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5940 ends...
#1
... and Vballmichael is once again relevant. After too many losses to count, Vball held on against attacks from the Red Dragons beginning on turn 3, then the Ancient Ones and then the Forgotten and the Amazons to win on turn 37 with 5 regions.

Congrats to all who played and had fun and finished. 

Lost my turn 40 so I can't copy in the final stats.

I did learn one important lesson. I was trying to take Stormgate with a very large group, but the Ancient Ones kept stopping me with a stupid patrol with 3 Power 4 wizards.
As I went to attack, he would use one mage to summon phantoms and another mage to stop the fight from occurring. Thus, I could not hit the city. Also, since the AN is immune to death magic, I could not Kill Wizard. Finally, he had a very nice agent protecting that group so I lost agents trying to assassinate. Seemed like I was out of luck. And it was late enough in the game that he had enough resources to keep increasing any wizard he used to stop the fight. He could this forever.
Then I realized he had only Power 4s in the group, so I went back with the big group, accompanied by a small, invisible group. As he materialized his little phantoms, my little group eliminated that pesky group along with all 3 wizards and my big group took the city that same turn. After a couple more setbacks (and after fighting me for about 20 turns up to this point), he finally dropped.
By the way, I did lose 48% of my only big group, so I could no longer take back legendaries in the end game as the Forgotten came in hot and heavy and the Amazons invaded also.

The best feature of the Demons for me this game was the 351 order that let me take back my PCs 1 turn faster than normal.
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#2
(05-17-2025, 10:02 PM)VballMichael Wrote: ... and Vballmichael is once again relevant. After too many losses to count, Vball held on against attacks from the Red Dragons beginning on turn 3, then the Ancient Ones and then the Forgotten and the Amazons to win on turn 37 with 5 regions.

Congrats to all who played and had fun and finished. 

Lost my turn 40 so I can't copy in the final stats.

I did learn one important lesson. I was trying to take Stormgate with a very large group, but the Ancient Ones kept stopping me with a stupid patrol with 3 Power 4 wizards.
As I went to attack, he would use one mage to summon phantoms and another mage to stop the fight from occurring. Thus, I could not hit the city. Also, since the AN is immune to death magic, I could not Kill Wizard. Finally, he had a very nice agent protecting that group so I lost agents trying to assassinate. Seemed like I was out of luck. And it was late enough in the game that he had enough resources to keep increasing any wizard he used to stop the fight. He could this forever.
Then I realized he had only Power 4s in the group, so I went back with the big group, accompanied by a small, invisible group. As he materialized his little phantoms, my little group eliminated that pesky group along with all 3 wizards and my big group took the city that same turn. After a couple more setbacks (and after fighting me for about 20 turns up to this point), he finally dropped.
By the way, I did lose 48% of my only big group, so I could no longer take back legendaries in the end game as the Forgotten came in hot and heavy and the Amazons invaded also.

The best feature of the Demons for me this game was the 351 order that let me take back my PCs 1 turn faster than normal.

(05-18-2025, 12:07 PM)uncledarkseid Wrote:
(05-17-2025, 10:02 PM)VballMichael Wrote: ... and Vballmichael is once again relevant. After too many losses to count, Vball held on against attacks from the Red Dragons beginning on turn 3, then the Ancient Ones and then the Forgotten and the Amazons to win on turn 37 with 5 regions.

Congrats to all who played and had fun and finished. 

Lost my turn 40 so I can't copy in the final stats.

I did learn one important lesson. I was trying to take Stormgate with a very large group, but the Ancient Ones kept stopping me with a stupid patrol with 3 Power 4 wizards.
As I went to attack, he would use one mage to summon phantoms and another mage to stop the fight from occurring. Thus, I could not hit the city. Also, since the AN is immune to death magic, I could not Kill Wizard. Finally, he had a very nice agent protecting that group so I lost agents trying to assassinate. Seemed like I was out of luck. And it was late enough in the game that he had enough resources to keep increasing any wizard he used to stop the fight. He could this forever.
Then I realized he had only Power 4s in the group, so I went back with the big group, accompanied by a small, invisible group. As he materialized his little phantoms, my little group eliminated that pesky group along with all 3 wizards and my big group took the city that same turn. After a couple more setbacks (and after fighting me for about 20 turns up to this point), he finally dropped.
By the way, I did lose 48% of my only big group, so I could no longer take back legendaries in the end game as the Forgotten came in hot and heavy and the Amazons invaded also.

The best feature of the Demons for me this game was the 351 order that let me take back my PCs 1 turn faster than normal.


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#3
Oh yeah, turn 37. I kept looking for my turn 40. Thanks.
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