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Game 6012 and 6023
#1
Two games I was in recently ended:

Game 6012 ended on turn 40:

1    GN    FitzandtheFool          103,824    134,562
2    NE    Wynand                    64,315      92,425
3    RD    Jhereg                    37,500      65,454
4    DK    Ozymandius                31,426      59,347
5    WA    Xerro                    29,341      52,970
6    AL    Cinkasnor                12,059      19,152

I have no idea what the GN did to get all those status points, but congrats to him.

I took this game over from Strong on turn 32 (33 being the first one I ran). He left me with a strong and well-rounded kingdom. He was engaged in fighting the WA, and so I picked that up. The WA was using invisible patrols + summons to take PCs, which is a difficult strategy to counter. Fortunately, I had just completed a game where I was fighting the IL using a similar strategy, and thus I could adapt the same counter-strategies I used in that game. I assassinated multiple P-6s and up and all, but one, was a wax figure - very frustrating! About the time I got a handle on the WA threat and wanted to move to attack the RD I got attacked by the NE. Before I knew it, it was turn 40 and the game was over.

---

Game 6023 ended on turn 22:

1    CI    Ozymandius                46,446      58,846
2    AN    Windstar                  17,471      25,948
3    EM    FitzandtheFool            18,700      25,400
4    IL    Jhereg                    14,554      20,541
5    DU    Milo007                  14,900      20,200
6    NE    CosmicWizard17            14,620      19,926
7    RD    Chris WB                  11,300      17,555
8    LI    Holding For Player        8,644      14,008
9    WA    Cinkasnor                  4,626      6,990

I usually look to play a balanced style - build up groups, raise and train wizards, improve production, acquire artifacts, and develop steadily across the board. For this game, I decided to throw that out the window. My strategy was simple: pure military, with everything else second. That meant recruiting one turn one and nearly every turn after that, either from PCs or companions.

I started in Triumvia, with my capital sitting close to Zanthia. That proximity gave me early intel, and what I saw surprised me: Zanthian PCs stubbornly remained human. Either the player dropped early or never engaged, so I moved in immediately. By turn 7 I had taken the region, and the LI picked off the city. Rather than risk an early conflict with him, I pivoted and marched north for the WA in the Crown Islands.

The WA player was clearly caught off guard; I secured regional control by turn 12. I never did take his capital, but I kept it under observation and made sure to denigrate him anytime he tried to enamor. I give him credit; he played the entire campaign and came close to taking some crucial PCs.

Staying true to my military-first doctrine, the next target was the Deathknights in Krynn. I had their PC list, but not much else; no recons, no sense of where his capital was or his troops. His holdings were split between the northern and southern halves of the region. I pushed through the north, meeting almost no resistance. My armies then began the long march south, only to find human PCs by the time they arrived. It looked like the DK had also been fighting the LI; that conflict may have contributed to his eventual drop.

I could have claimed Krynn, but holding four regions that early is an invitation for everyone on the map to dogpile you. Instead, I bypassed full conquest and advanced directly on my real target: the LI in the Sword Coast.

By this point the LI held Sword Coast and was expanding into Zamora. His military was well developed, and his wizards were stronger than mine. I was also concerned about his agents and spent considerable effort protecting my groups and warding any emissary he might have detected. Every one of my twenty-five orders was going into the Lizardman campaign - if anyone had attacked me anywhere else, I would’ve been in trouble.

Everything came down to the siege of the LI capital. We fought several decisive battles there. At first, I wasn’t sure how things would shake out given his wizard advantage, but my groups were simply larger and packed with elite brigades. He played the battles well, but in the end, raw military weight carried the day. Sometimes the answer really is “more troops!”

The LI dropped on what I believe was the final turn - unfortunate timing for him, as he missed out on his status points.

My kingdom at the end showed my strategy: seventeen elite brigades and another twenty-three veterans. Only two p-5s, the rest p-3s. My troops' cost was enormous, over 100k food and gold per turn. It was an effective strategy but also fragile; I did not have the tools to fight someone with multiple domes and regional spells.
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#2
Cool… the CI troops are pretty tough…

Thanks for taking over on my DK game.Smile
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