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New Player Primeval with Mentor
#11
Here is a quick little primer I wrote for another game:

Things to remember -

---DO NOT do your turn at the last minute, especially in a team game! Coordination and planning are key.

---Do not forget to set ESO!!! Used to be required on turn 1, but look like they changed it to turn 3. So set it with your turn 3 orders submission or earlier.

---In this format - Set ESO to MAJOR - no reason not to in this format.

--With the advent of the turn entry program and order checker, the most frequent mistake I see is not remembering emmy orders or not entering the correct one:
310 - maintain status quo - keep stuff like it is
320 - rebel - flip a controlled pop center to neutral - at game start, only npc cities are controlled, npc towns and villages are neutral
330 - usurp - grab this thing for me! - do not use on a city without a 320 order first ( you can use them both in same turn with two diff emmys though)
350 - move emmy - 10 square range

--Currently spells like ward, curse, and sleep have NO range limitations! so you can ward across the map. Check with mentor if unsure.

--Each region usually has a city and about 7ish towns, 8ish villages - I count cities as 4 points and towns as 2, villages as 1, so I rate each region at 26ish points when estimating control. Remember that your capitol usually has more pop than an average town so you can SOMETIMES take home region with 13-14 points, but I'd play safe if possible. Regions like Amberland /Arcania with two cities are the exception - so I rate them differently..
This is just a rough rule of thumb and the actual game calculation goes by percent of total population in region but, that said, it rarely fails.
Basically, grab as much stuff as you can, as fast as you can.

--Some of the most important choices you make in this game will be how you scout on t1-2 and when/where you move emmys on t1/2/3. There is no exact method except try to plan ahead - make a map and plot your movements on it, guess how much of your region you can scout in two turns. Remember that level 4+ agents can search 4 squares for PCs and that your inactive group can be activated by a transfer from another group, but starts exactly where that other group is when the transfer happens ( I usually split a low level mage out into inactive).

--The game has a flow, also - turns 5,10, etc are reenforcement turns - so at the end of turn 4 you need to have a group at your capitol if you want them ( You DO want them ). Any mages or leaders or brigades you obtain as part of your ESO will show up in group #1 - so will need to plan room for the goodies at the end of turn 9.

-Don't forget that a governor in the same region you take over that turn will level to Baron - pretty useful and a nice bonus.

-DO NOT FORGET to buy and use a HP (high priestess) on turn 4 to map out towns in your second region!

Specific quickie strategy tips in next post.
"Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts."

#12
Nice, Panda!  Should be a big help to our four new players in this game.  Any other experienced players, feel free to add your tips.

#13
Some quick strategy tips, focusing on early game:

0. WA - Your WA mentor will be an experienced player who, while developing his regions will be quietly grabbing up all the best artifacts as well. If you want good artifacts, start early and often.

1. EL - You will need to negotiate for your second region. Talk to the GN and talk to the DW. The easiest thing to do is get the DW to agree to go into Eastern Steppes and you take Northern Mists. Before you have submitted a single order, you need to have a clear idea what your second region will be and have your neighbors agree to same. If you cannot come to an agreement, be sure to recon and send an emmy to the city in the second region you choose so that you can ward him and 310 maintain status quo on turn two. Just be communicative and hope for the best.
Do not risk you valuable leaders artifact hunting without mage support - a Marshall and a p2 mage or two is pretty decent.

2. GN - You will need mages and agents to prop up your weak armies. Secure home region asap and try for Torvale as r2. Make sure EL and WA know your intentions. It is better for you if WA has Arcania, thus providing a buffer between you and the BL. You need time to develop into an agent and spell slinging powerhouse.

3. DW - You have AMAZING starting regional reactions. Is is possible for you to take three regions early on if you are agressive in Northern Mists and get a lock on Viperhead early. However, it is a lot of space to defend and you might now like the consequences of being one region from victory. If you want to artifact hunt, develop your mages to level 4 - they are serviceable, just not spectacular. DW has a good starting situation and a lot of options - have fun!

4, IMO strongest non-WA power in this game. Excellent mobility, good emmys, good, but not great mages. Your dragons are more fragile than you might think - protect them with wyvrens - I prefer at least 1 wyvren per dragon but your mileage may vary. Use your mobility to scout your starting region and beyond. Look for opportunities for military adventures. Don't let anyone, WA included, talk you into any delays once you have decided to attack.

Artifact hunting - mage support is very useful, but usually mages are used only if they can issue the guarded attack 301 order. Sometimes you can get lucky - I've heard of two captain and no mages taking the DW axe for instance.

Good luck and have fun!
"Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts."

#14
Guys I welcome the advise to the new players but do ask that you please do not discourage any kind of trust between the mentor and trainees. The last one of these I did for some reason the other got it in there heads I had some kind of secret agenda and some of the players were actually lying to me about items I was trying to help them with. There are 3 first time players and 1 new returning player. My only goal this game is to get these players ready for the standard game. I will only be agressive if I see something hampering others from learning. Something like attacking another player before they secure there first region.

To my trainees expect to make mistakes and things to go badly. It is your first time and that is what we are here for.

#15
(02-24-2015, 04:38 PM)Drogo Wrote: Welcome all new players!  If you have questions JumpingFist is a great one to provide answers but also remember feel free to post any questions on the forum for the community to answer.

I second this.  
I am the greatest swordsman that ever lived. Say, um, can I have some of that water?

#16
I can be reached at maelman57@gmail.com. If any of you have questions as you look through the rules and orders or if you would like a sample start up of your kingdom. I suspect Ry Vor/Uncle Mike will get this game setup tomorrow. Thursday is normally the day new games go out.

Once our game starts we will move over to the active games section. I will post more when we start that thread.

#17
(02-25-2015, 05:37 PM)Jumpingfist Wrote:  Thursday is normally the day new games go out.


This actually prompts my first question...

Start-Up rolls out tomorrow (Possibly). How long till the next deadline?

Manaleshi

#18
(02-25-2015, 07:05 PM)manaleshi Wrote:
(02-25-2015, 05:37 PM)Jumpingfist Wrote:  Thursday is normally the day new games go out.


This actually prompts my first question...

Start-Up rolls out tomorrow (Possibly). How long till the next deadline?

Manaleshi
My guess Monday first turns would be due since Tuesday already has a full load..  That will be on our T0.   Once we have our first due date we will go into a rotation of 4 - 4 - 6 meaning turns due  Monday, friday, tuesday, monday etc...

#19
Also for the new guys that have not yet it would be good to set up your user name and password for the order entry validation program
http://kingdomsofarcania.net/forum/showt...p?tid=9269

#20
This game is being created today.  This thread is now closed.

Please post liberally on the new thread in Active Games for Game #167.



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