Posts: 5,613
Threads: 619
Joined: Feb 2012
Reputation:
6
(07-24-2014, 04:36 AM)Maximus Dominus Wrote: Well, it appears that the first spam accounts for the Alamaze Wiki have been created.
You want account creation turned off for it, Rick?
First, thanks for creating it, Maximus. It looks nice. I think the ability to add to it should be granted by an admin, not open to the general public. I don't know how the administrative stuff goes for the Wiki.
Posts: 2,270
Threads: 208
Joined: Apr 2019
Reputation:
42
(07-24-2014, 04:44 AM)Ry Vor Wrote: First, thanks for creating it, Maximus. It looks nice. I think the ability to add to it should be granted by an admin, not open to the general public. I don't know how the administrative stuff goes for the Wiki.
OK, I think that I have it set, now, so that only wiki sysops can create new accounts. Currently, the sysops/administrators for the Alamaze Wiki are yourself, Rick, and me.
Posts: 2,270
Threads: 208
Joined: Apr 2019
Reputation:
42
07-25-2014, 05:00 PM
(This post was last modified: 07-25-2014, 05:01 PM by Brekk.)
(07-24-2014, 04:36 AM)Maximus Dominus Wrote: Well, it appears that the first spam accounts for the Alamaze Wiki have been created.
Rick,
I have went into phpMyAdmin via your KingdomsOfArcania.Net web hosting account, and deleted the two spam accounts in question.
Now, as things currently are, only yourself or myself can create additional user accounts for the Alamaze Wiki. I went ahead and created an account for Ixnay, who previously expressed an interest in populating this wiki with information.
If you want to create an Alamaze Wiki user account for someone, then just log into the wiki with the information that I previously supplied to you, and then redirect your web browser to the following page:
http://kingdomsofarcania.net/wiki/index....ateAccount
It will only work for you, if you are already logged into the Alamaze Wiki, Rick.
Posts: 685
Threads: 44
Joined: Apr 2013
Reputation:
3
I'd like an account, how do I get one?
Posts: 2,270
Threads: 208
Joined: Apr 2019
Reputation:
42
(07-25-2014, 10:04 PM)Jumbie Wrote: I'd like an account, how do I get one?
I created an account for you, just now. I sent you your log-in info via a private message.
Posts: 5,613
Threads: 619
Joined: Feb 2012
Reputation:
6
07-26-2014, 03:05 AM
(This post was last modified: 07-26-2014, 06:14 AM by Ry Vor.)
I think Jumbie can be trusted with an account.
Someone about a month ago volunteered to update the rules - step forward and claim your reward!
Posts: 685
Threads: 44
Joined: Apr 2013
Reputation:
3
My first entry:
"Ry Vor is the alias of Rick McDowell, creator of Alamaze. McDowell has been ranked as high as #6 on the FBI's 10 Most Wanted list."
Posts: 5,613
Threads: 619
Joined: Feb 2012
Reputation:
6
(07-26-2014, 03:36 AM)Jumbie Wrote: My first entry:
"Ry Vor is the alias of Rick McDowell, creator of Alamaze. McDowell has been ranked as high as #6 on the FBI's 10 Most Wanted list."
What's the reward up to?
Posts: 2,270
Threads: 208
Joined: Apr 2019
Reputation:
42
(07-26-2014, 06:15 AM)Ry Vor Wrote: What's the reward up to?
Seventy-five cents.
Posts: 2,207
Threads: 111
Joined: Mar 2013
Reputation:
23
(07-26-2014, 03:05 AM)Ry Vor Wrote: Someone about a month ago volunteered to update the rules - step forward and claim your reward!
Yep that was me.
However, I'm kinda busy right now with the order validator program but I'll see what I can do later on. I would rather update the official PDF rulebook instead of Wiki though.
FYI for everyone else, the code for the online order submission program is complete and now has a login/password for extra security but Cipher has been busy with the new ESO, correcting current games, and is on vacation until August so he hasn't had a chance yet to update the server.
When he does, it should only take a day or two to test and then players may start sending in their turns online instead of emailing the Excel file.
So while waiting for Cipher's schedule to free up, I've been adding extra stuff to the software like incorporating reinforcements, validating map terrain movement rates, wizard level/spell lists, ...etc.
The software is nearly 20,000 lines of java code so this is a fairly decent sized project here. The online order part of the code that allows players to send in their turns is small (like 500 lines) but the rest of the software is all about validating orders and processing numerous factors behind the scenes.
Heck, if I added the combat algorithms and a few other things to the code, it could even be a mini-game engine
|