(07-12-2025, 03:44 PM)Pine Needle Wrote: 5951: Victory By Rex Is The Lizard Men Kingdom!
Game End Status Points
Place Kingdom Player Results-29 Grand
1 LI Ozymandius 54,936 72,214
2 CI Pine Needle 43,019 59,031
3 RD Bazthebear 20,600 39,924
4 DU Holding For Player 21,238 30,328
5 AN Suppa 16,240 23,405
6 SA Tacticus 10,322 17,633
7 NE Cinkasnor 4,468 6,862
Congrats Ozymandius! Well played. I have many comments and questions, but will let the winner chime in first!
Thanks, Pine, it was a fun game!
It started very quiet. Though I was in Triumvia people left me alone. I spent my time gathering artifacts and watched the world develop around me. The GI attacked the GN in Zanthia and dispatched him by turn 10. I spied a town in Zanthia that the GN had built up, producing a bit over 100k gold, and the GI had taken it (and two regions). I decided I would keep tabs on the GI and move in that direction if the opportunity arose.
Jump ahead to turn 15, and the CI had grabbed two regions and the RD three! In addition, the GI picked up a third - Krynn. I had continued to pick up artifacts...and wizards. In a bit of overkill, I had ELEVEN wizards spread over four groups. It was a unique problem to have, as I was locked into those four groups just about as they were.
I had gotten a Crystal of Seeing along the way and that allowed me to recon much of Zanthia, which the GI controlled. The Crystal is my pick for best overall artifact.
It took a bit of time to recruit/summon troops. I moved on Zanthia on turn 17. The key pop center was that town, now a great castle, and producing 120k gold. The GI had a duke there with a watch tower. To get around this, I used the Conceal Emissary spell to drop two princes in there undetected. Turn 18, I took the town and moved in troops. To my surprise, the AN in Krynn had a lot of fight left in him, taking the region back from the GI.
Jump to turn 20, I had Zanthia and was looking to move into the Sword Coast. Flush with gold, I did numerous wizard raises - seven wizards on this turn.
I changed my basic strategy for this game. In past games, I would attempt to take entire regions - the city, town, and villages, valuing control over speed. In this game, I decided to go with speed over control. Take the city, take towns, and clean up villages only if able. Keep big, expensive groups and valuable princes busy with high-value targets.
I had expected the AN to move onto PCs in Zanthia, as he had taken a few from the GI, but he never did. The Red had three regions (Zamora, Mythgar, and Untamed). I began keeping tabs on his big groups (love being able to do standing order divination with devout kingdoms) as the Sword Coast looked like a likely fourth region for him. I decided I would move south into the Sword Coast and then keep going into Zamora. The geography seemed to be favorable - no substantial water PCs, and the regions were a bit smaller than average.
Jump ahead to turn 25, and I had Zamora and Sword Coast under my control, and I began pushing into Mythgar. The AN was not touching Zanthia, and no one seemed to be in Triumvia. Could I take Mythgar quickly and grab five? However in Mythgar is where I ran into CI and RD troops. The CI had pushed all the way down from the far north. I was very surprised to run into his army group at TP in Mythgar.
Mythgar quickly became crowded, with CI and RD groups along with mine. Looking at Pellinor, it looked like a possibility. I made a pivot, leaving Mythgar and moving into Pellinor. I wasn't sure I could take the region, however, as the city was in the water and I had no means to take it. It was meant to be more of a diversion. I was surprised when, on turn 28, I took Pellinor and had five regions! Hurray! Except...I didn't declare victory. Oops.
Thankfully, I was in a position to keep most everything for turn 29 and pick up a few places to balance what I was losing. I did build a few fortresses, a forum, and cast a Raise Census spell to raise the odds a bit. Turn 29 I declared victory and ended the game with five regions.
Good thing too, as the following occurred on the last turn: denigrated SIX times, five reports of emissaries relocating, and hostile groups at six different PCs!
I ended the game with more wizard power than I've ever had: two p-8s, three p-7s, one p-6, and four p-5s. I rarely used all of them in a turn, but the options they provided were stellar.
All in all, a fun game. Much like the game where I was the Druid, which just completed, I was left untouched for much of the game and was allowed to pick my battles carefully. The CI, I am sure,e was closing in on victory. I was impressed he took the RD capital, which had a super high defense and about 20 prisoners. My military would not have been able to do that.