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Having problems with Bribes
#1
I am curious. The last few games I have had a string of unsuccessful bribes. At least 3 times I bribed a Prince and not only did I get no information my guy was killed. I thought a bribe was successful at the percent power of the emissary and if unsuccessful then the agent was in a bit of doo doo. Is anyone else having this issue?
Lord Alz - "Jeff"
Arch Mage of the Ancient Ones
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#2
I have been able to successfully bribe one of my prisoners in the new engine. I remember reading that the agent bribe order has changed in the New Engine to perform an agent check with similar odds to stealing gold and then perform the check vs emmy if they know any information. If you do only prisoner at least you can not be captured for failures.
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#3
That might be the problem I am using too low level agents and just failing the steal gold check.
Lord Alz - "Jeff"
Arch Mage of the Ancient Ones
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#4
(05-25-2015, 05:29 PM)Lord Alz Wrote: That might be the problem I am using too low level agents and just failing the steal gold check.

The current 900 command description is below.   There is no information regarding the degree of difficulty.  If JFist is correct could the 25% + 5% level comment be added?

I recently had a good agent die trying to do a 900 also.  It would be helpful to know how hard it really is.



#900 BRIBE POLITICAL EMISSARY - In order to discover a skeleton in the closet it is normally necessary to bribe a political emissary. Each political emissary has a chance equal to his relative power of knowing the sordid details necessary to provide proof of a skeleton in the closet (that is, in game turns, to reveal the skeleton and its associated code). Only an agent or fanatic of at least level 3 proficiency may undertake this assignment and must be within ten areas away from their base of operations. In order to have a chance of succeeding the target emissary must be awaiting further orders: he cannot have undertaken a mission in that turn. (Thus the ordering king must gamble on the target's inactivity, otherwise the 33 agent's mission will be fruitless. As a prisoner is unlikely to move he is a very good target for this order [normal cost is incurred and only the kingdom who holds the captive can bribe a prisoner]). The cost of the order is dependent on the level of the political emissary bribed, in addition to the cost of using the agent (500 gold per level). Fanatics fare no better than agents in this mission. Agents that are not successful in their bribe may find themselves incarcerated by the angry political figure's guards. Column A - First two letters of the agent's name Column B - Area in which the political emissary is located Column C - First two letters of the political emissary's name Column D - First two letters of the kingdom name of the political emissary Resource Cost - Dependent on rank of the political emissary and the agent/fanatic. * An emissary that has successfully escaped is 
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