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In a very fast game, Brek led the RD to a victory with 4 regions in Game 5431. Sadly, I was across the board just trying to politely teach a newb RA how he should have done his invasion  .
Nice job by Brek who just rolled over his neighbors.
Victory By Rex Is The Red Dragon Kingdom!
Game End Status Points
Place Kingdom Player Results-15 Grand Total
1 RD Brek 29,760 33,775
2 UN Vball Michael 11,800 16,303
3 AN Canticar 11,568 14,912
4 PI Pine Needle 11,308 13,965
5 NO Windstar 9,100 11,950
6 WA DuPont 9,389 11,703
7 RA Gibraltar Adams 8,400 10,875
8 AT Senior Tactician 8,068 10,864
9 DU The Painted Man 7,700 10,511
10 DE uncledarkseid 6,420 8,233
11 NE Strongwill 2,200 3,300
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Congrats! Well, that was boring for me, though. At least I picked up a whole bunch of nice artifacts. I would have totally kicked ass when the 20's came around!
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04-06-2020, 05:01 PM
(This post was last modified: 04-06-2020, 05:02 PM by Senior Tactician.)
Congratz Brek, I um.. was able to get control of my region. Actually my goal was 60 ships. Got 36, and then noticed too late you were hammering the CI. I moved to stop, but was way too late.
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I was atrocious. Like really bad.  Re-taught myself a lot of lessons.
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(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Re-taught myself a lot of lessons.
I was slagged before I could get a full turn of regional control production. No hidden capital, wizards no match that early.
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OK, some emotion. But what actually happened? Is something broken, or did Brekk just kick your ass?
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By the time I looked up, it was too late. I was really 2 turns from being able to do anything about the Red, which is at least three turns too late. Nice job, Brek.
I loved the Pirates. Lots of gold, and fleets, and agents. When UN lowered agent prices, I actually made money raising agents, and I'm sure UN did very well, too.
I consciously avoided taking the RD town in my region to avoid his ire, but I guess some ire was needed.
I patrolled seas 5 times total, 4 totally to be a dick (and gold), and once when it was close between the $20k and mercantile, and lost 4 of 5 sea battles, so not sure how good that pirate sea battle booty bonus is.
Went after the Druid in turn 11 or 12. I thought attacking in summer would be a surprise. Was doing ok, but I couldn't find his capital after 30? recons. Agent 4 finds hidden capitals, right?
Finally, the AT village in the Sorrows was like the One Ring. I had to have it... wanted to pull the trigger but didn't want to stop fighting the DU for a turn or two. I think the tactic to leave a group there was really smart- DU couldn't take it, and kept bountying the region, so you had this floating gem of summer producing food in winter. And gold from the fleet. Like I said, I wanted it.
Nice game, everyone, and stay healthy IRL.
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(04-06-2020, 08:22 PM)Ry Vor Wrote: OK, some emotion. But what actually happened? Is something broken, or did Brekk just kick your ass?
Nope perfect storm
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(04-06-2020, 06:03 PM)The Painted Man Wrote: I was atrocious. Like really bad. Re-taught myself a lot of lessons.
I found your recruiting 3DU but couldn't find your capital.
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(04-06-2020, 08:26 PM)Pine Needle Wrote: By the time I looked up, it was too late. I was really 2 turns from being able to do anything about the Red, which is at least three turns too late. Nice job, Brek.
I loved the Pirates. Lots of gold, and fleets, and agents. When UN lowered agent prices, I actually made money raising agents, and I'm sure UN did very well, too.
I consciously avoided taking the RD town in my region to avoid his ire, but I guess some ire was needed.
I patrolled seas 5 times total, 4 totally to be a dick (and gold), and once when it was close between the $20k and mercantile, and lost 4 of 5 sea battles, so not sure how good that pirate sea battle booty bonus is.
Went after the Druid in turn 11 or 12. I thought attacking in summer would be a surprise. Was doing ok, but I couldn't find his capital after 30? recons. Agent 4 finds hidden capitals, right?
Finally, the AT village in the Sorrows was like the One Ring. I had to have it... wanted to pull the trigger but didn't want to stop fighting the DU for a turn or two. I think the tactic to leave a group there was really smart- DU couldn't take it, and kept bountying the region, so you had this floating gem of summer producing food in winter. And gold from the fleet. Like I said, I wanted it.
Nice game, everyone, and stay healthy IRL.
Thou shalt not covet thy Altantians sea village! I worked very hard for that thing! My second group started out in the south of Krynn. SO, it was either sit there and raise a wizard until I could teleport, a long dangerous trip through druid and ranger territory, or, as it turns out, circumnavigate the sea of sorrows until I found a village from which I could build a fleet. I think it wasn't until turn 4 when I stumbled across a druid village with a bunch of apes guarding it. I was barely able to take out the apes and the village with my starting 2AT (with one added brigade of green westmen). Finally the lost Atlantians made it to sea, only to be attacked by pirates on a peacefull merchant mission! (luckly, I showed those pirates who was boss  I was going to later upgrade to a town so I could build a castle and port, but you may have noticed, the game did not last very long.
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