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#11
Here is what we are doing:

We are using a Percentile / Decile-style banding system with custom performance brackets. We have multiple performance categories ranging from the lowest to the highest tier. Each category has its own numerical score range, with percentages calculated relative to the central “Average” reference point. This creates a pre-defined scoring rubric with fixed bands above and below Average using increasing percentage deviations. (And when I say “we”, I mean Olorin.)

This approach is highly effective for games featuring different troops because it establishes a clear, intuitive hierarchy that players can immediately understand and compare. By anchoring everything around a stable Average baseline, it becomes much easier to balance standard troops in the middle while placing specialized, elite, or weak units in the appropriate higher or lower bands without causing power creep.

The named tiers create emotional appeal and aspiration. This system allows different troops to feel truly distinct, for example, the red and black dragons now both have Awesome defense because dragon scales rule. While the Sacred Order’s knights or even Stormgate are tough as nails, they’re not in the same category as dragons. We also adjusted black dragons higher in the magic tier to better reflect their magical prowess (more on that later this week).

Just a note on the numbers: 
Love the title, Lord Garth “Reader of Rulebooks.” 

Strongwill, at the end of the day the actual score range (for example, if Average were sitting at 500 defense with the full scale running from 0 to 3000) can skew how strong you think your defense really is. A dragon sitting at 2500 with an “Awesome” rating would actually be 5 times stronger than Average . So even one dragon with no shield spell would still be significantly stronger. Just food for thought.

Hope that helps
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#12
Excellent… great work John/Olorin…
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#13
(06-02-2026, 11:37 PM)Strongwill Wrote: Excellent… great work John/Olorin…

Added some more information to the previous post Strongwill
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#14
(06-02-2026, 11:48 PM)Brekk Wrote:
(06-02-2026, 11:37 PM)Strongwill Wrote: Excellent… great work John/Olorin…

Added some more information to the previous post Strongwill

Yes, excellent. My own experience kinda flowed that way, shield had a more profound effect on lower troops than those with bigger defense. And even with shield the lowest defense troops are still no match, one for one, with the higher tier kingdoms. Smile
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#15
Brek recently posted the most updated troop stats and asked for some input. Here are my observations.
Overall looks great.
1.ancient ones have pretty good stats for I high magic kingdom that is winning a lot. Maybe lower them a bit
2. Zombies are an improved version of the damned. A few kingdoms have a special order to upgrade them. They have almost identical stats the damned have better missle stats zombies better melee stats. Zombies dont seeem like an orders worth of upgrade. I think the zombies need a bit of a bump.
3. amazons and tyrant are heavy military kingdoms with below average defense. Maybe a bump since they both rely on military as main means to win.
4.Phoenix you can have only 1 of these in each dragon group they are their elite bonus troop. STats seem low for that designation.
5. Noticed that the sorceror and sacred order have different defense values now. Good job Squashing that bug.
looking forward to seeing new maintenance costs and max numbers of each troop. That could make a big difference on play balance also.
For example if you upped the number of phoenixs allowed in dragon groups My earlier comments would be moot.
Loving all the progress and hard work keep it up we all greatly appreciate the effort.
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#16
Xerrro,

Thanks for the feedback. I'm not sure we've completely squashed the SA/SO bug yet, but we do plan to review the code and see if we can track it down.

As for the Phoenix, I'm not sure we can allow more than one, as I believe the special ability would stack, which could get pretty crazy. That said, it's a good suggestion. One thing we did do was give the Dragons access to more companion and spell-based flying troops to improve their army composition options.

Regarding the Damned and Zombies, our thinking was that zombies really shouldn't be able to fire missiles.

As for the Amazon and Tyrant kingdom troops, we'll need to take another look at them. We made a lot of changes over several months, so it's entirely possible that we missed something or made a few mistakes along the way. We fully expect that adjustments will be needed as the game gets played and more feedback comes in.

Again, thank you for taking the time to review everything and provide feedback.

Brek/John
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