(07-26-2025, 06:35 PM)Tacticus Wrote: At online order menus, map areas scrolling down from AA is time consuming and sometimes annoying whenever mistakenly choosing the wrong letters. might be much easier if letters could start from current map location of figure, group, fleets etc.
when you are on the scroll down wheel if you type a letter it will go down to that letter. However if you are in kingdom or list of city coordinates it will confine letter switch to those sections. Once i found that unpublished feature it did make my life easier.
On the matter of improvements I too have seen some tweaks I think could make life better.
1. Standing orders can be a pain for new players. If my agent has a standing order to spy on PJ having that filled in on my order sheet on that agents name would be helpful. Maybe in a different color so you could see it was a standing order.
2. The turn maps are wonderful and do list a lot of great info. I think having the groups movement points listed next to it would be helpful especially for newer players.
3. Where the mithril ore deposit is can be hard to see. There is a map Icon to the side if it could have current map coordinates for the deposit that would help.
4. Group sizes have grown since the game began. I think a new size category, for information purposes only, would help. If a group has 20+ brigades in it call it army group ( legion) for example. This should only effect scouting of various sorts. If I am fighting a army group it could be between 10-50 brigades. A little more info will help.
5. Turn results end up in spam folders a lot. Its a problem that frustrates newer players and causes drops. No clue how to cure this.
6. Maybe more map options to keep the game fresh longer for players.
I do think spells should be the next focus on balance. How a kingdom performs is based largely on spells and brigades. Once those are in place you can then see where and if kingdoms as a whole will need tweaks. By fixing spells and troops the amount of tweaking that some kingdoms need will probably be much smaller. Lets face it most players want the DK to be hit with such a large nerf hammer that they will need tweaking to strengthen them when done. In the short time since I have returned to the game I have seen many improvements and can see that things are progressing in a good direction. Any and all of my suggestions should be viewed as positives and never as a criticism as that is not my intent.