01-09-2015, 09:56 PM
I think the game mechanics need an upgrade as to pop center defenses. Certainly the 170/171 changes have helped but it's still basically impossible to defend your land based capital in the later stages of the game. In game 150 I lost my Troll capital to a freaking army of fairy elves on turn 21. The town had a standing order MAXIMUM ALLOWED defensive improvement for 12 consecutive turns. In addition to this it had the super powerful Horn of Intrepid (a completely worthless artifact post turn 3). Total defenses were over 45K. A large army of fairy elves took it while losing 4 brigades. Yes, he had a powerful army, yes he had powerful mages. But who doesn't at that point in the game? My point is that if one of the main objectives of a kingdom is to increase defenses at his capital- he should be able to do something more than add 3k defense a turn.
Here are some ideas:
1- Allow garrisoning of leaders like in Fall of Rome. The bonuses can add up.
2- Morale bonuses with extra rations.
3- Very expensive supplemental upgrades. Moats, anti tank obstacles, whatever. Make kingdoms pay but make them available.
4- Increase the value of the Horn of Worthlessness
Here are some ideas:
1- Allow garrisoning of leaders like in Fall of Rome. The bonuses can add up.
2- Morale bonuses with extra rations.
3- Very expensive supplemental upgrades. Moats, anti tank obstacles, whatever. Make kingdoms pay but make them available.
4- Increase the value of the Horn of Worthlessness