09-28-2016, 03:08 AM
I'm retorting gks comment. I know LD has more points as the NE.
2016 3rd Cycle Championship Rostering
|
09-28-2016, 03:08 AM
I'm retorting gks comment. I know LD has more points as the NE.
09-28-2016, 03:09 AM
i am curious would Atuan automatically be forced into PI/UN or would he randomly be chosen between the two he won the zone. Same for me and Vball.
For me I would prefer SO but really would not be heart broken with RD/TY
09-28-2016, 03:12 AM
(09-28-2016, 03:09 AM)Jumpingfist Wrote: i am curious would Atuan automatically be forced into PI/UN or would he randomly be chosen between the two he won the zone. Same for me and Vball. Like JF, I would be content with either kingdom, but would prefer one over the other slightly. Choice or random?
09-28-2016, 03:19 AM
I am leaving the decisions to Diamond.
However I suggest that if a player had top scores for three zones, he should pick first. Then the ones for two zones on status points. Anyway, I really hope the kingdom selection is second to the players in the game. Obvi. Maybe this could be the Breakout game. Where no one knows at the beginning who has what, but then, you can post on the forum. It's just a shame not to have the Championship have chatter. Rick
09-28-2016, 03:43 AM
09-28-2016, 04:29 AM
03-29-2017, 12:49 PM
Congrats to Vball Michael for winning the 2016 Championship Game!
Game End Status Points Place Kingdom Player Results-30 Grand Total 1 WA Vball Michael 17,460 23,225 2 PI Acererak 13,985 20,670 3 DA Canticar 10,600 16,291 4 RD Son of Conan 8,600 14,315 5 IL The Wise One 8,600 14,250 6 NE Imperial Tark 7,720 13,155 7 DU Netstrider 4,935 9,372 8 BL Atuan 4,300 8,200 BTW, looks like Ry Vor will be eating his shoe: http://kingdomsofarcania.net/forum/showt...1#pid41611
03-29-2017, 01:33 PM
(03-29-2017, 12:49 PM)unclemike Wrote: Congrats to Vball Michael for winning the 2016 Championship Game! That was a fun game. The Pirates are a great time. More to come in the wrap up thread but here's a summary of how I got 2nd place: We hold the following emissaries captive: Rank Name Kingdom Area Points Princess Abat Black Dragon EA 180 Prince Aggrippa Amon Druid EA 180 Prince Darkonian Red Dragon EA 180 Prince Ghorajana Black Dragon EA 180 Prince Kysmar Grimtongue Necromancer EA 180 Prince Master Of Darkfire Warlock EA 180 Prince Zethantiria Red Dragon EA 180 Duke Redstar Dwarfkiller Red Dragon EA 160 Duke Vakillion Red Dragon EA 160 Baron AARDY Red Dragon EA 120 Baron AHCHOO Red Dragon EA 120 Baron AYDY Red Dragon EA 120 Baron Cathbad Druid EA 120 Baron Dornian Druid EA 120 Baroness Drew Emeraldcloak Sorcerer EA 120 Baron MKILLY Warlock EA 120 Baron Sigateous Red Dragon EA 120 Governor Blackjack Necromancer EA 80 Governess Erwin Druid EA 80 Governor Voice Of The Sorcere Sorcerer EA 80 Agent 12 Lookers On Point Red Dragon EA 180 Agent 11 Betilleran Black Dragon EA 165 Agent 11 Ophibian Slay Necromancer EA 165 Agent 11 Swan Druid EA 165 Agent 1 Rivenhawk Druid EA 15 Agent 1 YDARIS Red Dragon EA 15 [b]We possess the following artifacts: [/b] Short Status Points Full Name Name Possessor Type Interim/Final Bow of Heracles 70839 3rd Pirates Weapon 25 / 100 The Bow of Heracles adds 10% to the group's combat value and increases the chance of killing enemy leaders and wizards. The risk of death for the possessor is reduced and that leader has a greater chance of being promoted while using this artifact. The Bow also aids the group while investigating unusual encounters (by 10 points). Since this relic is a magical weapon-classed artifact, if in the hands of an agent, it will enable the agent to inflict lethal damage against an undead leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt. Champion Stallions 40021 4th Pirates Benevolent 25 / 100 The Champion Stallions provide a patrol +7 movement points in addition to any other bonuses and +5 to morale of group in possession. Crown of Anzu 87119 King Laurens The Blade King 100 / 400 The Crown of Anzu while in your ruler's possession will increase your kingdom's influence by 2 levels. Guardian Talisman 80163 Agent Backlash Wizard 50 / 200 Acts as a constant ward spell for the possessing emissary. Horn of the Intrepid 44159 Town Of Rum Runner Bay Benevolent 25 / 100 The Horn of the Intrepid is an artifact which will add 4,000 to the defense of the