I keep wanting to wrap up 2nd Cycle, at least to the point of the next release with the new 565 and some new kingdoms and setups, but 2nd Cycle changes are still not complete and that 4th scenario is probably some ways off. So I struggle between wanting to preserve much of what Alamaze was (Classic) for the traditionalists, and putting in newer concepts that improve the game.
Currently, many/most players don't use Battle Damage Spells (like Firestrike) against large opposing groups. This is because the spells are delivering a fixed amount of damage that becomes less significant against larger forces.
A remedy for this, if one is needed or desired, is to incorporate the concept of Density. It's pretty simple, really.
Spellcasters would continue to deliver the stated damage in the spell list against brigade sized groups. Against division sized groups, the damage would be 1.5x. Against armies, 2.0x and against army groups, 2.5x.
So a Power 3 Firestrike that currently does 2100 points of damage, would then do 4200 against an army.
I don't think I'd want to apply that vs. PC's as PC's are already pretty vulnerable in Classic. Perhaps a scaled down to like 1.25x vs towns and 1.5x vs. cities but even that might be too much.
This will be coming at some point. The question is, do you want it here in Classic, or do you want to preserve Classic in this regard as it has always been? Post your thoughts here. It is not difficult to implement and would effect all existing and future games.
Currently, many/most players don't use Battle Damage Spells (like Firestrike) against large opposing groups. This is because the spells are delivering a fixed amount of damage that becomes less significant against larger forces.
A remedy for this, if one is needed or desired, is to incorporate the concept of Density. It's pretty simple, really.
Spellcasters would continue to deliver the stated damage in the spell list against brigade sized groups. Against division sized groups, the damage would be 1.5x. Against armies, 2.0x and against army groups, 2.5x.
So a Power 3 Firestrike that currently does 2100 points of damage, would then do 4200 against an army.
I don't think I'd want to apply that vs. PC's as PC's are already pretty vulnerable in Classic. Perhaps a scaled down to like 1.25x vs towns and 1.5x vs. cities but even that might be too much.
This will be coming at some point. The question is, do you want it here in Classic, or do you want to preserve Classic in this regard as it has always been? Post your thoughts here. It is not difficult to implement and would effect all existing and future games.