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To be fair to all, if it's possible to turn natural enemies off without a major hassle for Support, then I think we should do that, as this was an experimental set of teams that we didn't really discuss in detail.
If that isn't easily possible, then I guess we just soldier on, acknowledging that one team starts advantaged and two start disadvantaged.
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Is it good for all? If everyone has there NE removed would end you be effectively removing an UN advantage? I like NEs and prefer to keep them. Rather just balance them out if someone is going to go in and change them anyway. Mix them around and make the NEs 2 per team and no two teams have more than 1.
Can be done with three moves. Remove NE from SO/WA. Make NE GN/WI and DW/BL
Really I think more work than it is worth but actually probly faster than removing NE from all and going back to 1st cycle
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I detest the idea of making work for Rick, so like I said, if whatever the solution is can't be done easily, we shouldn't do it. But regardless of what side I'm personally playing, from an overall perspective, a game with sides that have 0-2-3-3 natural enemies appears to be balanced in at least a slightly less-than-ideal fashion.
Like I said, if we soldier on, we soldier on.
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Couldn't find an active game thread for this game (#164), which isn't surprising since it's an anonymous game... so instead, I'll post this here.
So VBM, Will (AKA Morgan Kane) and I started this game with high hopes, even though we got our third or fourth choice of team. And in the interests of not breaking the anonymous part of the game, I'll decline to say how well or poorly we've done thus far.
But Will ended up getting negatively impacted by a few rule/platform changes over a short period of time, and so he decided to take a break from Alamaze. And then gkmetty (AKA Canticar) helpfully stepped in to take his place.
It was around that time that all three of us began perceiving things like alliances, trades between different teams, and other subtle things (e.g. a relative lack of overlap when multiple teams were attacking the same region, although I'm willing to chalk that up to bad luck for us and good luck for the other teams) that none of us cared for.
No, that's putting it a bit too mildly... we really, really, really hated it, and were somewhat offended by it.
That is just our take, and I'm willing to make allowances for the possibility that our perceptions are mistaken. And I'm not suggesting that anyone was breaking a formal rule or the letter of the law. But as I mentioned in another thread, we all thought it violated the spirit of team games like this.
Anyway, to top it all off, this time instead of Will getting hit by a rule/platform change, it was VBM (and a couple of turns earlier, me). And although it wasn't a game-ending hit, it was significant.
All that to say, after sleeping on it and giving it due consideration, as of the end of T21 -- well past the T12 "honorable drop" deadline -- the three of us are going to bow out of this one and free up some slots.
Again, without disclosing how well or poorly we've done, in my opinion the positions are in sufficiently decent shape to allow for standby players to take over, if that's desired... but no worries at all if it's not.
To be clear, we're not resigning from any other games at this time. This one has just ceased to be fun for us, and fun is why we play this game, after all.
Thanks for listening, and all my best.