01-30-2014, 02:32 AM
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Game #120 Steel with Twists, Classic Map
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02-01-2014, 02:49 AM
(This post was last modified: 02-01-2014, 02:58 AM by Wynterbreeze.)
Any one else seeing issues with this last turn? Standing orders not processing? Agents not agenting? The High Council not counseling? No King orders, etc.
Or Am I the lucky one
I did learn one thing from my "mentor".
02-01-2014, 03:43 AM
Yep, looks like production did not happen, agents and emissaries did not do actions, and no gold was generated or spent. the only order that seems to have worked is my 995 order which oops failed when all of the previous orders did not happen.
02-01-2014, 03:44 AM
(This post was last modified: 02-01-2014, 04:12 AM by Wynterbreeze.)
(02-01-2014, 03:43 AM)VballMichael Wrote: Yep, looks like production did not happen, agents and emissaries did not do actions, and no gold was generated or spent. the only order that seems to have worked is my 995 order which oops failed when all of the previous orders did not happen. Good luck! You must of gotten the "Have one more region then the elf, 3 cities" SVC, In a game where the elf doesn't take his region it's almost a gimme.
I did learn one thing from my "mentor".
02-01-2014, 12:42 PM
I'd report the errors, but I'd hate to get charged an extra $5 if they already know about it!
02-01-2014, 02:28 PM
#120 will be rerun today. #121 and #117 will be run today.
02-01-2014, 02:52 PM
(02-01-2014, 03:44 AM)Wynterbreeze Wrote:(02-01-2014, 03:43 AM)VballMichael Wrote: Yep, looks like production did not happen, agents and emissaries did not do actions, and no gold was generated or spent. the only order that seems to have worked is my 995 order which oops failed when all of the previous orders did not happen. Actually, 2 more than the elf, but yeah, that one.
Why play a kingdom that takes time to get moving when the games keep ending earlier? Turn 11 is ridiculous for a game to end. Come on! Enough of the Secrect victory conditions that require only two regions. I enjoy playing positions that start out slow but have bigger end game potential. I hate investing all the money and time in a game to see it won on turn 11, and there was no funny business, the DA player won fair and square. So much for the weaker kingdoms or those that start in a shared region.
Lord Brogan
Lord Brogan
156 - GN
02-01-2014, 11:06 PM
(02-01-2014, 10:27 PM)Brogan Wrote: Why play a kingdom that takes time to get moving when the games keep ending earlier? Turn 11 is ridiculous for a game to end. Come on! Enough of the Secrect victory conditions that require only two regions. I enjoy playing positions that start out slow but have bigger end game potential. I hate investing all the money and time in a game to see it won on turn 11, and there was no funny business, the DA player won fair and square. So much for the weaker kingdoms or those that start in a shared region. What he said. I hate SVC. I don't even think the first winter is over yet. I was just starting to enjoy this game.
I did learn one thing from my "mentor".
02-01-2014, 11:21 PM
Wow !! This game ended on turn 11?
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