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Emmy timing?
#1
I have a question: When does a PC become owned? Like, if a player has been notified that a foreign emmy moved into one of his PCs, and you move your emmy into that PC but after that emmy has successfully won the battle with a 330 order, but you arrive with a 350 order. Will your foe be notified that a foreign emmy is now there?

Second question: When is a region's control enacted? Like, if the actions of your emmies and/or groups makes the region no longer tight control, and you want to enamor the region that you couldn't because of different alignments (Like good v evil), can you do it that very same turn? Or do you need to wait a turn. That would be a 470 order.
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#2
From what I understand and what I have seen, the order number determines everything.

Thus, if you usurp at 330, you will receive notice of an emissary relocating at the 350 mark.

Another example:

Transfer artifact is 910, kidnap is 945. Thus you can move the Ring of Invisibility to an agent and they will undertake the kidnapping with the benefit of the ring.

One more example:

You can have the Ring of Spells on a wizard and get the benefit of presence for a combat, and then sell that ring to another kingdom, which then can cast a spell at a higher level.

Your second question is answered by the sequence of events (page 288 of the rulebook):

1. Add/Drop Standing Orders
2. Group to Group Encounters
3. Group to Population Center Actions
4. Production
5. Trading
6. Receive Scheduled Troop Reinforcements
7. Group Consumption
8. Political Emissary Activities
9. King’s Actions
10. High Council Actions
11. Improve Population Center Capabilities
12. Split/Move/Combine Groups & Naval Actions
13. High Priestess Activities
14. Perform Magical Research (Wizard Activities)
15. Determine Regional Control
16. Agent Activities
17. Victory Check
18. Food Spoilage

This indicates regional control is looked at late in the turn, after emissary and military actions. If I understand it right, you could not enamor a loyal region of a different alignment until the following turn, when they no longer have loyal reaction.
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