Along the same lines of thought about allowing more development time for players/kingdoms is reducing the range of agents, emissaries and spells.
Almost all spells should have range limitations to fit in with other aspects. Then a range of 10 for emissaries (I prefer nobles as the term) and agents as has been with no restriction on terrain, including crossing seas, seems like I cut a corner there given military (even patrol) movement. So I am thinking about not a major overhaul but just changing the range for Agents and Nobles to 6 or 7 (perhaps by kingdom, so Ranger nobles would have a greater range than say Gnomes), and the unlimited spell distances (other than HP divinations) be somewhere between 7 and 10, or perhaps 5 + 1 per power level. Similarly, higher level agents could have improved ranges. Thoughts?
Almost all spells should have range limitations to fit in with other aspects. Then a range of 10 for emissaries (I prefer nobles as the term) and agents as has been with no restriction on terrain, including crossing seas, seems like I cut a corner there given military (even patrol) movement. So I am thinking about not a major overhaul but just changing the range for Agents and Nobles to 6 or 7 (perhaps by kingdom, so Ranger nobles would have a greater range than say Gnomes), and the unlimited spell distances (other than HP divinations) be somewhere between 7 and 10, or perhaps 5 + 1 per power level. Similarly, higher level agents could have improved ranges. Thoughts?