Nature
Follow This Easy Process To Get Started Playing Alamaze
Step #1 - Register for Forum Account      Step #2 - Create New Player Account      Step #3 - Sign In  (to issue turn orders and join games)
ATTENTION: After Creating Player Account and Signing In, select the GAME QUEUE link in the Order System screen to Create or Join games.
Alamaze Website                 Search Forum              Contact Support@Alamaze.net


Player Aids             Rulebook             Spellbook             Help Guides             Kingdom Set-Ups             Kingdom Abbreviations             Valhalla             Discord

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game 5892 Ended
#1
Place Kingdom    Player                Results-28  Grand Total

          1    DK    Ozymandius                52,694      67,886
          2    SO    uncledarkseid            34,947      45,753
          3    SA    Xerro                    28,974      41,336
          4    GI    Rargrim                  12,100      28,417
          5    GN    Milo007                  17,125      27,107
          6    UN    TenFangers                5,294      12,748

This began this game in Nyvaria with the DE in Diamond Coast. I decided I would move on him ASAP. I was fortunate that the DE and DU (in Darkover) had gotten in a dispute, so he was split between two regions when I moved onto the DE on turn 8. I took his city turn 9 and believe he dropped on turn 11. In hindsight, he could have fought me pretty well - I never found his hidden town, and two of the three known towns in the region were in the sea, where he had a substantial fleet.

Next up was the DU. An interesting perk of the DK is that one can move into a region and not really care if it is hostile, as your troops don't lose morale due to regional reaction. My attack was methodical rather than quick. I would always dispel a dome on towns and would often sit a turn on a town to raise wizards, but also block DU emissary movement. Another nice perk of the DK is dispelling dome at level 3, so I had all the necessary dispels. The DU did protect some towns for a while by doubling or tripling up on domes, but at the end of the day, I had more p-3s than he had p-6s.

I wanted to locate his hidden capital, so I began divining DU groups in the region even before I attacked. I had some notion of where it might be, but the possible area (Darkover is a big region) was too large to search. Then, the DU told me where it was - in an indirect manner. He moved numerous princes to my pop centers in Nyvaria and the Diamond Coast. I noticed he went only so far south and only so far east. As they were all princes (he had a bunch), I assumed they came from his capital. This allowed me to frame his capital to six possible squares, one of which I had already visited. Of course, his capital was in the last one I looked at, but once located, I dropped two strong groups there, and in short order, he was out.

Looking south, the GI and SO seemed to be the two big players. The GI had four regions at one point but appeared to be losing ground. Looking at Stormgate, I was surprised that it had not been developed to any extent. Pellinor looked like a good target, as most of the PCs were on land. I took a turn to set up and moved on both. As luck would have it, I put a group on the GI capital just after it was forced to move. I felt sorry for the GI as I took his capital, Stormgate, and much of Pellinor all in the same turn.

However, that didn't give me the win, as Stormgate had been recruited to the point where controlling it didn't provide control of the city. Back up to MQ I went to grab the village and the win.

An interesting tidbit is that I did no artifact searching this game, finding only two by chance. This allowed me to use more orders towards conquest. I still ended with 17 artifacts, from conquest, theft or of my own creation.

Looking back, the DK felt fairly overpowered in many ways. The kingdom has a powerful military, good companions, a unique summon in the Pit Fiend, tier 2 wizards, the evil advantage, and good agents. Being death-immune is huge - I felt no fear from DU wizards as he couldn't use slay or summon death vs me. I must admit I had the advantage of always pressing the attack and was never the target of an attack.
Reply

#2
(01-19-2025, 01:55 PM)davekuyk Wrote: Place Kingdom    Player                Results-28  Grand Total

          1    DK    Ozymandius                52,694      67,886
          2    SO    uncledarkseid            34,947      45,753
          3    SA    Xerro                    28,974      41,336
          4    GI    Rargrim                  12,100      28,417
          5    GN    Milo007                  17,125      27,107
          6    UN    TenFangers                5,294      12,748

This began this game in Nyvaria with the DE in Diamond Coast. I decided I would move on him ASAP. I was fortunate that the DE and DU (in Darkover) had gotten in a dispute, so he was split between two regions when I moved onto the DE on turn 8. I took his city turn 9 and believe he dropped on turn 11. In hindsight, he could have fought me pretty well - I never found his hidden town, and two of the three known towns in the region were in the sea, where he had a substantial fleet.

Next up was the DU. An interesting perk of the DK is that one can move into a region and not really care if it is hostile, as your troops don't lose morale due to regional reaction. My attack was methodical rather than quick. I would always dispel a dome on towns and would often sit a turn on a town to raise wizards, but also block DU emissary movement. Another nice perk of the DK is dispelling dome at level 3, so I had all the necessary dispels. The DU did protect some towns for a while by doubling or tripling up on domes, but at the end of the day, I had more p-3s than he had p-6s.

I wanted to locate his hidden capital, so I began divining DU groups in the region even before I attacked. I had some notion of where it might be, but the possible area (Darkover is a big region) was too large to search. Then, the DU told me where it was - in an indirect manner. He moved numerous princes to my pop centers in Nyvaria and the Diamond Coast. I noticed he went only so far south and only so far east. As they were all princes (he had a bunch), I assumed they came from his capital. This allowed me to frame his capital to six possible squares, one of which I had already visited. Of course, his capital was in the last one I looked at, but once located, I dropped two strong groups there, and in short order, he was out.

Looking south, the GI and SO seemed to be the two big players. The GI had four regions at one point but appeared to be losing ground. Looking at Stormgate, I was surprised that it had not been developed to any extent. Pellinor looked like a good target, as most of the PCs were on land. I took a turn to set up and moved on both. As luck would have it, I put a group on the GI capital just after it was forced to move. I felt sorry for the GI as I took his capital, Stormgate, and much of Pellinor all in the same turn.

However, that didn't give me the win, as Stormgate had been recruited to the point where controlling it didn't provide control of the city. Back up to MQ I went to grab the village and the win.

An interesting tidbit is that I did no artifact searching this game, finding only two by chance. This allowed me to use more orders towards conquest. I still ended with 17 artifacts, from conquest, theft or of my own creation.

Looking back, the DK felt fairly overpowered in many ways. The kingdom has a powerful military, good companions, a unique summon in the Pit Fiend, tier 2 wizards, the evil advantage, and good agents. Being death-immune is huge - I felt no fear from DU wizards as he couldn't use slay or summon death vs me. I must admit I had the advantage of always pressing the attack and was never the target of an attack.

Congrats on the win, though I do agree DK is overpowered.  I had to choose between Gi and Dk, looks like I chose wrong.
Reply

#3
Sacred order here it was a fun game. Kudos to the UN he was able to keep me tangled up most of the game. Before the game began I knew Krynn was all plains ideal to attack. So I was going after that region no matter who was there. A lot of players start the order in krynn since its all plains but I think that is a mistake. If the order is defending their home ground they are losing. Also I agree that the DK is OP. If you look at the valhalla stats they are way above the rest. But still congrats on the win ozymandius. It was a fun game.
Reply

#4
Congratulations on the win Oz.

I wish I had made more of a game for you in the end, but I was getting hammered on all sides.  I was surprised that Stormgate was not more developed as well.  The elf had it for a while and then it got passed around 3 times in 6 turns.

Thanks everyone for the game, it was fun.
Reply



Forum Jump:


Users browsing this thread:
3 Guest(s)

Powered By MyBB, © 2002-2025 Melroy van den Berg.