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Unexpected Attrition after Recruitment
#1
Last turn - One brigade of War Machines with 37.3% attrition
This turn - Recruit three brigades of War Machines (each comes with 0% attrition)

Expectation: Four brigades of War Machines with 9.3% attrition (average of 37.3+0+0+0)
Result: Four brigades of War Machines with 23.7% attrition


23.7 is what one would expect from adding a single war machine brigade (average of 37.3+0)


It would appear to be a bug in how attrition is calculated post-recruitment. 

The game impact is a brigade of war machines that were essentially lost by recruiting.
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#2
yeah, not quite right. 1 brigade at 37.3% attrition + 1 brigade with 0% would still be only 18.65% for each.
[65.7 +100 = 165.7. 165.7/2 = 81.35%. 18.65% attrition]

You would need more War Machine brigades with damage to make that equation balance at 23.7%. A 2nd one would still work out to 24.9%.

I am not really finding a good balance point for 23.7% attrition unless there is some other factor involved.
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#3
Oh oh course, how did I get 23.7? I must have punched in the wrong numbers. Thanks, Olorin.
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#4
It is still excessive loss if the numbers recruited do not balance.
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