale and in a Friendly Region may gain 2% morale


Game Interface Examples

   



   
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#3
#710 – Sea Movement
Use this order when you wish to move a group to or from areas that include at least one
sea area. You must have sufficient sea power on hand to facilitate the move: one fleet per
brigade to be transported by sea. While moving a patrol-sized group requires no fleets,
the movement still requires the group to be issued a sea movement order. This order
alerts the sea power to transport the group across the sea. The naval fleet may be used
multiple times in a single turn. Groups may move vertically, horizontally, or diagonally
across the sea. This order may not be used if the naval fleet is on a sea patrol. A fleet can
be encountered a maximum of twice by non-allied sea patrols in a single turn.


Game Interface Examples

   



   



   
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