Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kingdom Starting Information - Turn 0 and Regional Information
#1
Kingdom Turn 0 documents are included as an attachment in this post. Remember, each Turn 0 will vary based on the region you choose; these are provided as examples.
Updates to the rulebook updated to v1.9  

The Maelstrom map is divided into 13 regions:
The Crown Islands
Darkover
The Diamond Coast
Krynn
Triumvia
Zanthia
Nyvaria
The Sword Coast
Pellinor
Zamora
Mythgar
The Untamed Lands
Stormgate
Regional boundaries are shown as dotted lines on the map that is emailed to the players with every turn of the game (map snapshot of the turn’s results).

Regional Character:
The Maelstrom map is unique from other maps in that every region provides one or more advantages for the kingdom that starts the game in that specific region. Regions also determine which kind of troops may be recruited from the area. The benefits are as follows:

The Capital Regions – Darkover, Triumvia, Nyvaria :
General for all kingdoms, not specifically granted to a single kingdom when selected as initial region
  • +1.5 Influence (not for Nyvaria)
  • Extra Baron
  • Kingdom named brigade in 1st group as Veterans
  • Kingdom’s capital upgraded with +3,000 census, defense, food, gold
Darkover may recruit (from popcenter): Northmen, Paladins/Knights of Styx, Vikings
Triumvia may recruit (from popcenter): Northmen, Paladins/Knights of Styx, Westmen
Nyvaria may recruit (from popcenter): Nyvarians, Paladins/Knights of Styx

Regions of the Trading Coasts – The Crown Islands, The Diamond Coast, The Sword Coast, Zamora :
General for all kingdoms, not specifically granted to a single kingdom when selected as initial region
All popcenters in these regions gain +20% gold above normal
Fleets in Sea of Forgotten, Endless Sea, Sorrows gain +1 fleets/+1 naval quality

The Crown Islands region: gains Elite ship (random name) for Sea of the Forgotten, Foreknowledge of Quest encounter
The Diamond Coast region: Kingdom receives +20,000 gold in treasury
The Sword Coast region: Kingdom-named brigade in 1st group as Veterans, Foreknowledge of Excellent encounter
Zamora region: gains Elite ship (random name) for The Sorrows, Foreknowledge of Superior encounter
The Crown Islands may recruit (from popcenter): Northmen, Vikings
The Diamond Coast may recruit (from popcenter): Northmen, Nyvarians, Vikings
The Sword Coast may recruit (from popcenter): Mythians, Westmen, Zamorans
Zamora may recruit (from popcenter): Mythians, Zamorans

The Savage Regions – Zanthia, Mythgar, The Untamed Lands :
[General for all kingdoms, not specifically granted to a single kingdom when selected as initial region]
  • All mountain popcenters in Zanthia gain +2,000 gold then extra 25% gold/defense.
  • All popcenters in Mythgar gain 1,500 defense.
  • Mythgar has Enigma encounter for a Pwr-2 Wizard.
  • Companion brigades recruited in The Untamed Lands hired at 50% normal cost (both food/gold).
Zanthia region
  • Companion brigade of highest defense rating available for kingdom in 1st group as Veteran, extra 20,000 gold in treasury, group morale losses due to Suspicious/Hostile are +2 point loss, retreat losses for groups whose kingdom is not in control of the region are x2 due to perilous terrain
Mythgar region: 
  • Kingdom-named brigade in 1st group as Regular, companion brigade of highest defense rating available for kingdom in 1st group as Veteran, kingdom's capital defense increased +5,000, group with available slot receives pwr-2 wizard
The Untamed Lands region: 
  • Two companion brigades of highest defense rating available for kingdom in 1st group as Regular, gains Black Owl Totem and additional Adept in 1st group
Zanthia may recruit (from popcenter): Mythians, Westmen
Mythgar may recruit (from popcenter): Mythians, Zamorans
The Untamed Lands may recruit (from popcenter): Mythians, Nyvarians, Zamorans

The Free States – Krynn, Pellinor, Stormgate :
Stormgate cannot be chosen as starting region however fleets built in Stormgate can be in either The Tempest or Waves of Azure.
Krynn region: 
  • Two companion brigades of highest defense rating available for kingdom in 1st group as Regular, gains Champion Stallions in its 1st and 2nd group, gains a Whowie Totem in 1st group, two Red Elk Mounts at capital
Pellinor region: 
  • +1 Influence, a brigade of Paladins in 1st group as Veteran (Knights of Styx for Evil kingdoms, Wyvern for BL, RD), gains a General in 1st group
Krynn may recruit (from popcenter): Paladins/Knights of Styx, Westmen
Pellinor may recruit (from popcenter): Nyvarians, Paladins/Knights of Styx, Zamorans

Stormgate may recruit (from popcenter): Stormgate Guard (Recruit with 125% moral and start as veterans)


Attached Files
.zip   All Kingdom Zero turns.zip (Size: 501.95 KB / Downloads: 17)
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Powered By MyBB, © 2002-2024 Melroy van den Berg.