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I just had a level 14 fanatic fail at stealing an artifact and I lost the agent entirely. I thought they just lost a certain number of levels when failing. Can someone please clarify how this interaction works?
Thanks so much!
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Sometimes the agent is lost, and sometimes the agent is wounded (or rather, loses part of the team) and loses levels. I don't know what determines which. I assume it is a matter of how badly the agent failed
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I think it helps if he is based at a pop with a thieves guild also
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In my experience, agents failing against groups die, and against PCs or emis lose levels.
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Death. Agents above 6th level will not be killed when captured on most missions. Instead, the agent is reduced by 6 levels. However, for the more dangerous missions, such as assassinating a high-ranking Prince or Power-5+ wizard, the agent will be killed due to more stringent measures by the elite guards on hand.
Base Success/Capture Rates. Each mission has its own success/failure rate which may
differ from the other commands. The following are the success/capture rates for the mission base itself (then add/subtract the agent’s level for the mission). The “danger” column represents whether the mission is considered to be high-risk and dangerous that will cause the agent’s death for failed missions rather than losing 6 levels.
Thieves Guild [10,000 gold, 20,000 food, prerequisites: Bazaar] required to train
agents past L9 up to kingdom limit, exceed max agent training level by 1, -1,000
gold to agent training cost, +20 pts counter-espionage, if agent based at popcenter fails at mission only loses 3 levels (not 4-6)
Hope that helps