population center it is located in. Knowledge Totem 54972 Count Gan Ning Wizard 25 / 100 Provides L4 recon when in possession of a character or group (not pc). Last Herd of Winged Stallions 78911 4th Pirates Benevolent 100 / 400 Last Herd of Winged Stallions enable a division sized force (up to 5 brigades) the power of flight. Any destination within 7 areas (except water) can be reached: use Order #727, put group id in Column "A" and destination in Column "B". Groups with flight are not affected by Earthquake, Flash Flood, or Wall of Flame spells and gain a +20% bonus when attacking a popcenter (over defending walls). Flying groups also gain +2 to their intercept range (max 5 radius) and receive a L1 recon of their location. Narsil, Flame of the West 55006 4th Pirates Weapon 100 / 400 Narsil, Flame of the West adds 25% to the group's combat value and increases the chance of killing enemy leaders and wizards. The risk of death for the possessor is reduced and that leader has a greater chance of being promoted while using this artifact. Narsil also aids the group while investigating unusual encounters (by 25 points). Since this relic is a magical weapon-classed artifact, if in the hands of an agent, it will enable the agent to inflict lethal damage against an undead leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt. Palantir Redjak 87101 2nd Pirates Covert 25 / 100 The Palantir Redjak allows a king to view an area as if a level 1 agent performed a recon: use Order #972, put the short name in Column "A", area to be viewed in Column "B". Plow of the Prophet 55331 Town Of Rum Runner Bay Benevolent 25 / 100 Plow of the Prophet will triple the food production of the population center it is residing within. Red Elk Mount 92342 Agent Ambagehill Benevolent 25 / 100 The Red Elk Mount provides an emissary a range of 11 on relocation (political or agent), gives an agent a range of 10 on his missions. Ring of Power 43015 4th Pirates Wizard 100 / 400 The Ring of Power is a magical artifact which will immediately raise the power of the highest ranking wizard in the group and will act as magical protection for him, greatly reducing the chance of being slain in combat by normal means or by assassin. Magic Research (order #799), Rite of the Magi (order #800), Wraithform (spell #870), and Transform to Lich (spell #871) may only be cast at the wizard's natural level (not boosted by this artifact). Ring of Protection 95502 King Laurens The Blade Benevolent 25 / 100 A Ring of Protection will give it's wearer a 20% protection to assassination and a 50% protection to spells! This ring can be used effectively by emissaries only and it's resistance to magic will affect possible positive spells as well. Sword of Alvinitar 10128 2nd Pirates Weapon 25 / 100 The Sword of Alvinitar adds 15% to the group's combat value and increases the chance of killing enemy leaders and wizards. The risk of death for the possessor is reduced and that leader has a greater chance of being promoted while using this artifact. The Sword also aids the group while investigating unusual encounters (by 10 points). Since this relic is a magical weapon-classed artifact, if in the hands of an agent, it will enable the agent to inflict lethal damage against an undead leader (nazgul) or wizard (wraith/lich) when performing an assassination attempt.
03-29-2017, 02:43 PM
Congrats to V-Ball and the podium.
What a disaster of a game First there was the debacle of an invasion against the NE. I could have sworn I saw some sign the WA was attacking as well, but I guess not. I was fighting (and loosing emmys) to the PI throughout the entire game. I would have been out of the game entirely if it hadn't been for a bungled order on the NE side that allowed me to decimate his main group. I think my highest level wizard at the end of the game was a P4. My guess is that the WA sat back and built his wizards and then just crushed. That's probably a better strategy than recruiting like crazy and trying to invade the NE on T6. Lol. Congrats again.
03-29-2017, 03:12 PM
(03-29-2017, 02:43 PM)Netstrider Wrote: Congrats to V-Ball and the podium.Will do a write up later, but I did not develop much. Took regions 3 and 6 quickly then relaxed a bit. Only had like 4 power 7 and maybe 10 brigades total. |
Users browsing this thread: |
6 Guest(s) |